Video game age gettho

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flamepanther
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Re: Video game age gettho

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dsheinem wrote:You are right that "games" are not a medium. However, video games are widely considered a medium.
They are widely considered that, but that does not make it correct. Tomatoes are widely considered a vegetable, spiders are widely considered "bugs" and so on. A common misconception is not any less a misconception.
"Interactive video software" is too vague and would include anything on a video screen you interact with (a word processor, DVD menus, etc.).
Feel free to come up with a better term, then. By the same token, "video games" is too specific a term, and should describe something that is actually a game.
By analogy, you could claim that radio isn't a medium but just a subset of the medium of "sound" or that TV is a subset of the larger medium of "moving pictures" or that VHS is a subset of "the medium of film," etc. - but all are considered mediums in their own right, with their own distinct features.
We could argue all day about whether your examples here are equivalent (they are not), but instead let me pose this question: under what rational circumstances would you have a VHS tape that, when discussed by someone who writes about VHS tapes professionally, evokes a statement like "to understand this, you have to stop thinking of is as a VHS tape"?

When Picasso broke everyone's expectations of what "art" is, nobody could have questioned that his paintings were still "paint on canvas."
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Re: Video game age gettho

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flamepanther wrote:
dsheinem wrote:You are right that "games" are not a medium. However, video games are widely considered a medium.
They are widely considered that, but that does not make it correct. Tomatoes are widely considered a vegetable, spiders are widely considered "bugs" and so on. A common misconception is not any less a misconception.
"Interactive video software" is too vague and would include anything on a video screen you interact with (a word processor, DVD menus, etc.).
Feel free to come up with a better term, then. By the same token, "video games" is too specific a term, and should describe something that is actually a game.


It isn't a "common misconception" - it is a commonly understood term by people - like myself - who do write about video games from a critical perspective professionally. I don't want to tote out my credentials here, but I have read widely in game studies, have presented on games at scholarly conventions (by invitation), have reviewed and responded to other game studies scholars on multiple occasions in person and in writing, etc.

dsheinem wrote:By analogy, you could claim that radio isn't a medium but just a subset of the medium of "sound" or that TV is a subset of the larger medium of "moving pictures" or that VHS is a subset of "the medium of film," etc. - but all are considered mediums in their own right, with their own distinct features.


flamepanther wrote:We could argue all day about whether your examples here are equivalent (they are not)


They absolutely are. To say that video games are part of the medium of "interactive video software" is as broad claiming that TV is part of the medium of "moving pictures" - it may be true, but it doesn't tell you much about the specifics of the medium. Critical media studies scholars usually define a medium as the technological processes “in the middle of” the sender and the receiver of a message. Video games have their own unique set of technologies that differentiate them from other kinds of interactive software (they use certain engines, are designed for certain platforms, etc.). This distinguishes them from Excel or Medical Imaging software.


flamepanther wrote: but instead let me pose this question: under what rational circumstances would you have a VHS tape that, when discussed by someone who writes about VHS tapes professionally, evokes a statement like "to understand this, you have to stop thinking of is as a VHS tape"?


I am not sure what exactly you mean by this - I didn't say anything that leads to this question, or else I am not understanding your question.

flamepanther wrote:When Picasso broke everyone's expectations of what "art" is, nobody could have questioned that his paintings were still "paint on canvas."


I agree. But the medium of "painting" is very specific and well defined. The technologies are limited. By contrast, the medium of "interactive video software" - which is a multimedia technology - is too broad for critical analysis to be productive. It has to account for to many kinds of things. That's why professional critics usually break down this non-useful and all-encompassing category into more specific mediums. Otherwise, when assessing the features of the medium we have to include God of War, GPS technologies, DVRs, MS Paint, etc. as all belonging to the same medium. It doesn't get us very far in understanding how the medium of video games function culturally, which is usually the aim of the critic.
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Re: Video game age gettho

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flamepanther wrote:It's true. Games are not a medium like books or paintings or film are mediums. They are a type of activity... interactive video software... is our medium here. However, because games pioneered this medium, we confuse it with the separate idea of "games". We should be flattered that the medium our hobby has done so much to develop has become interesting to artists (pretentious or otherwise) who now see its potential and wish to do something other than gaming with it.
Eh, to be quite honest, I find there is a huge gap between TETRIS (archaic arcade game that tested ones' reflexes) and Sakura Wars (more an interactive movie).

Art is very loosely defined. Some can find art in the honeycomb of a daisy. Some find art in the mathematical analysis of said honeycomb using a Fibbonaci sequence. Engineering feats and computer code can be awesome to some and confusing to others.
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Re: Video game age gettho

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Two questions, DSH and flamepanther.

