I would now like to see a top 10 nes games youve never heard of list, that would be awesome
EDIT: found one! its a pretty good list if anyone's interested
http://www.gamefaqs.com/features/top10/578.html
Top 10 non Nintendo made NES games.
Re: Top 10 non Nintendo made NES games.
I own 5 of that 10 that never heard of list...
Re: Top 10 non Nintendo made NES games.
which five do you own?
Re: Top 10 non Nintendo made NES games.
Metal storm
Kabuki Quantam Fighter
Clash at Demonhead
Shatterhand
Monster Party
I think I own three copies of Monster Party - lots from garage sales.
Kabuki Quantam Fighter
Clash at Demonhead
Shatterhand
Monster Party
I think I own three copies of Monster Party - lots from garage sales.
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Re: Top 10 non Nintendo made NES games.
I also have three from that list:
Monster Party
Street Fighter 2010
and my favorite game from my youth - Clash At Demonhead
Monster Party
Street Fighter 2010
and my favorite game from my youth - Clash At Demonhead
Re: Top 10 non Nintendo made NES games.
That's an awesome list. I don't think I've heard of Rockin' Kats, though; I've heard of Monster Party but don't know anything about it.toredauei wrote:I would now like to see a top 10 nes games youve never heard of list, that would be awesome
EDIT: found one! its a pretty good list if anyone's interested
http://www.gamefaqs.com/features/top10/578.html
The other eight are all on my to-get list.
I like vanilla more.MrPopo wrote:If Mega Man 2 is the chocolate sundae and Mega Man 3 is the vanilla, then the comparison is apt, since chocolate is the superior sundae. Vanilla is good, but chocolate is better.Dylan wrote:Comparing the music in Mega man 2 and 3 is like comparing a vanilla sundae to a chocolate sundae.
Re: Top 10 non Nintendo made NES games.
Well MegaMan fans, how is this for a shakeup controversy: I, LoneCynic, a fan of the classic/original MegaMan series since it began on the NES back in the 80's, like MEGAMAN 1 better than MegaMan 2 or MegaMan 3!!
Rarely does anyone claim that in the regularly two sided struggle between the part 2 and part 3 camps. I stand, probably alone, on my mountain top, claiming the original game to be the best in the series.
How dare I make such a claim? Well, against better logic that stops me from buying many versions of the same games in other game series' on multiple consoles over the years, I always loved a chance to play my classic favorites on any current console I had.
Much like Tetris, which I own a version of for almost every console I've ever owned (And multiple versions on some consoles!), I grabbed at classic MegaMan every chance I had. So while some games faded into obscurity for me over the years, the original MegaMan series has always remained in regular play rotation in some form or another.
They are among the most played video games for me ever, there's no telling how many times and how many methods I've tried to play those games to challenge myself in new ways. Here's a quick rundown of my classic MegaMan Collection, followed by an explanation on just why part 1 is the best entry.
NES - All six of the original MegaMan cartridges
SNES - MegaMan 7 and RockMan & Forte cartridges
Saturn - RockMan 8 import, Super Adventure RockMan import
Playstation 1 - RockMan 1-6 Collection imports, MegaMan 8: Anniversary Collector's Edition, RockMan Battle & Chase import
Gameboy Advance - MegaMan & Bass cartridge
Playstation Portable - MegaMan Powered Up UMD
MegaMan Anniversary Collection - Have Playstation 2, Xbox and Gamecube versions
MegaMan 9 - Downloaded on Wii, Xbox 360 and PS3
Needless to say, I've played them all many, many times over the years.
Wily Stage music from MegaMan 2 as an explanation of its greatness? Not so sure, with all the Akkuman youtube videos, midi files on old websites, and remixes, I'm personally tired of the tune. SnakeMan is indeed one of the best MegaMan 3 themes, I grant that, but can it top HardMan's theme? MegaMan 6, while widely regarded as one of the weakest entries in the series, had some very cool music in almost every stage, which, overall would make it a contender based on music as an explantion alone.
How DO you choose which game is best? It would have to be the one that balanced the best in music, unique weapons that all were useful (Sorry Top Spin!), and gameplay that continuously delivered a challenge on multiple play throughs.
MegaMan 1 is the best because it is the most balanced entry in the entire series. No E-tanks to allow weak players to skirt by difficult boss battles. Either you had what it took or you didn't. All of the weapons had multiple uses, and places where they were most effective. The weakness weapons all made sense, and who can knock the initial in-joke of the "Rock-Paper-Scissors" analogy of the series as a whole when Rock beats scissors in the very first game!
Weapons had varying degrees of effectiveness on different bosses, making multiple paths more fun (A feature that mostly seemed to dissappear by MegaMan 4, where only the "correct" weapon would work effectively and all others were inferior to even the Mega Buster against bosses)
MegaMan 2 and MegaMan 3 are definately high points in the series, having multiple weapon weaknesses like MegaMan 1, excellent themes, and a solid mix of weapons, but they lack in areas that the original does not.
