when i was a kid i played portal 2 for the first time...............and i hated it.
now the thing you need to know about kid me is that he was stupid because portal 2 FRIKEN ROCKS.
it has become my most played game on steam sense i got my pc and i love the story the characters the multiplayer the everything.
i was able to beat it and portal 1 this year and loved them and if you have not tried them your missing out
Games Beaten 2025
Re: Games Beaten 2025
The original Portal came out when I was in my Junior year in college--.
Anyway, I played both Portals a couple years after Portal 2 released, and they are very cool games. I agree.
I've also experienced the 'I was too young and/or stupid to appreciate this at first, but as an adult it's pretty lit' game a couple times.
I've been thinking of playing this game for a bit now, and after playing through INSIDE the other day, this sounds like it could be a good one to keep that kind of puzzle platformer ball rolling.

Anyway, I played both Portals a couple years after Portal 2 released, and they are very cool games. I agree.
I've also experienced the 'I was too young and/or stupid to appreciate this at first, but as an adult it's pretty lit' game a couple times.
I've been thinking of playing this game for a bit now, and after playing through INSIDE the other day, this sounds like it could be a good one to keep that kind of puzzle platformer ball rolling.
_____________________________________
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Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
- TheSSNintendo
- 128-bit
- Posts: 614
- Joined: Mon Jul 11, 2011 10:27 pm
Re: Games Beaten 2025
Lunar Silver Star Story Remastered (Switch)
Re: Games Beaten 2025
1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)
4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)
8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)
11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)
13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)
16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)
18. Turbo Overkill (FPS)(PC)
You are Johnny Turbo, killer cyborg, and your leg houses a chainsaw. In the far distant future, you'll face off against an AI with a penchant for body horror named Syn, a trio of bounty hunters led by a power-hungry Maw, and legions of gang members, fleshy robot freaks, and street toughs. And you will do this with the help of your trusty AI pal and the occasional cigar.
Turbo Overkill is ridiculous, from the array of body modifications to the incredible movement options to the sometimes over the top weapons. Eventually all of your limbs may house chainsaws, you have an arm rocket that you also use to give your foes the finger, you house a grappling hook that can set things on fire, and then there are the actual guns, which all have their purposes, be it the telegraphing sniper rifle, the shotgun with an explosive EMP blast, or even a mini gun/flamethrower that has a smiley face to warn you when your ammo is low.
You will need all these weapons, because in the ridiculous world of Turbo Overkill, each level contains hundreds of enemies to get through. In some cases, you will actually fight through nearly 1000 in a single level. It's a bit...overkill.
That's probably my main complaint. The game feels overly long, in part because individual levels are so massive. In the games that I spired Turbo Overkill, your likes of Unreal and Duke Nukem 3D, 100 does was a long level. Here, that is painfully short. Shoot, in the final episode, a level with 400 enemies is short. It's a bit much.
There are some other issues. The game looks muddy to me, and there are known issues with the sound mixing. It didn't bother me too much, though it irks some folks to the point of unplayability. But Turbo Overkill does feel excessive in its length, and that's my main gripe. Yes, there is too much of a good thing.
But that's it though. The set pieces are good to great, and sometimes they're absolutely amazing. Whether it's crawling on the exterior of a space ship or leaping across hover cars in rush hour traffic, this game is cool. It's definitely a fun experience, and it's one that practically lets you fly. If you like your FPS in the classic vein but want a lot of mobility options, this is a good choice.
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)
4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)
8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)
11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)
13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)
16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)
18. Turbo Overkill (FPS)(PC)
You are Johnny Turbo, killer cyborg, and your leg houses a chainsaw. In the far distant future, you'll face off against an AI with a penchant for body horror named Syn, a trio of bounty hunters led by a power-hungry Maw, and legions of gang members, fleshy robot freaks, and street toughs. And you will do this with the help of your trusty AI pal and the occasional cigar.
Turbo Overkill is ridiculous, from the array of body modifications to the incredible movement options to the sometimes over the top weapons. Eventually all of your limbs may house chainsaws, you have an arm rocket that you also use to give your foes the finger, you house a grappling hook that can set things on fire, and then there are the actual guns, which all have their purposes, be it the telegraphing sniper rifle, the shotgun with an explosive EMP blast, or even a mini gun/flamethrower that has a smiley face to warn you when your ammo is low.
You will need all these weapons, because in the ridiculous world of Turbo Overkill, each level contains hundreds of enemies to get through. In some cases, you will actually fight through nearly 1000 in a single level. It's a bit...overkill.
That's probably my main complaint. The game feels overly long, in part because individual levels are so massive. In the games that I spired Turbo Overkill, your likes of Unreal and Duke Nukem 3D, 100 does was a long level. Here, that is painfully short. Shoot, in the final episode, a level with 400 enemies is short. It's a bit much.
There are some other issues. The game looks muddy to me, and there are known issues with the sound mixing. It didn't bother me too much, though it irks some folks to the point of unplayability. But Turbo Overkill does feel excessive in its length, and that's my main gripe. Yes, there is too much of a good thing.
But that's it though. The set pieces are good to great, and sometimes they're absolutely amazing. Whether it's crawling on the exterior of a space ship or leaping across hover cars in rush hour traffic, this game is cool. It's definitely a fun experience, and it's one that practically lets you fly. If you like your FPS in the classic vein but want a lot of mobility options, this is a good choice.
Re: Games Beaten 2025
My favorite setpiece was the battle on the balcony that was ringed with quarterpipes so you could live your THPS dreams.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2025
This is factually incorrect. You cannot be Johnny Turbo unless you are fighting off the agents of Feka to defend your precious TurboGrafx-16. You also have to be bearded and wearing a gaudy outfit.Ack wrote: ↑Sat May 31, 2025 10:16 am You are Johnny Turbo, killer cyborg, and your leg houses a chainsaw. In the far distant future, you'll face off against an AI with a penchant for body horror named Syn, a trio of bounty hunters led by a power-hungry Maw, and legions of gang members, fleshy robot freaks, and street toughs. And you will do this with the help of your trusty AI pal and the occasional cigar.
- ElkinFencer10
- Next-Gen
- Posts: 8755
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Jonesville, North Carolina
- Contact:
Re: Games Beaten 2025
Games Beaten in 2025 - 1
* denotes a replay
January (Not Shit Beaten)
February (Not Shit Beaten)
March (Not Shit Beaten)
April (Not Shit Beaten)
May (Not Shit Beaten)
June (1 Game Beaten)
1. Doom: The Dark Ages - Series X - June 2

