Yeah, you've been playing online for free on other servers that people are probably paying for. You play any UT or CoD on the PC? Those servers are all paid for buy someone so that you can have access to play. It's only free for you because some other individuals are footing the bill. There are master servers which deal with verification and information tracking, but the people generally play to host games on a lot of the popular PC games.MrPopo wrote:I refuse to pay for a Gold membership, even though I can easily afford it. I have a problem with them charing for it in the first place. For the past 10 years I've been playing online for free on my PC, with one exception: WoW. I accept WoW's fees because the fees get me a large amount of post-release content, plus the upkeep of running the servers. Xbox Live is doing nothing more than Battle.net does, which is why I won't pay for it. As a result, the 360 is the last place I go to for games, so the only titles I have are the exclusive RPGs for the system.LoneCynic wrote:Also, $50 for 13 months really isn't that much. That's less than $5 a month to play every game online. If you complain about that, then you're kinda being silly. Anyone can afford that if they can afford the console, controllers and games.
It's true that battle.net did offer a free network for people to play on. They definitely have upgraded over time, because I guess battle.net offers voice chat, video chat, downloadable content, instantly accessible stat tracking, parental controls and a gaming ID that ties into every other PC game that you play. Oh wait, they don't offer any of that.
I was a huge Starcraft fan, so don't try telling me that the game could be a huge mess at time. You'd have someone that "red bars" enter in the same game as you, and the enter game would lag out. Not just for that person with the bad lag, but for every single person. The whole game would have to stop for 45 seconds before you had an opportunity to drop that player. That happened a lot because Blizzard did not host games. Battle.net games relied on a peer-to-peer network. You connect to the Battle.net server and you sit in a lobby and see other people and a list of games, but when you wanted to play, you'd have to connect directly to another host. This led to the lag of each individual game being tied directly to connection of the slowest person in each game. If you had someone with bad lag, every person in that game was guaranteed to have bad lag also until that person was kicked.
Live does everything that battle.net does and a whole lot more, and they centrally host all of it. They aren't relying on the people playing the game or every developer to handle the hosting responsibility. The design, implementation and execution of their network isn't free, but I'm more than willing to $3 dollars a month to have access to it. Regardless, it's completely unfair and inaccurate to say that battle.net does everything that XBL does.

