haha, I'm always so shocked when I see you post on the forums!k.vlaros wrote:... fewer sound effects.
How to fix Mario Kart
- noiseredux
- Next-Gen
- Posts: 38148
- Joined: Fri Nov 14, 2008 1:09 pm
- Contact:
Re: How to fix Mario Kart
Re: How to fix Mario Kart
I'm usually busy playing Gameboy!noiseredux wrote:haha, I'm always so shocked when I see you post on the forums!k.vlaros wrote:... fewer sound effects.
Re: How to fix Mario Kart
So, we can all agree -- screw Mario Kart 
We talked a little bit about other racers. I'm glad other people are anticipating ModNations -- we should get a game going when it's released. But, has anyone played PacMan World Rally? It came out on Gamecube and the PS2. The Gamecube version is horrible, due to the inability to maintain any semblance of a steady frame-rate. The PS2 version is superb, but lacks four player party mode. Overall, I thought the game was great, if not particularly original. Great design, interesting tracks, retro-tastic inspired music, and damn good gameplay. Yeah, they have a blue shell of sorts, but in the haze of my memory, I want to say you could -- at least -- defend against it.
Its something of a pity Namco abandoned the game.
We talked a little bit about other racers. I'm glad other people are anticipating ModNations -- we should get a game going when it's released. But, has anyone played PacMan World Rally? It came out on Gamecube and the PS2. The Gamecube version is horrible, due to the inability to maintain any semblance of a steady frame-rate. The PS2 version is superb, but lacks four player party mode. Overall, I thought the game was great, if not particularly original. Great design, interesting tracks, retro-tastic inspired music, and damn good gameplay. Yeah, they have a blue shell of sorts, but in the haze of my memory, I want to say you could -- at least -- defend against it.
Its something of a pity Namco abandoned the game.
Re: How to fix Mario Kart
Incognito D wrote:which is kind of disappointing as the series could have progressed into so much more.
Basically, Mario Kart 64 with better visuals. This is all I ask.
casterofdreams wrote:On PC I want MOAR FPS!!!|
Re: How to fix Mario Kart
Am I the only one who liked Jak X: Combat Racing?
Sale thread (please buy!): http://www.racketboy.com/forum/viewtopi ... 22&t=19428
Re: How to fix Mario Kart
Yes, yes you are. I fucking HATED Jak X. The physics were ridiculous. The karts seem to not have any weight to them. I'll stop there for now.swiftzx wrote:Am I the only one who liked Jak X: Combat Racing?
casterofdreams wrote:On PC I want MOAR FPS!!!|
Re: How to fix Mario Kart
ugh, I am glad they got rid of the coins.Hatta wrote:You forgot - bring back coins.
Also +1 for Double Dash kicks ass
The perfect mario kart game would be Mario Kart DS on a console, with a track editor
My Sale thread, lots of nintendo, neo-geo, and sega stuff!Ack wrote:You WILL be respectful of each other, or I WILL shove my mod foot so far up your Internet ass that your avatar will wince. Do you understand, children?
http://www.racketboy.com/forum/viewtopi ... 73#p305373
Re: How to fix Mario Kart
Just to add to the frenzy, I loved Double Dash. It had an almost perfect difficulty (to me), it had an insane cast of characters, very few of which I found useless and unneeded. Customized karts with different stats I felt gave the game kind of a "Gran Turismo" kind of feel to it, though I may be the only one that thinks this. Though some of the special items seemed to be kind of cheap. (And do I even need to say anything about the cheapness of the Petey/King Boo combo?)
I do enjoy the creative aspect of coin collecting while racing to get mini speedboosts. Gives the game a sort of extra challenge. I've played every Mario Kart game except for the arcade ones. (Surprising, considering Florida is still in the dark ages it seems...) I think each game had their redeeming qualities, and all of them had things that could be changed. Super Mario Kart and Mario Kart Super Circuit had a difficulty issue, I felt. Mostly in the Rainbow Roads. The music and character selection was pretty good. Mario Kart 64 had great track design, but I felt it was too easy. The visuals were superb and the music was even better than that. Double Dash improved on 64, almost making it like it's own series.
Wii, this one made a lot of changes to the formula that could be debated. Yes, I do think that spamming blue shells is unfair. The bikes I felt were a very good addition, however this is Mario Kart, not ExciteBike: Mario Remix. The stunts I felt were pretty cool, however only for the speed boosts at the end. If they just automatically gave you the speed boost after a jump, I wouldn't cry at the loss of stunts. Character selection was ok, however I feel like they "SSBM'd" the series with the amount of clones. IE: Funky Kong, Dry Bowser, Toadette. I felt they were unneeded and only fillers, UNLESS used in a Double Dash environment where it can be improved upon.
I do enjoy the creative aspect of coin collecting while racing to get mini speedboosts. Gives the game a sort of extra challenge. I've played every Mario Kart game except for the arcade ones. (Surprising, considering Florida is still in the dark ages it seems...) I think each game had their redeeming qualities, and all of them had things that could be changed. Super Mario Kart and Mario Kart Super Circuit had a difficulty issue, I felt. Mostly in the Rainbow Roads. The music and character selection was pretty good. Mario Kart 64 had great track design, but I felt it was too easy. The visuals were superb and the music was even better than that. Double Dash improved on 64, almost making it like it's own series.
Wii, this one made a lot of changes to the formula that could be debated. Yes, I do think that spamming blue shells is unfair. The bikes I felt were a very good addition, however this is Mario Kart, not ExciteBike: Mario Remix. The stunts I felt were pretty cool, however only for the speed boosts at the end. If they just automatically gave you the speed boost after a jump, I wouldn't cry at the loss of stunts. Character selection was ok, however I feel like they "SSBM'd" the series with the amount of clones. IE: Funky Kong, Dry Bowser, Toadette. I felt they were unneeded and only fillers, UNLESS used in a Double Dash environment where it can be improved upon.
Amen.fastbilly1 wrote:Give me Mario Kart 64 with a track editor, 16 player battles (Online AND LAN), and oh the Double Dash character list and Ill be a happy happy man.
Collects promo gaming stuff, certain import games, hockey memorabilia, and other oddball things. (sig and avy under construction)
Re: How to fix Mario Kart
Am I the only one who wants waluigi to get his own game?
- Lord_Santa
- 128-bit
- Posts: 517
- Joined: Fri Nov 13, 2009 7:36 pm
- Location: Sweden
Re: How to fix Mario Kart
one of the few reasons I still boot up my PS2 (that and Dark Cloud 2... and the Jak series in general)swiftzx wrote:Am I the only one who liked Jak X: Combat Racing?
I love me Double Dash as well
I've played every iteration but GBA and Wii, so I'm not sure how they handle, but Double Dash is my preference when it comes to multi-playing Mario Kart
and I am starting to take a liking to Mario Kart DS
C-64 will never die
- only the players
- only the players