My first completion in 10 months! It's been a hell of a year, y'all...
Doom is, on paper, a series I should not enjoy nearly as much as I do. I am typically a very narrative-focused gamer, and while Doom has some interesting lore, it's not exactly a series that most players would describe as "lore-heavy." On the contrary, the lore is basically a coat of paint put on an exterior of gratuitous violence and gore. I definitely want a good story with most of my games, but sometimes, I just want to rip and tear. Doom 2016 and Doom Eternal pretty much perfected that, though, so where was id to go from here? Backwards. Technically. Dark Ages is a prequel to the recent Doom games. It takes place after Doom, Doom II, and Doom 64 (Doom 3 is a non-canon reimagining of Doom) but before Doom 2016, Doom Eternal, and Eternal's The Ancient Gods DLC. Doomguy (nowadays referred to as Doom Slayer) voluntarily stayed in Hell fighting demons at the end of Doom 64, and he's found by UAC trapped in a sarcophagus at the start of Doom 2016; Dark Ages depicts the war between Hell and Argent D'Nur that took place between those two events.

Dark Ages seems to be a rather divisive game amongst fans of the series. Some praise it as the best Doom experience yet while others pan it as the worst game since Doom 3. I fall somewhere in the middle; I enjoyed it more than Doom Eternal, but it definitely fell short of Doom 2016 in my opinion. The split in opinion, it seems to be, comes down largely to the flow of the game. It is an undeniably slower gameplay style than Doom 2016. That said, though, it's a consistent flow whereas Doom Eternal would flow like 2016 for 45 minutes and then grind to a halt when you encountered one of the god-awful marauders (the shield guys). Dark Ages does have a couple of enemies that can shield themselves from all attacks temporarily, but you either need to kill enough smaller demons to "break morale" or parry its attacks back at it to drop its shield, depending on what the specific enemy is. Either way, it doesn't break the feel of the game the way Eternal's marauders did, and that alone puts it above Eternal in my book.

