Depends on how necessary it is. Look at id games, well, post Wolf3D. Network, and over time more easily accessible online multiplayer are/were a very big selling point for those games. That most offices aren't subject to DOOM LAN matches on friday nights now doesn't really hurt the availability or playability of the game.Zing wrote:It's more of a future-proof thing for me. I am sitting around playing NES and Super NES games that are 15-25 years old and the experience has not changed. How will modern games, which are heavily focused on multiplayer components, online leader boards, or DLC going to fare in 15 years? 10 years? 3 years? The experience will never be the same for those games.dsheinem wrote:so why not get connected? If you can figure out how to create an account on a forum, you can configure Wi-Fi...
Plenty of games were rooted in the Shareware model, which was also much like DLC.
This is really not a new issue at all, if you think about it. Did you walk into an arcade in the 80s or 90s fretting about when the machines might be unplugged or swapped out? When your friends might move on? While the games themselves wouldn't necessarily disappear, they were only available to consumers for a limited time at all. Likely a lot moreso than modern online games.
You may never recreate the experience of walking into an arcade and putting your quarters down the Street Fighter II machine, just like you won't recreate launch-era Everquest. Unlike the SFII machine on the corner, of course, Everquest is still there >_>

