dsheinem wrote:
See everything you just mentioned - camera-based gaming, waggle controls, smartglass, etc. - that is all stuff that I want to stay far away from PC gaming. For one, it is best suited to a larger space (like a living room). For another, it doesn't enhance any of the genres that PC gaming is best at.
I think they all have solid possibilities, particularly if coupled to greater processing power than they've been used with before. They might not suit 90% of games, but neither do steering wheels, HOTAS setups, or whatever. Those, however, have APIs to use if games want to support them.
I also think there's little reason to hang on to a mentality of PCs being "best at" only certain genres. The hardware is better across the board. They can be easily integrated into the living room, or possibly extended to there via streaming, wireless HDMI, or whatever.
Point is less to extol the virtues or possibilities of any one thing there, and more that expanding possibilities is a good thing. Why go on about the platform being open, flexible, etc, and then dismiss adding additional capabilities?
I like playing PC games in front a monitor with a keyboard and mouse too, but the simple fact is that my current PC probably has the horsepower to play 360-level games on every display in my house, at the same time. It would be
interesting to see that used for more than running 1920x1200 with all options on. Valve seems to be interested in exploring that. MS is more interested in selling me a touchscreen and Metro style apps.