As far as performance goes, it seemed to run at a flawless 60 frame per second, and according to Digital Foundry, it seems to run at a dynamic 1440p with the occasional drop down to 1080p for especially busy fights. Resolution isn't everything anymore when it comes to visual quality, though; the power of the Series X is leveraged to deliver that rock solid frame rate and respectable resolution alongside ray tracing, some impressively detailed textures, and fantastic lighting effects that perfectly set the dark pseudo-gothic tone that creates a sort of medieval version of a cyberpunk aesthetic. I admittedly have not played on PC with my 4090 GPU or on PS5 yet (let alone PS5 Pro which I don't even own #broketeacherproblems), but I can't imagine PS5 looks or runs much worse than Series X, and PC...well, PC always runs better than console these days unless it's a port from Playstation. If nothing else, Doom: The Dark Ages's art design is pretty unique, at least of games that I've played.

As I mentioned before, the gameplay flow of Dark Ages is a lot slower than that of 2016. Doom 2016 was a very acrobatic-feeling game wherein you practically flew through the environment raining death and carnage down on your enemies. Dark Ages, on the other hand, has you act more akin to a modern main battle tank; you can move fast when you need to, but you're mainly a steadily progressing wall of carnage, standing your ground and killing all that lies before you rather than zipping around like Peter Parker did a pound of meth. I, personally, prefer 2016's faster paced combat, but that is absolutely a personal preference and not a statement on quality; I felt Dark Ages's slower pace to be every bit as masterfully executed as 2016's frantic pace. Dark Ages did add in some awesome new combat segments. The dragon mounted combat from The Ancient Gods is back and refined to a smoothness that made it feel almost like Star Wars: Squadrons. Better than that, though, is the introduction of a giant robot. You can pilot a huge mech and either punch demons to death or explode them with enormous shoulder mounted cannons. I may prefer the general combat feel of 2016, but the mech combat in Dark Ages is peak. It's also supremely approachable with an array of deeply customizable difficulty options so you can tailor the game's difficulty (and the reason for that difficulty) exactly to your wishes.

There is one major factor that keeps Dark Ages from getting a near perfect score from me, though, and that's the soundtrack. Since the very first game, Doom's epic metal soundtrack has been a staple, and Doom 2016 and Doom Eternal were absolute masterpiece examples of video game soundtrack design. The soundtrack in Dark Ages isn't bad, per se, but it's...bland. It's like seeing Slipknot live, then seeing Ice Nine Kills live, and then seeing your uncle's admittedly talented Metallica cover band live. They may be a great cover band, but they'll never hold a candle to legit metal superstar bands. That's how Dark Ages's soundtrack is. It's a perfectly fine metal soundtrack, but it's just fine, and fine isn't good enough when you're coming off the heels of two consecutive perfect soundtracks. At least as far as my personal friends go, that seems to be the single biggest complaint about Dark Ages; the soundtrack is just such a disappointment after the standard set by 2016 and Eternal.

Doom: The Dark Ages is a fantastic game. Hell (no pun intended), it's an amazing game. The soundtrack it honestly the only thing holding it back from a perfect rating from me. Normally that alone wouldn't be enough to knock a game with otherwise incredible gameplay down from a perfect S to an A, but this is Doom we're talking about. There are three things that people think of when they think of Doom - a shotgun, a chainsaw, and a badass metal soundtrack. Okay, so Dark Ages also replaced the chainsaw with a flail, but the ultra-violence is still there. The soundtrack, though, is just painfully mid for a game in the Doom franchise. Still, though, I consider this an absolute must play for fans of first-person shooters. You've got options with it available on PC, PS5, and Xbox Series X or (eww) Series S, so hopefully you've got one of those platforms lying around. I'm also crossing my fingers for a Switch 2 port down the line given how well Panic Button got Doom Eternal running on the original Switch.
* denotes a replay
January (Not Shit Beaten)
February (Not Shit Beaten)
March (Not Shit Beaten)
April (Not Shit Beaten)
May (Not Shit Beaten)
June (1 Game Beaten)

