Yup, Blaster Master is one heck of an impressive NES game, it's huge, amazing graphics, and everything. I checked the dates again after my post there and I guess it came out two years after Metroid... so I can cut it a little slack, but yeah Blaster Master still trumps it all around for me.
Now, the only "thing" about Blaster Master... is the lack of saving AND passwords. There's 8 stages and the game gets pretty brutal towards the last few stages, you'll probably need a lot of patience and trial and error to get through it. You get a few lives/continues, but it's not infinite. The final boss is kind of a pushover, but it's getting to that point that can be incredibly hard, the final stage is just straight up torture and wants you dead every inch of the maps. It's hell, even looks like it haha.
But yeah, it's got the same formula. Large interconnected world, powerups that'll enable you to access new areas, etc. It's kind of hilarious how much I played the game as a kid though... probably more than Mario and stuff, but there are a lot of the overhead areas that lead to nothing, and I can imagine it would be hard for new players to figure out where to go at some points (backtracking to get to stage 4, etc). But yeah it's worth it, definitely one of my top favorite NES games by a long shot.
It's also got a bit of a shmup trope, you gain gun powerups for the overhead segments and you lose them everytime you get hit. I'm not kidding but I think some of the later bosses are practically straight up impossible if your gun isn't upgraded enough, haha. So that gets tough to manage sometimes.
dunpeal2064 wrote:I actually like the lack of a map.
Cool, cause Blaster Master is the same deal haha. But I'd say the level design is a LOT more... "organic" in flow if you will, than Metroid. The first Metroid is a big blocky looking at the entire map and how everything is connected, but Blaster Master's levels are a lot more varied, natural, and less maze-like I'd say. So it's easier to visually remember the layouts and get around.