MegaMan 2, unless you choose to tackle it differently, mostly deteriorates to Metal Blade spamming, and E-tank consumption to finish the Castle Levels. You can also mess up an run out of weapon energy in a couple of places and essentially have to game over and retry a level to get past a part that required Item 1 or something. The original NES version had "Normal" and "Difficult" settings from the title screen, but they are deceiving. There was a mistranslation somewhere. Here are the actual setting translations for MegaMan 2:
Normal = Pansey
Difficult = Regular (True Normal)
Don't even argue if you play on Pansey, ah, I mean "Normal" difficulty. You'd never develop the skills necessary to take on the rest of the series that way, which may explain some of the "MegaMan 2 is better than MegaMan 3" debate out there, eh MegaMan 3 fans?
MegaMan 3 is a much more challenging entry than 2, that much is certain, regardless of difficulty choice, but it has its failings as well. The first being the start of mostly useless weapons/vehicles. "Ah, a challenging group of enemies, I'll just tear through them with Top spin!" Yeah, you never said that, and neither did I. Aside from killing ShadowMan the way MegaMan 2 players do, or using it to one shot Gamma Wily at the end, the weapon has no real use otherwise. Besides that, who really used Gemini Laser or Search Snake in regular play while we're on the subject? At least MegaMan 2 had a better weapon selection, right MegaMan 2 fans?
MegaMan 3's greatest failing is the Doc Robot stages, when SnakeMan and HardMan had the best themes, why don't we return to challenging versions of those levels instead? (I know that's what I always think after clearing the initial eight levels) Sure the challenge is good, but the levels themselves are re-treads of the ones you JUST did. Fighting the bosses from MegaMan 2 is kinda cool, but ultimately a letdown when they all have the same identical outer shell look. No wonder MegaMan rolls his eyes while selecting which of those stages to tackle on the selection screen... Thank goodness MegaMan 2 just went straight to Wily's Castle and skipped any filler nonsense, eh Part 2 camp?
And Rush, the robo-dog, cool as heck in Jetboard and Spring Coil configurations, but the Submarine was an exercise in time wasting.
MegaMan: "Here's one of three pools of water in the entire game, okay, let's stop and consider my options here. Should I.."
A> Jump across the provided blocks over the water and quickly get to the other side
B> Use Top Spin, no wait, nevermind on that one...
C> Call up the submenu, summon Rush into Submarine mode, move to the right three screens, and then bring up the menu and switch back at the other side and climb up the ladder.
D> If I feel compelled to use Rush, even for the heck of it, would I just be better served to use the Jetboard instead, which works in the air, and in the water, and I can jump off if the enemies somehow manage to surround me like they do when I try to deactivate the Submarine mode.
Hrmmm.... (In truth, the only place I use that configuration in the whole game is against BubbleMan Doc Robot just to make the fight somewhat of a challenge...sad. Sad that the Sub sucks so much, and yes, sad that I've played the games so much that I'd do something so silly.)
MegaMan 1 was ten levels of challenging, balanced gameplay, no security e-tank sodas, no pansey difficulty setting, no additional filler levels to increase boredom on repeat playthroughs, no useless weapons. The weapon refills even reappear if you go up and down ladders, so you can always fully restore your artillery before a big boss fight. Might as well, as that's the only easy trick the game will let you pull.
(If you even mention the "Select Trick", you're a MegaMan 2 Pansey difficulty player) True MegaMan fans can beat MegaMan 1 without glitching. Don't even bring it up either, MegaMan 3 fans, your favorite game has super jumping and outright boss disabling glitches for you to exploit. (Bet the MegaMan 2 "Normal" players used those too when clearing MegaMan 3)
When I go back to replay one of the games at random, I most often return to the original, its music, weapons, length and challenge make the best single game package in the series. I sincerely mean that and stand by my claim that it is the best. All the rest I said above was so tongue in cheek for chuckles that if anyone took offense or got upset, you must understand I typed it up for your entertainment purposes, and not to anger anyone.
Thanks for reading guys!
Rarely does anyone claim that in the regularly two sided struggle between the part 2 and part 3 camps. I stand, probably alone, on my mountain top, claiming the original game to be the best in the series.
How dare I make such a claim? Well, against better logic that stops me from buying many versions of the same games in other game series' on multiple consoles over the years, I always loved a chance to play my classic favorites on any current console I had.
Much like Tetris, which I own a version of for almost every console I've ever owned (And multiple versions on some consoles!), I grabbed at classic MegaMan every chance I had. So while some games faded into obscurity for me over the years, the original MegaMan series has always remained in regular play rotation in some form or another.