My first completion in 10 months! It's been a hell of a year, y'all...
Doom is, on paper, a series I should not enjoy nearly as much as I do. I am typically a very narrative-focused gamer, and while Doom has some interesting lore, it's not exactly a series that most players would describe as "lore-heavy." On the contrary, the lore is basically a coat of paint put on an exterior of gratuitous violence and gore. I definitely want a good story with most of my games, but sometimes, I just want to rip and tear. Doom 2016 and Doom Eternal pretty much perfected that, though, so where was id to go from here? Backwards. Technically. Dark Ages is a prequel to the recent Doom games. It takes place after Doom, Doom II, and Doom 64 (Doom 3 is a non-canon reimagining of Doom) but before Doom 2016, Doom Eternal, and Eternal's The Ancient Gods DLC. Doomguy (nowadays referred to as Doom Slayer) voluntarily stayed in Hell fighting demons at the end of Doom 64, and he's found by UAC trapped in a sarcophagus at the start of Doom 2016; Dark Ages depicts the war between Hell and Argent D'Nur that took place between those two events.

Dark Ages seems to be a rather divisive game amongst fans of the series. Some praise it as the best Doom experience yet while others pan it as the worst game since Doom 3. I fall somewhere in the middle; I enjoyed it more than Doom Eternal, but it definitely fell short of Doom 2016 in my opinion. The split in opinion, it seems to be, comes down largely to the flow of the game. It is an undeniably slower gameplay style than Doom 2016. That said, though, it's a consistent flow whereas Doom Eternal would flow like 2016 for 45 minutes and then grind to a halt when you encountered one of the god-awful marauders (the shield guys). Dark Ages does have a couple of enemies that can shield themselves from all attacks temporarily, but you either need to kill enough smaller demons to "break morale" or parry its attacks back at it to drop its shield, depending on what the specific enemy is. Either way, it doesn't break the feel of the game the way Eternal's marauders did, and that alone puts it above Eternal in my book.

As far as performance goes, it seemed to run at a flawless 60 frame per second, and according to Digital Foundry, it seems to run at a dynamic 1440p with the occasional drop down to 1080p for especially busy fights. Resolution isn't everything anymore when it comes to visual quality, though; the power of the Series X is leveraged to deliver that rock solid frame rate and respectable resolution alongside ray tracing, some impressively detailed textures, and fantastic lighting effects that perfectly set the dark pseudo-gothic tone that creates a sort of medieval version of a cyberpunk aesthetic. I admittedly have not played on PC with my 4090 GPU or on PS5 yet (let alone PS5 Pro which I don't even own #broketeacherproblems), but I can't imagine PS5 looks or runs much worse than Series X, and PC...well, PC always runs better than console these days unless it's a port from Playstation. If nothing else, Doom: The Dark Ages's art design is pretty unique, at least of games that I've played.

As I mentioned before, the gameplay flow of Dark Ages is a lot slower than that of 2016. Doom 2016 was a very acrobatic-feeling game wherein you practically flew through the environment raining death and carnage down on your enemies. Dark Ages, on the other hand, has you act more akin to a modern main battle tank; you can move fast when you need to, but you're mainly a steadily progressing wall of carnage, standing your ground and killing all that lies before you rather than zipping around like Peter Parker did a pound of meth. I, personally, prefer 2016's faster paced combat, but that is absolutely a personal preference and not a statement on quality; I felt Dark Ages's slower pace to be every bit as masterfully executed as 2016's frantic pace. Dark Ages did add in some awesome new combat segments. The dragon mounted combat from The Ancient Gods is back and refined to a smoothness that made it feel almost like Star Wars: Squadrons. Better than that, though, is the introduction of a giant robot. You can pilot a huge mech and either punch demons to death or explode them with enormous shoulder mounted cannons. I may prefer the general combat feel of 2016, but the mech combat in Dark Ages is peak. It's also supremely approachable with an array of deeply customizable difficulty options so you can tailor the game's difficulty (and the reason for that difficulty) exactly to your wishes.

