AppleQueso wrote:You the one who said you'd never put any serious time into alttp...
I don't understand your statement at all. I have played one 2D and one 3D, why am I required to play LTTP for my statement to be valid (or invalid?). You're argument that I am uninformed doesn't really match up in this scenario.
My statement was really saying that 2D Zeldas should be grouped with other 2D Zelda, 3D Zeldas are better paired with other 3D Zeldas. But you seem to be making the argument smaller, making it a comparison of only LTTP and Ocarina.
Keep in mind, I have still
played LTTP, and I would still say the game is closer to LOZ than Ocarina, by a very large amount. Yes, the original does not have the bells and whistles, but when it comes down to it, it has the same skeleton as LTTP.
Is there a reason why you cannot use the original LOZ in this comparison? In other words, if all these games are the same exact series, why must you only reference to LTTP? LTTP is a much more refined game than LOZ is, but I do not see how it is so different that you can only use LTTP as the bridge between it and OOT. Technically speaking, a relevant argument for LTTP-OOT should still stand for LOZ-OOT; no?
On the other hand all OOT did really was give a typical 3D camera angle,
Which is quite a big difference.
a more complex approach to combat with the lock-on system
Not only more complex, but almost totally different - which would add to my point. The combat system is the "action" portion of the game, for that to be different is a radical change.
and whatnot, and a slightly stronger focus on narrative.
Whether the narrative is stronger, weaker or if there is even a narrative is not really relevant. I am obviously not saying that Ocarina of Time is not a "Zelda" game, it is a Zelda game because Nintendo said so. I am talking about the actual game, the storyline is rather irrelevant.
You still explore the overworld, find secrets, go through dungeons, get new items to help you explore and find more secrets other dungeons, etc etc.
Aye, the things you do are not that different. Like I said they are merged through themes, but the actual gameplay of them make the emphasizes different. It is a different feel, how could it not be?
You can still jump, find power ups, find more secrets, find more levels etc etc (yet Super Mario 64 is still very different Super Mario Bros).
OOT's young/adult link sections are pretty similar to ALTTP's light/dark world to boot. Alttp already had a stronger focus on the story than either of the NES games, so OOT having a stronger focus than that seemed pretty natural to me.
Again, I am not arguing the narrative.
I fail to see what gameplay conventions were lost in the transition from ALTTP to OOT. I'm not going to argue which was the better game between those two or anything, I'm just saying that it's not some ultra jarring totally different experience. As far as 2D to 3D transitions go, Zelda didn't change much.
I was expecting this argument, but I'm not sure how I can get more specific than them having very different controls, perspective and different combat. I really can't objectively look at 2D overhead adventures like Zeldas (and other games like Zelda) and say that they are trying to achieve the same thing that games like Wind Waker/Skyward are are. I do agree that they keep the important things that make Zelda a Zelda game (ie exploring, dungeon crawling, secrets, the lore), but the method that they use is still largely different to me. I dunno, it's just when I think about it - I honestly feel like OOT plays more like Super Mario 64 than it does the 2D ones (in fact, I think they are even made on the same engine). I just believe it is masked well because it follows the Zelda mythos very well.
As I said before, 2D going to 3D makes a very big difference in nearly every umbrella genre. Streets of Rage isn't the same type of game as Dynasty Warrior(but I would say it is the same type of game as Final Fight), Tekken isn't the same as Street Fighter (but I would say it is the same type of game as Soul Calibur) - they all have many similarities, even the ideas and goals are the same, but the method that is used to achieve those is just too different.
EDIT:
Also, I don't know if you took my "Maybe you should spend more time with ALTTP" comment as condescension. It really, honestly, wasn't. Your post left me under the impression that you'd never really played much of the game and I'd assumed that you didn't see the things which sort of bridged the gap between the original game and OOT.
Well that is good to know, tbh I've taken the two post before this as rather condescending.
