alienjesus wrote:The flying worm creature was the worst because it never actually attacked you. It just flew about.
that was the worst part for me. It just flew around looking majestic. And you'd attack it and it just seemed so innocent.
But man were the last two out for blood, that's when I stopped feeling sorry for those giants.
#15 was so awesome looking, but yeah that battle was toughish. But #16 was just unreal. I mean that took me FOREVER to get through. I spent two nights on him! So much climbing...
But no really, talking about GTAIII, I've always wondered if they could mix a game like Sims and GTA where you can either decide to take the moral high road or not. Problem is that I can't think of a way to keep the game interesting if you do choose the straight and narrow.
CFFJR wrote:... I really need to play Shadow of the Colossus.
I hope that PS3 collection comes out soon.
The latest news from their studio said the last guardian was definitely delayed to some time next year. Even though nothing was said about the specific compilation being delayed, my guess would be a winter time release at the earliest. Remember winter continues after Christmas
Beautiful Escape: Dungeoneer reminded me of a more introspective and creepy version of Manhunt and then I remembered that I made a post about Manhunt a couple years ago that fits this topic:
J T wrote:Because your mission is often to kill whatever gets in the way of your game objectives, most games don't give you a sense of great empathy for other characters or a sense of responsibility for your action. Strangely enough, one of the games that creates the greatest sense of responsibility in the player is one often tauted as being one of the most morally irresponsible games on the market: Manhunt.
I feel guilty when I play Manhunt. I feel guilty not because I have any great belief that playing violent videogames is bad. I feel guilty because the game makes me feel guilty to the point that I don't feel good about playing it and just want to turn it off. But, that's kind of the point, artistically. It's one of the few games that self-referentially deals with the fact that you kill an awful lot of people in videogames. In the game, your character is forced to brutally mame and kill other people for some sick twisted "director" that gets his jollies off on watching snuff films and selling them to the masses. The thing is though, you chose to buy and play this game-- you are the market for which the game was created, so in essense you (and the game designers) are that sick and twisted director and audience. You control the character that supposedly has no choice but to kill, yet you as a player actually do have a choice. You don't have to partake in these sick snuff films at all: you don't have to play Manhunt.
The game surrounds you with dumb sickos that also are out for blood. You have to realise at some point that the game designer thinks you, the player (not your character), is just another one of these blood thirsty sickos. The game was made for you. If you sneak behind an opponent for a longer period of time before finally releasing your trigger to kill him, then the death is more brutally gruesome. This is your reward you sick fuck.
No other game so critically examines the very essence of our enjoyment in violent videogames while simultaneously being one of the most violent types of media that the game half-heartedly condemns. Manhunt has a strange self-referentialism and self-loathing to it that make it a unique artistic statement... or maybe it's just another cheap gore-game shocker made for adolescent boys high on meth.
Last edited by J T on Thu May 05, 2011 11:47 am, edited 1 time in total.
I'd probably be better off just buying a copy of the original then. The only reason I've waited up to this point is that collection, and I'm not keen on putting it off for as much as another year.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
I feel bad about doing immoral things in games in general. So I don't play games like the GTA series or most FPS. Although I never felt regret about the Nazis in WWII games. I also always do my best to save Slippy.
Gnashvar wrote:I also always do my best to save Slippy.
haha!
I guess I've felt guilty letting him burn a few times. He's so obnoxious, so I have just watched him get gunned down on purpose, but he means well. I should have helped.