Which one of you is a mod and could ban the other?
Which one of you is more loved around the site?

The answer to both is the one who's right.

Don't argue with authority, especially when you're wrong anyway. ;)
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Re: Video game age gettho

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dsheinem wrote:It isn't a "common misconception" - it is a commonly understood term by people - like myself - who do write about video games from a critical perspective professionally. I don't want to tote out my credentials here, but I have read widely in game studies, have presented on games at scholarly conventions (by invitation), have reviewed and responded to other game studies scholars on multiple occasions in person and in writing, etc.
Okay, but many others who write about video games have reviewed The Path and other "games" like the ones made by Tale of Tales with the caveat that they "aren't really games" so clearly the term is not all that commonly understood? If their credentials are similar to yours, then what authority or rationale is there to say that your understanding is more correct? This is an emerging area where there is a lot to be worked out and defined, and not all that much precedent as to what is "commonly understood". In fact, the idea of what a game is has been "commonly understood" for much longer than video games specifically have existed, and something like Graveyard or The Path doesn't even begin to fit into it.

Besides, you're waiving your credentials as a critic around even if you don't want to, but I am an artist. I don't think approaching a disagreement about art in that direction is going to be fruitful for either of us :P

dsheinem wrote:By analogy, you could claim that radio isn't a medium but just a subset of the medium of "sound" or that TV is a subset of the larger medium of "moving pictures" or that VHS is a subset of "the medium of film," etc. - but all are considered mediums in their own right, with their own distinct features.
...
They absolutely are. To say that video games are part of the medium of "interactive video software" is as broad claiming that TV is part of the medium of "moving pictures" - it may be true, but it doesn't tell you much about the specifics of the medium.
And calling a non-game work of interactive art a "video game" implies something about the specifics that isn't true. I'm not sure why that's any better. If term A is too vague and term C is too specific, then it would be better to figure out what term B is, rather than choose one side to err on.
flamepanther wrote: but instead let me pose this question: under what rational circumstances would you have a VHS tape that, when discussed by someone who writes about VHS tapes professionally, evokes a statement like "to understand this, you have to stop thinking of is as a VHS tape"?
I am not sure what exactly you mean by this - I didn't say anything that leads to this question, or else I am not understanding your question.
The latter, I think. When you were attempting to make a reducto argument, you suggested the absurdity of calling VHS tape a subset of "the medium of film" as a comparison. I'm pointing out that the comparison doesn't work. Here's why: professional game reviewers have in the same breath praised The Path and asserted that it is not really a video game. People group it with games because there's not an established category that it belongs to, because art experiments like these share a common ancestry with proper video games, and because games are superficially what it most resembles. If The Path is a video game, and video games are to "interactive video software" as VHS is to "the medium of film," then there should be some conceivable example of "X" in the following: "X" is to "VHS" as "The Path" is to "video game." There should be some imaginable instance of something that somehow is a VHS tape, but has to be considered not a VHS tape in order to be appreciated properly. If not, then there must be some kind of mistake in your comparison of the categories.

I agree. But the medium of "painting" is very specific and well defined. The technologies are limited. By contrast, the medium of "interactive video software" - which is a multimedia technology - is too broad for critical analysis to be productive. It has to account for to many kinds of things. That's why professional critics usually break down this non-useful and all-encompassing category into more specific mediums. Otherwise, when assessing the features of the medium we have to include God of War, GPS technologies, DVRs, MS Paint, etc. as all belonging to the same medium. It doesn't get us very far in understanding how the medium of video games function culturally, which is usually the aim of the critic.
I think we've misunderstood each other. See, as an artist, I'm trained to think of the "medium" as the raw materials I'm using, regardless of whether that's useful for classifying what I do with them. The mediums of "found objects" or "mixed media" are so vague that you may find them completely useless, but would mean something to me. "Medium" to me says something about how something is made, but nothing at all about what's being expressed with it, who it's for, or what venue it's to be presented in. Let's chalk that up to a difference of usage by different professions.

That said, here's the way I'm looking at it. Painting is a medium to me. I could paint a portrait, and I could paint a landscape, and those would be two completely different things that I could do in one medium. Those are genres, not separate mediums. There could be some overlap, as there might be some background landscape behind the person in the portrait, but overall these are two separate categories of painting and one is not the same thing as the other. If I were to start with a portrait that had a landscape behind it, and somehow erase the person, I would now have a landscape, not a portrait.

What I'm suggesting is that "video games" and "whatever the hell it is Tale of Tales makes" are to "whatever useful medium descriptor I should use instead of 'interactive video software' as "portrait" and "landscape" are to "painting." The two can cross over just fine, but they are not the same thing. There's nothing to preclude making an immersive, expressive video game at all. It's just that when you remove the game for the sake of the immersion and the expressiveness, you're left with some other valid art genre (or medium or whatever you want to call that level of categorization) that is no longer a "video game," regardless of whether it uses the same raw materials and techniques.

