Designers and their favourite recurring themes.

Anything that is gaming related that doesn't fit well anywhere else
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Designers and their favourite recurring themes.

Post by Xeogred »

I can't even tell myself with the Quintet games. They were very weird, but maybe this quote from wiki says it pretty well:
The later releases of Soul Blazer, Illusion of Gaia, and Terranigma, known to fans as the Soul Blazer Trilogy, established a defining feature of Quintet games - the strong, sometimes dark themes addressed in their titles. Quintet's games frequently revolve around a conflict between a being that brings destruction and a being that controls creation as symbols of duality. The world has two aspects which both oppose and complement each other, and everything in existence is built upon that relationship. Unflinching portrayals of the suffering and sacrifices that are a part of life set Quintet games apart, and have attracted many fans.
So duality is probably a good word here. I can definitely make the connection there with most of their SNES titles.
Image
HLTB | PSN Trophies | RFG (WIP)
Gamerforlife
Next-Gen
Posts: 10184
Joined: Thu Jul 12, 2007 5:15 pm
Location: Florida

Re: Designers and their favourite recurring themes.

Post by Gamerforlife »

Shigeru Miyamoto loves nature themes. Pikmin was inspired by a garden. Zelda was inspired by him exploring.

Nippon Ichi loves being meta and breaking the fourth wall. Plus, they make tons of anime references and other cultural things

Ancel is big on character interaction in his games. You see that a lot in Beyond Good and Evil and Peter Jackson's King Kong

Itagaki and big boobs. If you want to see women sexualized as much as possible, play an Itagaki game.

Fumito Ueda and solitude

Koei loves making silly caricatures of Chinese historical figures in their Dynasty Warriors games, like the metrosexual Zhang He

James Silva loves making fun of people in the gaming community and certain conventions of it in his Dishwasher games. He makes fun of Peter Moore, game reviewers and even achievements
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Designers and their favourite recurring themes.

Post by Xeogred »

Gamerforlife wrote:Shigeru Miyamoto loves nature themes... Zelda was inspired by him exploring.
I LOL'd. :lol:
Image
HLTB | PSN Trophies | RFG (WIP)
Gamerforlife
Next-Gen
Posts: 10184
Joined: Thu Jul 12, 2007 5:15 pm
Location: Florida

Re: Designers and their favourite recurring themes.

Post by Gamerforlife »

Xeogred wrote:
Gamerforlife wrote:Shigeru Miyamoto loves nature themes... Zelda was inspired by him exploring.
I LOL'd. :lol:
:lol:

I was laughing as I typed it. It's true though

"The Legend of Zelda was principally inspired by Shigeru Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series"
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
User avatar
BoringSupreez
Next-Gen
Posts: 9738
Joined: Wed Feb 11, 2009 10:09 pm
Location: Tokyo

Re: Designers and their favourite recurring themes.

Post by BoringSupreez »

Gamerforlife wrote:
Xeogred wrote:
Gamerforlife wrote:Shigeru Miyamoto loves nature themes... Zelda was inspired by him exploring.
I LOL'd. :lol:
:lol:

I was laughing as I typed it. It's true though

"The Legend of Zelda was principally inspired by Shigeru Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series"
Ocarina of Time and Majora's Mask must be his representation of the worst gardens of all time.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
User avatar
o.pwuaioc
Next-Gen
Posts: 8484
Joined: Tue Mar 29, 2011 7:59 pm
Location: I miss NYC.

Re: Designers and their favourite recurring themes.

Post by o.pwuaioc »

The Bow-wow in Mario games also comes from Miyamoto's bad experience with a particularly big dog in his childhood. I thought these facts were commonly known, though.
lisalover1
Next-Gen
Posts: 4960
Joined: Tue Jul 08, 2008 10:50 am
Location: Redmond, WA
Contact:

Re: Designers and their favourite recurring themes.

Post by lisalover1 »

Xeogred wrote:
Gamerforlife wrote:Shigeru Miyamoto loves nature themes... Zelda was inspired by him exploring.
I LOL'd. :lol:
Shigeru, what are you doing to that poor octorok?
Image
~My name's Vicky, by the way!~ ^_^
elmagicochrisg
Next-Gen
Posts: 5048
Joined: Sat Nov 13, 2010 4:18 pm
Location: In my own little world...

Re: Designers and their favourite recurring themes.

Post by elmagicochrisg »

Gamerforlife wrote:Shigeru Miyamoto loves nature themes. Pikmin was inspired by a garden. Zelda was inspired by him exploring.
People actually buy into that marketing crap?...

...
...
...

:lol: :lol: :lol:
Image

Dreamcast DUX Limited Edition for sale (new, odorless and sealed)

All forum members are equal. But some are more equal than others. - George Orwell
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Designers and their favourite recurring themes.

Post by Xeogred »

o.pwuaioc wrote:The Bow-wow in Mario games also comes from Miyamoto's bad experience with a particularly big dog in his childhood. I thought these facts were commonly known, though.
New stuff to me, lol.
Image
HLTB | PSN Trophies | RFG (WIP)
User avatar
Erik_Twice
Next-Gen
Posts: 6251
Joined: Fri Mar 27, 2009 10:22 am
Location: Madrid, Spain

Re: Designers and their favourite recurring themes.

Post by Erik_Twice »

Yu Suzuki's games feel very personal to me. Out Run feels very personal in the "sharing my driving experience with the public" and Space Harrier can be similarly constructed. I don't know, most games don't feel like they had such a central leading force. Don't you agree?
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
Post Reply