Dreamcast VGA: CRT vs. LCD

SMS, Genesis, 32X, Sega CD, Saturn, Dreamcast

Which looks better, a CRT Monitor or a LCD/Plasma

CRT Monitor
17
53%
LCD/Plasma
15
47%
 
Total votes: 32

User avatar
racketboy
Site Admin
Posts: 9752
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan
Contact:

Re: Dreamcast VGA: CRT vs. LCD

Post by racketboy »

Citizin wrote:
racketboy wrote:
pepharytheworm wrote:Why would anyone think an LCD would look better. Upscalers or not CRT would have the clearest most vibrant colors. I have a 32" CRT SDTV, a 42" widescreen CRT HDTV, and a 48" LCD HDTV. Everything looks the best on 42" crt except Blu-ray movies but thats because I can crank up the hrtz to 120.


Don't get me wrong -- I love CRTs -- my main TV is a Slimfit HD CRT.
But while the colors and contrast are better on a CRT, sometimes I want more clarity, which my LCD (PC monitor) provides.


Clarity wouldn't really come in handy for a Dreamcast though. 2D games or high resolution with tons of anti aliasing would probably look good but not DC's 3D games that were meant for televisions with composite. More imperfection would show up through an LCD it would seem.


Actually, most of the 2D games don't have anti aliasing , so that's why I said CRT for 2D. I mean I know what you're saying, but personal preference does have something to do with it :)
tgod
8-bit
Posts: 19
Joined: Tue Aug 25, 2009 11:36 pm

Re: Dreamcast VGA: CRT vs. LCD

Post by tgod »

How about playing the dreamcast on emulator for PC so the game will actually render at a high resolution for an HDTV`? Include AA/AF and it's perfect.
Mod_Man_Extreme
Next-Gen
Posts: 6845
Joined: Sat Mar 01, 2008 12:05 am
Location: Statesville, North Carolina
Contact:

Re: Dreamcast VGA: CRT vs. LCD

Post by Mod_Man_Extreme »

tgod wrote:How about playing the dreamcast on emulator for PC so the game will actually render at a high resolution for an HDTV`? Include AA/AF and it's perfect.

Emulators don't mean that the game is in High-Def. all of the DC's games are programmed in 480p max so you can't actually get any more information out of the code. Plus most DC emulation is decent but still ultimately crap whem compared to a real console.

EDIT!: Also I can't stand AA/AF, filters lower the overall detail and fidelity of the game and are for little kids who can't deal with a few jaggies.
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS

Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.


Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:
viewtopic.php?f=22&t=11366
RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Dreamcast VGA: CRT vs. LCD

Post by RyaNtheSlayA »

Mod_Man_Extreme wrote:
tgod wrote:How about playing the dreamcast on emulator for PC so the game will actually render at a high resolution for an HDTV`? Include AA/AF and it's perfect.

Emulators don't mean that the game is in High-Def. all of the DC's games are programmed in 480p max so you can't actually get any more information out of the code. Plus most DC emulation is decent but still ultimately crap whem compared to a real console.

EDIT!: Also I can't stand AA/AF, filters lower the overall detail and fidelity of the game and are for little kids who can't deal with a few jaggies.


The blurring that comes with even native AA pisses me off. I can't stand enabling that in my PC games, much less using it on a game that doesnt have it in the first place and your trying to fake it.
Older. Not wiser.
Mod_Man_Extreme
Next-Gen
Posts: 6845
Joined: Sat Mar 01, 2008 12:05 am
Location: Statesville, North Carolina
Contact:

Re: Dreamcast VGA: CRT vs. LCD

Post by Mod_Man_Extreme »

RyaNtheSlayA wrote:
Mod_Man_Extreme wrote:
tgod wrote:How about playing the dreamcast on emulator for PC so the game will actually render at a high resolution for an HDTV`? Include AA/AF and it's perfect.

Emulators don't mean that the game is in High-Def. all of the DC's games are programmed in 480p max so you can't actually get any more information out of the code. Plus most DC emulation is decent but still ultimately crap whem compared to a real console.

EDIT!: Also I can't stand AA/AF, filters lower the overall detail and fidelity of the game and are for little kids who can't deal with a few jaggies.


The blurring that comes with even native AA pisses me off. I can't stand enabling that in my PC games, much less using it on a game that doesnt have it in the first place and your trying to fake it.

Awesome music for qouted awesome statements:
http://www.youtube.com/watch?v=MlOrRe-HFgc

Guess what I'm playing!

EDIT!: *quoted
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS

Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.


Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:
viewtopic.php?f=22&t=11366
User avatar
samsonlonghair
Next-Gen
Posts: 5188
Joined: Tue Feb 17, 2009 2:11 pm
Location: Now: Newport News, VA. Formerly: Richmond. Before that: Near the WV/VA border

Re: Dreamcast VGA: CRT vs. LCD

Post by samsonlonghair »

I think CRT is nearly always better than LCD.
tgod
8-bit
Posts: 19
Joined: Tue Aug 25, 2009 11:36 pm

Re: Dreamcast VGA: CRT vs. LCD

Post by tgod »

Mod_Man_Extreme wrote:
tgod wrote:How about playing the dreamcast on emulator for PC so the game will actually render at a high resolution for an HDTV`? Include AA/AF and it's perfect.

Emulators don't mean that the game is in High-Def. all of the DC's games are programmed in 480p max so you can't actually get any more information out of the code. Plus most DC emulation is decent but still ultimately crap whem compared to a real console.