If you want good portraits to get noticed as portriats, the answer is to make really stand-out portraits that are focused on being portraits. Making portraits that focus on landscape isn't a problem and can make for a great painting--even a great portrait, but it's totally the wrong direction if I want to be known for portraiture. Likewise, deeper cut scenes and interactive stories aren't where our attention should be if we want video games to come into their own as an art.
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Re: Video game age gettho

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YoshiEgg25 wrote:Two questions, DSH and flamepanther.

Which one of you is a mod and could ban the other?
Which one of you is more loved around the site?

The answer to both is the one who's right.

Don't argue with authority, especially when you're wrong anyway. ;)
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Re: Video game age gettho

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flamepanther wrote:Okay, but many others who write about video games have reviewed The Path and other "games" like the ones made by Tale of Tales with the caveat that they "aren't really games" so clearly the term is not all that commonly understood?


I think we are talking about how the term is deployed in different contexts, thus our disagreement.

If their credentials are similar to yours


They aren't. Reviews =/= critical studies scholarship

then what authority or rationale is there to say that your understanding is more correct?This is an emerging area where there is a lot to be worked out and defined, and not all that much precedent as to what is "commonly understood".


It depends, again on context. In critical media studies - the context I am used to, it is commonly understood that video games are a distinct medium. More on this below...

flamepanther wrote: If The Path is a video game, and video games are to "interactive video software" as VHS is to "the medium of film," then there should be some conceivable example of "X" in the following: "X" is to "VHS" as "The Path" is to "video game."


No. My analogy was

Video Games:Interactive Video Software::VHS:The Medium of Film.


You are working at another level of abstraction beyond where I was taking it. I don't know where this debate gets us anyway...

flamepanther wrote: See, as an artist, I'm trained to think of the "medium" as the raw materials I'm using, regardless of whether that's useful for classifying what I do with them...If I were to start with a portrait that had a landscape behind it, and somehow erase the person, I would now have a landscape, not a portrait.


I completely agree with all of this.

What I'm suggesting is that "video games" and "whatever the hell it is Tale of Tales makes" are to "whatever useful medium descriptor I should use instead of 'interactive video software' as "portrait" and "landscape" are to "painting."


Wait, so-

genre 1 (portrait) and genre 2 (landscape): medium (painting)::genre 1 (video games) and genre 2 (Tale of Tales things)::medium (some term)?

I don't know that I agree, as I don't see video games or The Path as genres of some other medium.

the rest of your post


I don't know that I disagree with you here necessarily, but it is getting into a different argument than where we started: I believe that video games are a medium. Sure, there are always examples that challenge the rules of the medium. The inclusion of found objects in a painting, for example, does this. (Is it still painting? sculpture? How can a critic asses it in or against either?). The Path is an example like this. It is an exception that proves the rule, not an exception that invalidates the rule.
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Re: Video game age gettho

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dsheinem wrote:
flamepanther wrote: See, as an artist, I'm trained to think of the "medium" as the raw materials I'm using, regardless of whether that's useful for classifying what I do with them...If I were to start with a portrait that had a landscape behind it, and somehow erase the person, I would now have a landscape, not a portrait.


I completely agree with all of this.

What I'm suggesting is that "video games" and "whatever the hell it is Tale of Tales makes" are to "whatever useful medium descriptor I should use instead of 'interactive video software' as "portrait" and "landscape" are to "painting."


Wait, so-

genre 1 (portrait) and genre 2 (landscape): medium (painting)::genre 1 (video games) and genre 2 (Tale of Tales things)::medium (some term)?

I don't know that I agree, as I don't see video games or The Path as genres of some other medium.
Very few people do at this point, which is why I called it the elephant hiding in the room. I don't think the idea is fundamentally different from the one you agreed with above.

In the painting example, I initially had a portrait (one genre) that incorporated the key traits of landscape (another genre). The things that define landscape are neither integral nor necessary to portraiture, but are also not incompatible. The we erased the person, which is the focus of portraiture and a definite requirement of the genre, leaving behind a painting that still qualifies as a landscape. We completely changed the genre and the focus of the painting without ever changing the raw materials (medium).

