Dragon Quest, where to start?

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Xeogred
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Re: Dragon Quest, where to start?

Post by Xeogred »

BoneSnapDeez wrote:I second that. Don't start with II. It's probably the worst game in the series, tedious and hard for all the wrong reasons. Still more fun than most modern RPGs though.

I also wouldn't recommend starting with VII simply because it's so damn long.
I guess I better bring up my VII experience then...

... but I sold it after I played what felt like ~3 hours literally, and never got into a single battle. It was odd to say the least and kind of turned me off instantly. I have no idea why I sold it back then when it was new though, haha. Probably worth a good bit now. One of my friends is a big fan though, he said interacting with all the NPC's is kind of the meat of the game and they'll often change up the dialogue depending on what you've done or whatnot. But yeah, the start was SO slow from what I played, I was totally turned off instantly.

So I can imagine the game definitely must be insanely long. Maybe my memories are jaded, but I'm very sure I played 2-3 hours without getting into a single battle, lol.
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Re: Dragon Quest, where to start?

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Xeogred wrote:So I can imagine the game definitely must be insanely long. Maybe my memories are jaded, but I'm very sure I played 2-3 hours without getting into a single battle, lol.
That sounds about right. It takes a few hours to actually get into the combat. It takes about 20 hours before you can hit the class change system. The game is about 100 hours.
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Re: Dragon Quest, where to start?

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MrPopo wrote:That sounds about right. It takes a few hours to actually get into the combat. It takes about 20 hours before you can hit the class change system. The game is about 100 hours.
Are you saying it has 100 hours of content or the average competition rate (not including optional things) is around 100 hours?
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mobiusclimber
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Re: Dragon Quest, where to start?

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Xeogred wrote: I guess I better bring up my VII experience then...

... but I sold it after I played what felt like ~3 hours literally, and never got into a single battle. It was odd to say the least and kind of turned me off instantly. I have no idea why I sold it back then when it was new though, haha. Probably worth a good bit now. One of my friends is a big fan though, he said interacting with all the NPC's is kind of the meat of the game and they'll often change up the dialogue depending on what you've done or whatnot. But yeah, the start was SO slow from what I played, I was totally turned off instantly.

So I can imagine the game definitely must be insanely long. Maybe my memories are jaded, but I'm very sure I played 2-3 hours without getting into a single battle, lol.
You can either admire them for doing this or curse them for it. I guess it depends on what you want out of an RPG. As much fun as the battle system is in this game (and the class system, amongst other things, makes it hella fun), random battles are really not what make a DQ game great. It really is all about the character interaction and story, and Enix basically said "this is the world you live in, this is how the story flows, you have to play the game for a good while until you get into a battle b/c that's just what kind of world you start out in." It takes balls to do that, and I'm damn glad they did. It also definitely sets up the expectation that this is going to be an incredibly long game, which it is.

I'd personally recommend starting with DQIV on the DS and just playing IV-VI to start with. If you're hooked, then go onto (in any order) VII, VIII and IX. After that, I'd go back to the NES and play I, III and IV. If you're still hankering for more, then maybe try the SFC ports, or the GBC ones. (Out of these, I think III is most interesting b/c they added a little bit to it rather than just making it easier like they did w/ I & II.)

I'd also like to take a moment to defend the first Dragon Quest. Yes, it has a very rudimentary story (tho it does do a few interesting things with it), and yes the system itself is also very rudimentary. It can be slow, especially since almost everything you do in the game is menu driven (even walking up or down stairs). But it also has a very adventurous feel to it. It makes you really want to explore the world, especially because there aren't a lot of artificial roadblocks (except for a few places much later in the game). At first it's possible to go anywhere... if you can survive the pummeling the enemies will give you. Part of the fun of the game is in simply exploring the world and seeing what's over the next bridge. Few games are able to capture that sort of feeling as well as the first DQ game did.
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Re: Dragon Quest, where to start?

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V seems like a good place to start (im playing the DS version at the moment and its great!), but IX was amazing as well and probably a better starting point. As silly as it sounds, i like that your equipment shows up on the character. :)

edit: this might be a good read for anyone interested in DQ. http://scroll.vg/blog/scroll-02-quests.html and this podcast is a nice companion to go with it http://www.crunkgames.com/?p=380
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Zing
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Re: Dragon Quest, where to start?

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This is my favorite NPC conversation from the first game:

Old Man: You cannot win with those weapons, return to me later.

...return a few levels later...

Old Man: You cannot win with those weapons, return to me later.

…return a dozen levels later...

Old Man: You cannot win with those weapons, return to me later.

…return a few more levels later and carrying the Flame Sword...

Old Man: You cannot win with those weapons, return to me later.

…return after finding Erdrick's Sword, essentially the last item you get in the game...

Old Man: You found the weapon!
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Xeogred
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Re: Dragon Quest, where to start?

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I guess my memory didn't fail me on about DQVII, haha. I totally regret selling my new copy though... that was probably one of the last games I traded in before I stopped doing that. I'll have to give it another go someday, maybe it was just a mood thing.

If anything, 4-5 sounds like the ideal place to start for me as well.
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Re: Dragon Quest, where to start?

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brunoafh wrote:
MrPopo wrote:That sounds about right. It takes a few hours to actually get into the combat. It takes about 20 hours before you can hit the class change system. The game is about 100 hours.
Are you saying it has 100 hours of content or the average competition rate (not including optional things) is around 100 hours?
Average completion rate. There actually isn't much in the way of optional content; there's the tiny medal sidequest that you end up doing as you go through the game, but really the only thing you can do that would take up time is trying to get the Hero job on everyone in your party.
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mobiusclimber
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Re: Dragon Quest, where to start?

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MrPopo wrote: Average completion rate. There actually isn't much in the way of optional content; there's the tiny medal sidequest that you end up doing as you go through the game, but really the only thing you can do that would take up time is trying to get the Hero job on everyone in your party.
That's before you beat the game, tho. You can continue playing afterwards and there are a couple of new things to do. It's actually really difficult to "complete" the game since you don't need all of the mosaic pieces to finish it. Finding the last ones are... incredibly tough, I'd say.
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Xeogred
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Re: Dragon Quest, where to start?

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I should ask my friend who loved the game if he's completed it, it sounds like a legendary task. lol
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