People are still 3DO fans as well. Doesn't mean the system didn't tank. The issue is there weren't ENOUGH people who were Sega fans AT THE TIME.kingmohd84 wrote:1)Dreamcast had no believers in the system as it created multiple consoles.
Truth: People are STILL Sega fans, they were so happy about the Dreamcast on its launch day. Dreamcast had one huge support, the library of the Dreamcast must be one of the higest ratios of great : bad games. Unique and new games like Shenmue and Jet Set Radio. What lack of support?
The DVD player, though, was a nice selling factor for the PS2, though. Sony's trying to do the same thing this generation with the PS3 and Blu Ray, but the jump from DVD to Blu Ray is not nearly the same as the jump from VHS to DVD.2)Dreamcast needed a DVD drive.
Truth: Xbox and Gamecube didn't have a DVD drive. At least you needed the playback kit for the xbox. Both did good enough. Plus at the launched of the Dreamcast, DVD was fairly new. I do not think people bought PS2 just to watch DVD but it was a nice add on. Not to mention ps2 was $100 more than the Dreamcast, thats 50% more in price!
Let's picture a Nintendo console that had a bunch of good platformers, but no Mario title. Wouldn't it just be diminished a bit, no matter how good the platformers were? EA is the leader in sports games, and a lot of that comes from the perception of the large brands it owns. Them saying that the Dreamcast is not worth supporting is a major statement. Plus, the people who tend to buy lots of sports games have always struck me as the type to have a fierce brand loyalty to the EA franchises.3)EA didn't give Dreamcast support.
Truth: So what? There were other great sport titles on the Dreamcast right ? (2k)
There is a mic, but it's just as lame as the rest of the Wii's online features. And to be fair, on many games the online works fine if you just want to find a random room and play. Where it bogs down is getting your friends list set up for every game. People weren't saying that the Dreamcast's modem-based online sunk the console. However, it wasn't as big of a selling point as Sega wanted it to be due to the deficiencies of having a modem as opposed to an ethernet connection.4) Bad online speed.
Truth: In 2009, the Wii is selling like crazy and it has one of the worst online features. People hate the Wii for its online system. As far as I know, there is no MIC for the Wii either.
Let's look at the timeline. Dreamcast comes out, and Sega starts to recoup a bit of the losses it suffered in public image from the 32x and the Saturn. Then the PS2 hits and quickly dominates the market. People start to buy the PS2 version of multi-platform titles. Plus, the Dreamcast only has one analog stick, which means it cannot do all that the PS2 controller can. So people are spending more of their money on the PS2 games instead of Dreamcast games. I'd guess that Sega was taking a loss on every console sold at the original retail price, to say nothing of how much they were losing per console at the discounted price. But since the software sales are weak they aren't making up the difference. And remember, since Sega had already gone through several years of doing poorly they couldn't afford to stay in the market.5) Playstation 2 is better than the Dreamcast.
Truth : Overall yes it is, but who said we wanted the Dreamcast to be as successful as the ps2? Why do you people compare it to the ps2? There was an xbox and a gamecube too, which during their lifetime of of 5-6 years sold 23 million , double that the Dreamcast sold in 2 years!
Compare with Microsoft and Nintendo. Microsoft can afford to fund several console generations where they do terribly, so their primary goal is to establish a market presence no matter what it costs, so there's no way they're backing out unless it goes as bad as the Pippin. Nintendo makes a profit on every Gamecube sold, and their first party stuff is as good as ever. So they consistently make a profit even though the PS2 is outselling them 3-1 or more. If you're making money there's no reason to back out.
To be fair, there are breakpoints where you have obvious differences. Skies of Arcadia and Grandia II's graphics are not nearly as nice as the graphics in their PS2 contemporaries. Hell, the models tend to look more like PS1 games at times, though the textures are obviously nicer. When you compare the SNES to the Neo Geo you see less obvious differences. You look at Samurai Shodown on the SNES vs. the Neo and a given screenshot doesn't look too different. The difference comes in things like dropped frames, which aren't nearly as noticable for the casual fighting game fan (assuming they're done well). You can clearly see a generational gap between the PS1 and the PS2, and it feels like the Dreamcast straddles a middle ground, which rarely does well for a game.6)Graphics are weaker than the competition.
Truth : Completely true, but who said you needed the graphics. Wii(non HD) is giving super graphics ps3/360 a hard time, while it is LAST generation graphics. At least the Dreamcast was NOT last generation graphics, it was highly updated hardware. PS2 was weaker than gamecube/xbox , but it sold multiple times their combined units. Snes beat 3do AND Neo Geo , given their graphics are WAAAAY better than snes.
The Wii is an entirely different case. The Wii first and formost set out to attract non-gamers into giving Nintendo money. As a result the graphics are not nearly as important. Also throw in the fact that graphics are on diminishing returns anyway and the fact that the Wii is far from being a powerhouse doesn't matter as much.
It doesn't matter if the Dreamcast has 10 million sold. If few games were making 100k in sales then the system is doomed. I don't have any sales numbers on the top selling Dreamcast games, but it would be interesting to see what they are.7)Games are not selling
Truth : Dreamcast has a 10+ million users base. Most developers are happy to reach just 1 million in sales. Given that the console stayed alive, there would have been a lot more users of the console meaning more buyers.
I'll reiterate the point I made earlier. Sega was very likely taking a loss on each console sold. So the longer they kept the Dreamcast alive the more money they were going to lose on the hardware end. Now they obviously want the software to pick up the slack and put them back into the black, but clearly that wasn't occuring.Dumb management. I think the management of Sega made a huge bet that they will be dominant console and will selling hundreds of millions of consoles, and multiples of that in games. I bet they had huge debts that can not be covered, and their $100 million launch campaign proves it. They were in such a huge trouble. Even so, it still does not make sense why did they quit on the system? They already have the manufacturing and everything planned, they already have to pay the debts any way, so why kill something that has a chance of generating even more income for you?
Now, just because they stop production on the console doesn't mean that devs can't make new games for it. The Neo Geo had releases for many years after SNK stopped making AES systems. However, as a developer you are faced with the following reality: there are only 10 million consoles (or so) that exist, period. Sega does not make any more. That is a very limited market. So the devs didn't see it being worth their development time and money to produce any more games for such a limited market, especially considering that the existing software wasn't doing too well anyways.