There is one major factor that keeps Dark Ages from getting a near perfect score from me, though, and that's the soundtrack. Since the very first game, Doom's epic metal soundtrack has been a staple, and Doom 2016 and Doom Eternal were absolute masterpiece examples of video game soundtrack design. The soundtrack in Dark Ages isn't bad, per se, but it's...bland. It's like seeing Slipknot live, then seeing Ice Nine Kills live, and then seeing your uncle's admittedly talented Metallica cover band live. They may be a great cover band, but they'll never hold a candle to legit metal superstar bands. That's how Dark Ages's soundtrack is. It's a perfectly fine metal soundtrack, but it's just fine, and fine isn't good enough when you're coming off the heels of two consecutive perfect soundtracks. At least as far as my personal friends go, that seems to be the single biggest complaint about Dark Ages; the soundtrack is just such a disappointment after the standard set by 2016 and Eternal.

Doom: The Dark Ages is a fantastic game. Hell (no pun intended), it's an amazing game. The soundtrack it honestly the only thing holding it back from a perfect rating from me. Normally that alone wouldn't be enough to knock a game with otherwise incredible gameplay down from a perfect S to an A, but this is Doom we're talking about. There are three things that people think of when they think of Doom - a shotgun, a chainsaw, and a badass metal soundtrack. Okay, so Dark Ages also replaced the chainsaw with a flail, but the ultra-violence is still there. The soundtrack, though, is just painfully mid for a game in the Doom franchise. Still, though, I consider this an absolute must play for fans of first-person shooters. You've got options with it available on PC, PS5, and Xbox Series X or (eww) Series S, so hopefully you've got one of those platforms lying around. I'm also crossing my fingers for a Switch 2 port down the line given how well Panic Button got Doom Eternal running on the original Switch.
Patron Saint of Bitch Mode
Re: Games Beaten 2025
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
Project Warlock II is an FPS and the follow up to the original. It iterates on the systems of the original and gives it a major technology upgrade. The result ends up being about one step forward, one step back, though it does have what is now my favorite FPS gun.
The game is split into three episodes, each starring a different character. While they all share the same base character stat system, they have their own magic spells and weapons, as well as different base health/armor which causes them to play reasonably differently. Each also faces a different bestiary, which goes hand in hand with the combat differences to give you three solid experiences in one.
Like the first game, you have persistent state between levels, with you going back to base after each level so you can purchase upgrades and refill a bit on health and ammo. Killing enemies and finding treasure will level you up, which gives you character points. You can also find various kinds of upgrade points in the levels, usually after killing a particularly tough monster or in a secret. The character stats improve your base parameters, like health and carrying capacity. With enough of a particular stat you can spend perk points for an effect like sucking in items from a distance or taking less explosion damage. In the back third of each episode you can gain passive points which give you additional benefits, like getting a temporary damage boost when you take damage. Finally, you spend weapon points to specialize each of your six weapons or your three magic spells.
Each character has a distinct arsenal, with one melee weapon, one mana weapon, and four other weapons. The first episode gives you a fairly standard spread of traditional guns, while the second episode gives you wild west themed stuff (so lower fire rates, a focus on headshotting). The last episode gives you turbocharged hell weapons, which are amped up versions of everything you've seen before and a unique mechanic of not needing to reload; instead after sustained fire the guns are disabled to cool off (but a timed hit of the reload button will instantly clear it a la Gears's active reload). Each weapon can be specialized into one of two forms; for example, the super shotgun can be turned into an auto shotty or a six barreled super shotgun. Each character also gets three magic spells that are cooldown based. They fall into the category of two that deal damage and one that is utility; episode one has you temporarily dual wield, episode two is super speed, and episode three temporarily lets you avoid dying, though if it triggers you need to kill enough enemies with your melee weapon to trade enough souls to Death to make up for yours. One stand-out weapon is in episode three, when you upgrade the shotgun into what is essentially the Unreal flak cannon, if it fired 3-4 times a second, its shots pierced all enemies, and its shrapnel lasted longer while ricocheting. It turns arenas into hamburger and was intensely fun to use.
The game does suffer from some bugs and a general sign of some rush near the end. Episode 3 had multiple spots where I fell into cracks in the geometry and soft locked, as well as bugs where monster arenas would have some monsters end up outside the arena and thus I couldn't kill them all and open up the doors. The levels in episode 3 are also shorter to a noticeable degree. However, since the weapons in episode 3 are all turbo-charged it ended up feeling like a victory lap, so longer levels wouldn't have necessarily improved things.
