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Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 8:18 pm
by dsheinem
noiseredux wrote:Trying to find a way to play...


no PS2 port?

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 8:36 pm
by noiseredux
dsheinem wrote:
noiseredux wrote:Trying to find a way to play...


no PS2 port?


I don't have it. I might just burn it. :\

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 8:46 pm
by foxhound1022
dsheinem wrote:Like Mike, I love this kind of shmup. I feel like I can have a good week.

2,131,487 - dsheinem - DFT - Stage 3 - PS2


Nice score.

I'll have pretty much all day Sunday, and whatever time I can get in after work.
If there's only 5 stages, I'm hoping to clear this one myself.

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 9:03 pm
by skate323k137
All those years of espgaluda are paying off. Bullet speed is brutal in this game, and I need to score a little better, but I'm happy for my first night with this one. I also should learn how to enter my initials correctly.

4,251,387 - skate323k137 - Team NES - Stage 4 - PS2

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Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 9:05 pm
by dsheinem
The PS2 port has some really accessible and helpful practice modes. I am somewhat consistently no-hitting the first two stages after just a couple of hours of this today, though I sometimes mistime/misplace where I'd like to bomb the boss. Great pick!

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 9:18 pm
by mjmjr25
mjmjr25 wrote: The ALL feels possible, but I don't want to jinx it and say it's going to happen for sure.



This guy is a moron.

90 minutes later, still no closer to stage 5

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 9:50 pm
by Fragems
So far I am liking the game but the hit detection feels really weird. It seems to easy to dodge actually found that you move in a spiral pattern through an almost solid bullet cluster you can usually survive for a second or two before a random shot hits you :P. So basically as long as you don't panic and sit directly in the path of a shot you can usually brush past it.

noiseredux wrote:Trying to find a way to play...


dunpeal hooked me up with a working MAME setup. Skate has the files on his FTP I'm sure one of them give you the info and get you up and running.

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 10:08 pm
by foxhound1022
Fragems wrote:So far I am liking the game but the hit detection feels really weird. It seems to easy to dodge actually found that you move in a spiral pattern through an almost solid bullet cluster you can usually survive for a second or two before a random shot hits you :P. So basically as long as you don't panic and sit directly in the path of a shot you can usually brush past it.

noiseredux wrote:Trying to find a way to play...


dunpeal hooked me up with a working MAME setup. Skate has the files on his FTP I'm sure one of them give you the info and get you up and running.


Your plane/character in a lot of Cave games usually have a tiny hitbox, so a good bit of the time 3/4 of your person can be engulfed by a bullet and you'll be fine.

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 10:31 pm
by Fragems
Thinking about turning the sound off when playing. The music feels to mellow for me and every time the girl talks or screams it gets on my nerves and completely breaks my focus :P.

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 10:44 pm
by mjmjr25
GRRRR! :twisted:

Only thing worse than dying on that last part before the 3rd boss...is dying with 5 bombs :twisted: :twisted: :twisted: :twisted: :twisted:

I don't know why i'm struggling with it - shooting the head, dodge the first super quick pattern from the sides...second one gets me everytime, then it dies and boss fight. I hate getting in pattern of bombing a section each time, but that part is getting me every run - so frustrating.

modest improvement:

4,935,229 - mjmjr25 - Iranian Backed Hezzbullets - stage 4 - PCB
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