In the case of video games, we've reached a point where atmosphere, storytelling, and immersion are all frequently used. However, none of those things are requirements for defining something as a video game. As the focus and intent of portraiture is to depict a person, the point and focus of video games is to facilitate play. That's how they originated, it's where the name comes from, and it's what the audience will always judge them by no matter how a select few may struggle against it--it is integral to what they are. Tale of Tales does well at all of these excellent things that have enriched video games but are not necessary to them, but they omit the key feature of play, replacing it with some other kind of interaction. The one thing it lacks is the same one thing required to make it a game, just as the example painting lacks the one thing required to still call it a portrait. Nevertheless, we confuse their work with videogames because they are made from the same stuff. The same raw materials--in my terms, the same medium.

It is difficult to come to terms with this because until recently, there was little or nothing else that used the same medium occupied by video games. Equating the materials and the use of the materials used to more or less work, and now it's starting to break down and there's some cognitive dissonance. The difficulty is compounded by the problem that neither this non-game genre nor the proper medium have a real name at this point, so what else are people going to call them?

I don't know that I disagree with you here necessarily, but it is getting into a different argument than where we started: I believe that video games are a medium. Sure, there are always examples that challenge the rules of the medium. The inclusion of found objects in a painting, for example, does this. (Is it still painting? sculpture? How can a critic asses it in or against either?). The Path is an example like this. It is an exception that proves the rule, not an exception that invalidates the rule.
Not quite. In your "painting with found objects" example, found objects are added to the painting. It is a painting and something else. That's closer to the games that have solid game play and immersive storytelling. Tale of Tales' projects have the immersion but have subtracted the game play. To use the metaphor on that level (painting vs non-painting rather than two categories of painting) and still match what Tale of Tales is doing relative to video games, you'd need to do go the opposite way and find me a painting with no paint (watercolor, oil, acrylic, digital or otherwise, thanks).
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Re: Video game age gettho

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Ok, it is getting late and I think we've reached an impasse. I think the crux of our discussion (which has been quite engaging and productive, I believe :)) has to do with whether or not the term "medium" can be applied to video games, or whether it is an ill-fitting term. In the absence of another more descriptive term - which I agree would be useful - many media studies critics find it practically necessary to define games as a medium so as to differentiate video games and video-game like programs from other forms of software...

If you aren't a media critic, you might not give a shit either way.

flamepanther wrote:Not quite. In your "painting with found objects" example, found objects are added to the painting. It is a painting and something else.


Can't it be accurately called a mixed media painting, though? As in it belongs to a subset of a medium, but still fits in the painting medium? It might also fit in the sculpture medium, of course. Depends on what the critic might want to highlight, what the viewer focuses on, etc.

In other words, since a "medium" refers to those technologies used to communicate, it becomes harder to asses anything multimedia that incorporates several more traditional mediums.

FYI, probably the best thing I've read on digital media is Lev Manovich's The Language of New Media, which tackles some of these debates much better than I can here. I would heartily recommend it to you.
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Re: Video game age gettho

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dsheinem wrote:Ok, it is getting late and I think we've reached an impasse. I think the crux of our discussion (which has been quite engaging and productive, I believe :)) has to do with whether or not the term "medium" can be applied to video games, or whether it is an ill-fitting term.
I also have enjoyed the exchange. Thank you.
In the absence of another more descriptive term - which I agree would be useful - many media studies critics find it practically necessary to define games as a medium so as to differentiate video games and video-game like programs from other forms of software...
Yeah, I sort of tried to touch on that. I can see how it is useful to treat video games as a medium both for lack of a better term, and due to the expansiveness of electronic media. I don't think that should preclude searching for better terms, however.
If you aren't a media critic, you might not give a shit either way.
Probably not. Artists especially tend to listen to criticism from other artists (or nobody at all) and ignore anyone else. It seems like a poor habit, but it's the only way to keep doing what we do.

Can't it be accurately called a mixed media painting, though? As in it belongs to a subset of a medium, but still fits in the painting medium? It might also fit in the sculpture medium, of course. Depends on what the critic might want to highlight, what the viewer focuses on, etc.
Yes, it could. However, it still wouldn't help the comparison to what Tale of Tales creates as long as it's still a painting in some capacity along with whatever else. Let's say we take that particular indie developer's peculiar genre and give it a makeshift name like "interactive narrative reflection." It's separate from "games" which facilitate play and really has none of that present. A "mixed media" example then, would not be The Path, it would be Silent Hill 2--an "interactive narrative reflection game." Not that I would advocate such a term seriously. The problem isn't that Graveyard adds some new thing to video games, it's that it's missing any game--and that we have no good or accurate term ready for what that leaves us with. There clearly seems to be some category that both belong to, but which still allows us to distinguish between the two, if only we could name it. I think that's the point where the construct of video-games-as-medium starts to break down.

FYI, probably the best thing I've read on digital media is Lev Manovich's The Language of New Media, which tackles some of these debates much better than I can here. I would heartily recommend it to you.
Thank you for the suggestion!
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