Overall, it's a fun FPS, but it does show a few more cracks than the original did. Maybe wait a bit for a patch or two, but it's worth playing.
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
Project Warlock II is an FPS and the follow up to the original. It iterates on the systems of the original and gives it a major technology upgrade. The result ends up being about one step forward, one step back, though it does have what is now my favorite FPS gun.
The game is split into three episodes, each starring a different character. While they all share the same base character stat system, they have their own magic spells and weapons, as well as different base health/armor which causes them to play reasonably differently. Each also faces a different bestiary, which goes hand in hand with the combat differences to give you three solid experiences in one.
Like the first game, you have persistent state between levels, with you going back to base after each level so you can purchase upgrades and refill a bit on health and ammo. Killing enemies and finding treasure will level you up, which gives you character points. You can also find various kinds of upgrade points in the levels, usually after killing a particularly tough monster or in a secret. The character stats improve your base parameters, like health and carrying capacity. With enough of a particular stat you can spend perk points for an effect like sucking in items from a distance or taking less explosion damage. In the back third of each episode you can gain passive points which give you additional benefits, like getting a temporary damage boost when you take damage. Finally, you spend weapon points to specialize each of your six weapons or your three magic spells.
Each character has a distinct arsenal, with one melee weapon, one mana weapon, and four other weapons. The first episode gives you a fairly standard spread of traditional guns, while the second episode gives you wild west themed stuff (so lower fire rates, a focus on headshotting). The last episode gives you turbocharged hell weapons, which are amped up versions of everything you've seen before and a unique mechanic of not needing to reload; instead after sustained fire the guns are disabled to cool off (but a timed hit of the reload button will instantly clear it a la Gears's active reload). Each weapon can be specialized into one of two forms; for example, the super shotgun can be turned into an auto shotty or a six barreled super shotgun. Each character also gets three magic spells that are cooldown based. They fall into the category of two that deal damage and one that is utility; episode one has you temporarily dual wield, episode two is super speed, and episode three temporarily lets you avoid dying, though if it triggers you need to kill enough enemies with your melee weapon to trade enough souls to Death to make up for yours. One stand-out weapon is in episode three, when you upgrade the shotgun into what is essentially the Unreal flak cannon, if it fired 3-4 times a second, its shots pierced all enemies, and its shrapnel lasted longer while ricocheting. It turns arenas into hamburger and was intensely fun to use.
The game does suffer from some bugs and a general sign of some rush near the end. Episode 3 had multiple spots where I fell into cracks in the geometry and soft locked, as well as bugs where monster arenas would have some monsters end up outside the arena and thus I couldn't kill them all and open up the doors. The levels in episode 3 are also shorter to a noticeable degree. However, since the weapons in episode 3 are all turbo-charged it ended up feeling like a victory lap, so longer levels wouldn't have necessarily improved things.
Overall, it's a fun FPS, but it does show a few more cracks than the original did. Maybe wait a bit for a patch or two, but it's worth playing.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2025
We're the same age. Ready for the scary numbers?pierrot wrote: ↑Fri May 30, 2025 4:36 pm The original Portal came out when I was in my Junior year in college--.![]()
Anyway, I played both Portals a couple years after Portal 2 released, and they are very cool games. I agree.
I've also experienced the 'I was too young and/or stupid to appreciate this at first, but as an adult it's pretty lit' game a couple times.
Re: Games Beaten 2025
I tend to forget about this these days, but the grade I was in doesn't really reflect my age at the time, and more than likely we're a year apart, but close enough.
Also, no--. I grew up with my dad always talking about already living longer than he should have, dying young to leave a pretty corpse, and the line from 'My Generation' by The Who: "Hope I die before I get old." So when I was in college, I was like, "Man, I don't want to hit 30; I'm gonna be too old to enjoy life by then!" Now you're telling me I have to turn 40! Pfff-- okay. I mean, I'll do it, I guess, but I will not be happy about it.
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Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724
Steam (and other) keys for trade/free: viewtopic.php?p=1189267#p1189267
B/S/T Thread: viewtopic.php?p=1188724#p1188724