They are among the most played video games for me ever, there's no telling how many times and how many methods I've tried to play those games to challenge myself in new ways. Here's a quick rundown of my classic MegaMan Collection, followed by an explanation on just why part 1 is the best entry.
NES - All six of the original MegaMan cartridges
SNES - MegaMan 7 and RockMan & Forte cartridges
Saturn - RockMan 8 import, Super Adventure RockMan import
Playstation 1 - RockMan 1-6 Collection imports, MegaMan 8: Anniversary Collector's Edition, RockMan Battle & Chase import
Gameboy Advance - MegaMan & Bass cartridge
Playstation Portable - MegaMan Powered Up UMD
MegaMan Anniversary Collection - Have Playstation 2, Xbox and Gamecube versions
MegaMan 9 - Downloaded on Wii, Xbox 360 and PS3
Needless to say, I've played them all many, many times over the years.
Wily Stage music from MegaMan 2 as an explanation of its greatness? Not so sure, with all the Akkuman youtube videos, midi files on old websites, and remixes, I'm personally tired of the tune. SnakeMan is indeed one of the best MegaMan 3 themes, I grant that, but can it top HardMan's theme? MegaMan 6, while widely regarded as one of the weakest entries in the series, had some very cool music in almost every stage, which, overall would make it a contender based on music as an explantion alone.
How DO you choose which game is best? It would have to be the one that balanced the best in music, unique weapons that all were useful (Sorry Top Spin!), and gameplay that continuously delivered a challenge on multiple play throughs.
MegaMan 1 is the best because it is the most balanced entry in the entire series. No E-tanks to allow weak players to skirt by difficult boss battles. Either you had what it took or you didn't. All of the weapons had multiple uses, and places where they were most effective. The weakness weapons all made sense, and who can knock the initial in-joke of the "Rock-Paper-Scissors" analogy of the series as a whole when Rock beats scissors in the very first game!
Weapons had varying degrees of effectiveness on different bosses, making multiple paths more fun (A feature that mostly seemed to dissappear by MegaMan 4, where only the "correct" weapon would work effectively and all others were inferior to even the Mega Buster against bosses)
MegaMan 2 and MegaMan 3 are definately high points in the series, having multiple weapon weaknesses like MegaMan 1, excellent themes, and a solid mix of weapons, but they lack in areas that the original does not.
MegaMan 2, unless you choose to tackle it differently, mostly deteriorates to Metal Blade spamming, and E-tank consumption to finish the Castle Levels. You can also mess up an run out of weapon energy in a couple of places and essentially have to game over and retry a level to get past a part that required Item 1 or something. The original NES version had "Normal" and "Difficult" settings from the title screen, but they are deceiving. There was a mistranslation somewhere. Here are the actual setting translations for MegaMan 2:
Normal = Pansey
Difficult = Regular (True Normal)
Don't even argue if you play on Pansey, ah, I mean "Normal" difficulty. You'd never develop the skills necessary to take on the rest of the series that way, which may explain some of the "MegaMan 2 is better than MegaMan 3" debate out there, eh MegaMan 3 fans?
MegaMan 3 is a much more challenging entry than 2, that much is certain, regardless of difficulty choice, but it has its failings as well. The first being the start of mostly useless weapons/vehicles. "Ah, a challenging group of enemies, I'll just tear through them with Top spin!" Yeah, you never said that, and neither did I. Aside from killing ShadowMan the way MegaMan 2 players do, or using it to one shot Gamma Wily at the end, the weapon has no real use otherwise. Besides that, who really used Gemini Laser or Search Snake in regular play while we're on the subject? At least MegaMan 2 had a better weapon selection, right MegaMan 2 fans?
MegaMan 3's greatest failing is the Doc Robot stages, when SnakeMan and HardMan had the best themes, why don't we return to challenging versions of those levels instead? (I know that's what I always think after clearing the initial eight levels) Sure the challenge is good, but the levels themselves are re-treads of the ones you JUST did. Fighting the bosses from MegaMan 2 is kinda cool, but ultimately a letdown when they all have the same identical outer shell look. No wonder MegaMan rolls his eyes while selecting which of those stages to tackle on the selection screen... Thank goodness MegaMan 2 just went straight to Wily's Castle and skipped any filler nonsense, eh Part 2 camp?
And Rush, the robo-dog, cool as heck in Jetboard and Spring Coil configurations, but the Submarine was an exercise in time wasting.
MegaMan: "Here's one of three pools of water in the entire game, okay, let's stop and consider my options here. Should I.."
A> Jump across the provided blocks over the water and quickly get to the other side
B> Use Top Spin, no wait, nevermind on that one...
C> Call up the submenu, summon Rush into Submarine mode, move to the right three screens, and then bring up the menu and switch back at the other side and climb up the ladder.
D> If I feel compelled to use Rush, even for the heck of it, would I just be better served to use the Jetboard instead, which works in the air, and in the water, and I can jump off if the enemies somehow manage to surround me like they do when I try to deactivate the Submarine mode.
Hrmmm.... (In truth, the only place I use that configuration in the whole game is against BubbleMan Doc Robot just to make the fight somewhat of a challenge...sad. Sad that the Sub sucks so much, and yes, sad that I've played the games so much that I'd do something so silly.)
MegaMan 1 was ten levels of challenging, balanced gameplay, no security e-tank sodas, no pansey difficulty setting, no additional filler levels to increase boredom on repeat playthroughs, no useless weapons. The weapon refills even reappear if you go up and down ladders, so you can always fully restore your artillery before a big boss fight. Might as well, as that's the only easy trick the game will let you pull.
(If you even mention the "Select Trick", you're a MegaMan 2 Pansey difficulty player) True MegaMan fans can beat MegaMan 1 without glitching. Don't even bring it up either, MegaMan 3 fans, your favorite game has super jumping and outright boss disabling glitches for you to exploit. (Bet the MegaMan 2 "Normal" players used those too when clearing MegaMan 3)
When I go back to replay one of the games at random, I most often return to the original, its music, weapons, length and challenge make the best single game package in the series. I sincerely mean that and stand by my claim that it is the best. All the rest I said above was so tongue in cheek for chuckles that if anyone took offense or got upset, you must understand I typed it up for your entertainment purposes, and not to anger anyone.
Thanks for reading guys!
Re: Top 10 non Nintendo made NES games.
^ Haha, great read.
Re: Top 10 non Nintendo made NES games.
Wow LoneCyric, that was kinda harsh towards Mega Man 2 fans. You kinda assume a lot about how we play these games.
First off, I say Mega Man 2 is the best for multiple reasons:
1) It features my favorite selection of music in the entire series. I particularly enjoy Bubble Man's theme.
2) It features my favorite artwork and level design. Sure, it's not as pretty as some of the later ones on the NES(some of Mega Man 6's levels are pretty astonishing to me, especially that sunset in Tomahawk Man's level), but there's a simplicity to it that I enjoy. I also like the enemy design, more so than what I saw in the first. In fact, I felt they expanded on what they needed to from the first game, but didn't go overboard like they do with all the various moves you eventually get in the series(like sliding, for instance. I can't duck but I can slide?).
3) It still has one of the hardest levels I've seen from any master robot in Quick Man's level. Sure, there are some disturbing levels in the Mega Man series(considering the amounts of mines in some of the later underwater levels in the series...), but never again do we see big ass lasers that kill us in one hit like that.
And truthfully, I tend to start my order with Flash Man and will play through it in almost any order. Though I do tend to end with Quick Man, likely because those big ass lasers really get to me.
Unfortunately I can't comment on the E-tank necessity for Wily's later levels, as I tend to forget everything after the Dragon boss in the first section. If I remember, after that comes the night time tower climb, and then...crap, it's been a while.
First off, I say Mega Man 2 is the best for multiple reasons:
1) It features my favorite selection of music in the entire series. I particularly enjoy Bubble Man's theme.
2) It features my favorite artwork and level design. Sure, it's not as pretty as some of the later ones on the NES(some of Mega Man 6's levels are pretty astonishing to me, especially that sunset in Tomahawk Man's level), but there's a simplicity to it that I enjoy. I also like the enemy design, more so than what I saw in the first. In fact, I felt they expanded on what they needed to from the first game, but didn't go overboard like they do with all the various moves you eventually get in the series(like sliding, for instance. I can't duck but I can slide?).
3) It still has one of the hardest levels I've seen from any master robot in Quick Man's level. Sure, there are some disturbing levels in the Mega Man series(considering the amounts of mines in some of the later underwater levels in the series...), but never again do we see big ass lasers that kill us in one hit like that.
And truthfully, I tend to start my order with Flash Man and will play through it in almost any order. Though I do tend to end with Quick Man, likely because those big ass lasers really get to me.
Unfortunately I can't comment on the E-tank necessity for Wily's later levels, as I tend to forget everything after the Dragon boss in the first section. If I remember, after that comes the night time tower climb, and then...crap, it's been a while.
Re: Top 10 non Nintendo made NES games.
To get to the dragon is the night time tower climb. Then there's the interior that has a lot of precision jumps over spike pits and the crushers from Metal Man's stage and ends with the bottle boss (as I call him, the one where two pieces fuse together from opposite sides of the stage and the room looks like a bottle). Next is the water stage that ends in the GutsDozer. Fourth stage is a climb up and then you have to deal with the rail platforms from Crash Man's stage. The boss is the turret boss. You know, the one you have to come in with full Crash Bomb energy and if you fuck up you're screwed. After that is the 8 bosses room and Wily. Then Wily the Alien.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
