Game design to make you feel "Pro"
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- Next-Gen
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Re: Game design to make you feel "Pro"
It is difficult to design a game so that not only does the player have access to a large array of game mechanics and tricks, but is taught throughout the game to use them efficiently and practically, and even more difficult to design these mechanics in such a way that it creates fluid gameplay that gives the player a sense of accomplishment. Few games are able to do this, and usually when they do, it usually comes at the expense of more game mechanics; instead of giving the player a large set of tools that they won't use, you give them a medium set of tools that you know they will use. I am obviously not a game designer, so this is just observation, but I just thought I should give my two cents on the matter.
Re: Game design to make you feel "Pro"
The Pokemon collector mentality. Hey mine is not trophies, stuck on the PS2 and all that stuff in Katamari.TopherMan wrote:Surprised, nobody brought up achievement points yet.
I never could understand what it is about them that make people go after them. If they were actually a challenge to get then I would understand, but most of them you get just from doing something lame.... like beating a level. Beating a level for a gamer should be a standard... not a reward.
But for some reason people crave them, maybe it is because it makes them feel like a better gamer.... or a.... "pro".
PS: Whoever said fighting games are one of the (if not) the hardest genre to MASTER, is right.

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- YoshiEgg25
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Re: Game design to make you feel "Pro"
CRTGAMER wrote:The Pokemon collector mentality.
Do not compare us to those crazies, us being the Pokemon collectors.
Gaming accomplishments:
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
Speedrun.com Profile (contains multiple WRs)
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
Speedrun.com Profile (contains multiple WRs)
Re: Game design to make you feel "Pro"
This was posted elsewhere on the site by Flodder450, but it is so relevant to this post, that I am reposting here:
Duty Calls: The Call Before The Storm
http://www.youtube.com/watch?v=WAIDXds8 ... _embedded#
AND! You can even play it!
http://www.thedutycalls.com/download.html
Duty Calls: The Call Before The Storm



http://www.youtube.com/watch?v=WAIDXds8 ... _embedded#
AND! You can even play it!
http://www.thedutycalls.com/download.html
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry