the tough metroid

NES, SNES, N64, Gamecube, Wii
RemyC
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Re: the tough metroid

Post by RemyC »

kingmohd84 wrote:I dont care what any one thinks, that game is really tough it is almost impossible to complete alone speaking for myself. Videogames are supposed to be fun and entertainment not punishing and frustrating , that what makes work, work.
Perhaps you just aren't good at certain video games.
I prefer difficult video games. I like to overcome a challenge. I'm a problem solver. Video games aren't supposed to be a race to the end (Except for racing games. Tee-hee). Take the time to figure out the appropriate approach to complete the game. Then hone your skills, complete the game again without dying; I believe this is where the beauty in a game comes from. You pick up on all the little intricacies that set apart a good game from a mediocre game.
kingmohd84 wrote:I rather just play another game. I think games should not have replay value unless it is co-op or has extra levels. And hence they should be lower in price.
It doesn't even really seem like you played, Super Metroid. You said you were following a walk through line for line. The guy that wrote the walk-through played the game for you.
If you really wanna save money, stop buying a bunch of mediocre games, and find the supreme titles in the genre you like.
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RCBH928
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Re: the tough metroid

Post by RCBH928 »

I see where you are coming from
maybe you take gaming too seriously... maybe you think its a challenge, that you are tested, and you must save the day.

For me its a time I spend to enjoy myself and progress in the game not stay for 1 hour in one area trying to figure out where is the exit. I agree that sometimes you get a satisfaction out of completing certain kind of things, but lets all be honest, nothing is really happening and you haven't accomplished anything. Its a game.
RemyC
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Re: the tough metroid

Post by RemyC »

kingmohd84 wrote:maybe you take gaming too seriously...
Why wouldn't I take it serious? It's a game that I wont to conquer. I have a lot of fun doing it too.
kingmohd84 wrote:For me its a time I spend to enjoy myself and progress in the game not stay for 1 hour in one area trying to figure out where is the exit.
After finding the exit from that given section, you will have progressed. If it took you an hour to get through, you are either bad at the game, or it was a tricky part to get through. It is still progress.
kingmohd84 wrote:lets all be honest, nothing is really happening and you haven't accomplished anything. Its a game.
Sure you did. You beat the game. That's an accomplishment.
People devote their hole lives to games. Look at any sport.
"But its a video game". A game is a game.
Some games are wimp easy, and some are brutally hard. I prefer the brutally hard ones, because they are a greater feat to conquer.
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MrPopo
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Re: the tough metroid

Post by MrPopo »

kingmohd84 wrote:I see where you are coming from
maybe you take gaming too seriously... maybe you think its a challenge, that you are tested, and you must save the day.

For me its a time I spend to enjoy myself and progress in the game not stay for 1 hour in one area trying to figure out where is the exit. I agree that sometimes you get a satisfaction out of completing certain kind of things, but lets all be honest, nothing is really happening and you haven't accomplished anything. Its a game.
Ignoring all of that, other people just might not find Super Metroid to be as hard as you do, even on the first playthrough. When I first played it I did it unassisted and never felt truly stuck (aside from getting my ass kicked by Phantoon). It's like how some people just have an easier time with instruments than others.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Octopod
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Re: the tough metroid

Post by Octopod »

Alot of older games are "hard", relative to newer games anyway. Thats one of the great things about the NES era. Now adays you pretty much just walk through games. They are made so that anyone can beat them with minimal effort. There are ofcourse exceptions.
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RCBH928
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Re: the tough metroid

Post by RCBH928 »

don't get me wrong
I hate walking through a game, its pointless, but I also hate frustration and being lost not knowing what to do next, specially when a place is a huge and to progress there is a 2x2 mm block somewhere in one of the walls you have to blast to continue.

I think games back in the day had an attitude of saying "You think you are tough? Try beating this!" and the consumer has a mentality of "Damn sure I am going to beat you, I am going to beat if it is the last thing I do in my life"

Now the games' attitude is like this "Come enjoy my experience, I promise I will be pleasing and joyful" and the consumer has a mentality like "You better be good or I am going to flame you in every website and to every friend to make you lose sales!"

I think back in the day gaming was more serious and gamers were more dedicated.

I think a right balance of difficulty is best, frustration is the worst thing with stuff like too huge of an area to explore, slow traveling speed, far save points.

One of the things I hate most are when you keep dying somewhere(like a boss) and when you die you have to go through like a whole level and beat it again and again and again, just to get another try at the boss. That is really frustrating
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jfrost
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Re: the tough metroid

Post by jfrost »

kingmohd84 wrote:don't get me wrong
I hate walking through a game, its pointless, but I also hate frustration and being lost not knowing what to do next, specially when a place is a huge and to progress there is a 2x2 mm block somewhere in one of the walls you have to blast to continue.
I agree. Now, I'm not talking about Metroid (I don't like the style of the series and know very little about the games). Anyway, I'm not a kid anymore and I have a limited time to enjoy my games. There's a thin line between challenging and frustrating and if I'm stuck somewhere, I certainly won't lose my sleep if I open up Gamefaqs or Youtube to find a way out. I'm kinda busy, and most definitely don't have time to wander around in trial-and-error cycles.

Don't feel bad that you do not have the patience to be stuck somewhere for hours not knowing what to do. To make a very difficult game is easy. To make a balanced game is hard.
RemyC
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Re: the tough metroid

Post by RemyC »

kingmohd84 wrote:One of the things I hate most are when you keep dying somewhere(like a boss) and when you die you have to go through like a whole level and beat it again and again and again, just to get another try at the boss. That is really frustrating
I see this as an opportunity to get better at a level, so that I can speed through it, the next time.
The only time this sucks, is, when theirs a 20minute cinematic to sit through. Cinematics don't belong in video games, unless they are brief and are very flashy (see Ninja Gaiden).
jfrost wrote:I'm kinda busy, and most definitely don't have time to wander around in trial-and-error cycles.
How do you not have the time? You are still spending time playing the game, whether you are doing trial and error, or not.
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jfrost
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Re: the tough metroid

Post by jfrost »

RemyC wrote:
jfrost wrote:I'm kinda busy, and most definitely don't have time to wander around in trial-and-error cycles.
How do you not have the time? You are still spending time playing the game, whether you are doing trial and error, or not.
I do not have time to be stuck somewhere forever, thus extending my play of a given game. Capisce?
RemyC
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Re: the tough metroid

Post by RemyC »

jfrost wrote:
RemyC wrote:
jfrost wrote:I'm kinda busy, and most definitely don't have time to wander around in trial-and-error cycles.
How do you not have the time? You are still spending time playing the game, whether you are doing trial and error, or not.
I do not have time to be stuck somewhere forever, thus extending my play of a given game. Capisce?
Would you rather read a synopsis of a long movie, to save you time, as well?
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