EDIT!: Also I can't stand AA/AF, filters lower the overall detail and fidelity of the game and are for little kids who can't deal with a few jaggies.


Sure if the game was rendered in 2D it would simply be resized, but with 3D you can render the game at a higher resolution. The textures are still low resolution, but its way better than not using the native resolution of the display. It's not like an emulator has to follow the hardware limits of the device its emulating. The graphics card is the thing that determines what resolution those polygons are rendering at, not the game code. If your "480p max" logic was true, you wouldnt be able to extract extra polygon data out of the game so your 4:3 game is now 16:9.

Im curious as to how AF makes the game blurry, as it makes textures SHARPER. As for AA, ill return your argument with jaggies are for old people who confuse nostalgia with truth. High amounts of AA is one thing keeping games from looking realistic, its not like reality has jaggies. If your logic was true, every CG movie or CG scene in a movie would not use high amounts of AA. If you want to talk about lost fidelity, how about the way they expect you to play it? They expect the game to be "filtered" through those crappy composite cables the console comes with.
RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Dreamcast VGA: CRT vs. LCD

Post by RyaNtheSlayA »

tgod wrote:
Mod_Man_Extreme wrote:
tgod wrote:How about playing the dreamcast on emulator for PC so the game will actually render at a high resolution for an HDTV`? Include AA/AF and it's perfect.

Emulators don't mean that the game is in High-Def. all of the DC's games are programmed in 480p max so you can't actually get any more information out of the code. Plus most DC emulation is decent but still ultimately crap whem compared to a real console.

EDIT!: Also I can't stand AA/AF, filters lower the overall detail and fidelity of the game and are for little kids who can't deal with a few jaggies.


Sure if the game was rendered in 2D it would simply be resized, but with 3D you can render the game at a higher resolution. The textures are still low resolution, but its way better than not using the native resolution of the display. It's not like an emulator has to follow the hardware limits of the device its emulating. The graphics card is the thing that determines what resolution those polygons are rendering at, not the game code. If your "480p max" logic was true, you wouldnt be able to extract extra polygon data out of the game so your 4:3 game is now 16:9.

Im curious as to how AF makes the game blurry, as it makes textures SHARPER. As for AA, ill return your argument with jaggies are for old people who confuse nostalgia with truth. High amounts of AA is one thing keeping games from looking realistic, its not like reality has jaggies. If your logic was true, every CG movie or CG scene in a movie would not use high amounts of AA. If you want to talk about lost fidelity, how about the way they expect you to play it? They expect the game to be "filtered" through those crappy composite cables the console comes with.


Yea the graphics card is rendering things. You don't seem to get it though. An emulator EMULATES the hardware. It immitates the hardware from yours through software. So sure, your graphics card is doing some work, but its not native. AF will make it blurry as its simply a filter over the original game. The game is still whatever it was programmed as. AA doesnt keep things especially old games looking realistic. You are looking at a screen right? Well back then, you were looking at a screen and guess what, SPRITES MADE OF PIXELS! When you throw an AA filter over something that doesnt have it built in (or even if it does if you are like me) it just blurs over everything resulting in a loss of detail. Also you are also missing the point as tons of games are designed on computer monitors, so your "meant to be run through composite" theory is flat out wrong in a lot of cases.
Older. Not wiser.
Mod_Man_Extreme
Next-Gen
Posts: 6845
Joined: Sat Mar 01, 2008 12:05 am
Location: Statesville, North Carolina
Contact:

Re: Dreamcast VGA: CRT vs. LCD

Post by Mod_Man_Extreme »

tgod wrote:
Mod_Man_Extreme wrote:
tgod wrote:How about playing the dreamcast on emulator for PC so the game will actually render at a high resolution for an HDTV`? Include AA/AF and it's perfect.

Emulators don't mean that the game is in High-Def. all of the DC's games are programmed in 480p max so you can't actually get any more information out of the code. Plus most DC emulation is decent but still ultimately crap whem compared to a real console.

EDIT!: Also I can't stand AA/AF, filters lower the overall detail and fidelity of the game and are for little kids who can't deal with a few jaggies.


Sure if the game was rendered in 2D it would simply be resized, but with 3D you can render the game at a higher resolution. The textures are still low resolution, but its way better than not using the native resolution of the display. It's not like an emulator has to follow the hardware limits of the device its emulating. The graphics card is the thing that determines what resolution those polygons are rendering at, not the game code. If your "480p max" logic was true, you wouldnt be able to extract extra polygon data out of the game so your 4:3 game is now 16:9.

Im curious as to how AF makes the game blurry, as it makes textures SHARPER. As for AA, ill return your argument with jaggies are for old people who confuse nostalgia with truth.

It's called upconversion and stretching, the graphics card is literally just blowing up the image and widening it's aspect ratio, but the game itself will still render at 640x480 MAX.

As for jaggies, I find AA to run most games by making them a blurry mess and love a good sharp image. It may sound weird but the more the better in my opinion if it keeps the image in it's proper state.
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS

Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.


Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:
viewtopic.php?f=22&t=11366
tgod
8-bit
Posts: 19
Joined: Tue Aug 25, 2009 11:36 pm

Re: Dreamcast VGA: CRT vs. LCD

Post by tgod »

The emulator lets you choose either Streching or Extra Geometry. Obviously im using extra geometry.
Last edited by tgod on Sun Sep 27, 2009 12:21 pm, edited 1 time in total.
Post Reply