Re: Super Metroid
Posted: Thu Jun 20, 2013 12:35 pm
Once you nail the wall jump timing it's not so hard.
If you want Samus to spin you have to be holding the direction (left or right) before you jump. If you press the direction after you jump she won't spin. If you want to wall jump successfully you've got to push the direction opposite to the wall before you jump.
This goes against all of your Mega Man X instincts that keep you wanting to hug the wall and that's part of what makes it so hard for some people.
It doesn't really matter too much. I think there's only one part in the entire game where you absolutely need to use it and that's the part where the little animal guys are showing you how to do it.
If you want Samus to spin you have to be holding the direction (left or right) before you jump. If you press the direction after you jump she won't spin. If you want to wall jump successfully you've got to push the direction opposite to the wall before you jump.
This goes against all of your Mega Man X instincts that keep you wanting to hug the wall and that's part of what makes it so hard for some people.
It doesn't really matter too much. I think there's only one part in the entire game where you absolutely need to use it and that's the part where the little animal guys are showing you how to do it.