Of course there are action RPGS. The quality of your aim, the damage you deliver and receive, the speed you can run, the amount you can carry, the success of your spells, etc, are all dependent on numerical attributes and skills. This is as much the case for modern wRPGs like Fallout 3 as it is for older JRPGs like Tales of Phantasia.spiritplx wrote:Then please list some examples of ARPGs. Or do you deny such a subgenre exists?
Zelda isn't an RPG because your chance to hit depends only on your personal skill, not that of your character.
There's a lot more to "style" than simply visual elements. How obvious is the math behind the scene? How much direction does the player get in what to do next? Does the story exist to support the game, or vice versa? There's a lot more that gets wrapped up in style.SirPsycho wrote:My point is the best way to categorize them is by gameplay elements. I'm not trying to discredit the aesthetic or stylistic experience, but saying a game is a certain thing based on how it looks is quite shallow and frankly immature imo.
You do have a point, "JRPG" is a very heavy handed way to refer to this loose grouping of tropes, and not all JRPGs share the same overlapping group of tropes. But language is descriptive not prescriptive, and JRPG has proven itself to be a useful term. I think if you gave a fan of Betrayal at Krondor (a western tactical RPG) a copy of The Witcher (a western Action RPG) and a copy of Disgea (a japanese tactical RPG) they'd be more at home with The Witcher.