Need Help Picking A CRT

Anything that is gaming related that doesn't fit well anywhere else
User avatar
CRTGAMER
Next-Gen
Posts: 11933
Joined: Tue Jan 05, 2010 11:59 am
Location: Southern California

Re: Need Help Picking A CRT

Post by CRTGAMER »

Cronozilla wrote:Well, they don't work. I must have been thinking of another TV that was setup in the same area or something.

That's a bummer. I wonder if, for the most advanced lightguns, if there'd be a way to make them work with some added circuitry on the connection. Something I've thought about looking into for awhile.
Thanks for coming forward with the update. The mod would really have to be in depth. Either with hanging sensors such as the Guncon 3 or somehow gutting out a HD compatible lightgun and making it all integrate for an older console. The game too would have to be coded to accommodate the new read values.

My workaround was just playing what games I could on a newer console. House Of The Dead for example, has a couple of nice Wii versions. The Wii console is HDTV ready out of the box for any lightgun game due to the lightbar sensor for the Wiimote. I do miss the Auto Reload and Auto Fire of the Dreamcast version which finds its home on a VGA CRT monitor.
Image
CRT vs LCD - Hardware Mods - HDAdvance - Custom Controllers - Game Storage - Wii Gamecube and other Guides:
CRTGAMER Guides in Board Guides Index: http://www.racketboy.com/forum/viewtopi ... 5#p1109425

Image
Image
User avatar
Cronozilla
Next-Gen
Posts: 2609
Joined: Wed Mar 14, 2012 8:15 pm
Location: Oregon, USA.

Re: Need Help Picking A CRT

Post by Cronozilla »

You could probably translate whatever values you end up producing to what the game expects ... I'm talking about building custom circuitry, so some more wouldn't be that large of a deal.

I think that ... yeah, it would likely be a IR lightgun position transformation to what the game expects kind of deal. It looks like some people have already done some similar work getting guncon data fed into game ROMs from mouse inputs. So, it's certainly possible. It looks like there'd have to be some sort of profile per game, though, or a way to save calibrations.

There's always the option of playing re-released versions, but re-adapting old machines (without actually modifying their components) has kept my interest for awhile. If I had the proper setups I would already be working on that kind of thing.
Post Reply