Nintendo Is Hurting :(

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Re: Nintendo Is Hurting :(

Post by cha cha »

Flake wrote:Fine Dsh. Here you go.

Here's some clearly influential games from the 21st century:

- Mario Galaxy - inspired angry birds space http://www.1up.com/do/blogEntry?bId=9097773

- Animal Crossing - inspired Happy Street http://www.modojo.com/features/nintendo_inspired_ios_and_android_games_the_good_the_bad_and_the_ugly

- Metroid Prime - analysis of Halo 4 and how it resembles Metroid Prime http://www.1up.com/previews/celebrate-metroid-prime-10th-anniversary

- Fire Emblem - Forbes thoughts on DoubleFine's Massive Chalice and what it owes (in part) to Fire Emblem. http://www.forbes.com/sites/erikkain/2013/06/02/double-fines-new-kickstarter-game-inspired-by-x-com-fire-emblem-and-game-of-thrones/

Relevant, influential, 21st century, main stream and social. Console development, PC development, mobile development. Any of your criteria missing?


All of those are pretty weak examples of ideas done before both of your comparisons.

I've never even heard of Happy Street before now, so how "influential" can that example be?

The Metroid/Halo thing is REALLLY just a bunch of conjecture and both games borrow tons of rehashed sci-fi archtypes for new enemies. That article definitely proved nothing and had no quotes from anyone at either company citing 'inspirations' or 'ideas' from anything.

What is Massive Chalice? This is a popular "influence" of nintendo?

Angry Birds just shovels out whatever fads and themes they can dish out and not get sued for. Mario Galaxy 'influence' is pretty dubious here as 100 other games also influenced a lot of the later Angry Birds "sequels". I'd also wager that their Star Wars license agreement was more of an inspiration or preparation for Angry Birds Space, than Mario was....
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Re: Nintendo Is Hurting :(

Post by Violent By Design »

[contemporary] game creators [would cite]...as key games that introduced them to new ideas or refined concepts in such a way as to influence their own work.


TeamIco's work gets mentioned all the time by contemporary developers as having influenced their ideas about game creation. Many others have cited Naughty Dog's games as shaping their ideas about contemporary design. "Influence" isn't strictly about generating knock-offs or games that borrow the exact same elements.
That's still broad.

Saying that some developer had and idea was influenced by Ico doesn't make Ico a highly influential game. You'd have to quantify how much did Ico actually influence that game in particular. For instance, if it influenced a minor mechanic or a minor art design in a game, does that make it highly influential?




As for "innovation" - that term keeps coming up as it is a frequent characteristic of games that are later seen as influential, thought it also isn't a strict condition that must be present for a game to have wide influence (Uncharted 2, for example, gets more praise for things like "refinement" and "being well-thought out" than it does for innovating as such).
I don't understand what this means.

Skyward Sword...Link's Crossbow training...Nintendogs, Super Paper Mario, Wii Fit, Professor Layton, 4 Swords Adven, Waro Ware


I'd be interested to see/read about developers that cite any of the console games you listed (some are handheld titles) as influencing the direction of their work or to find examples of games that clearly draw on some key innovation found in those titles.[/quote]


Skyward Sword and Link's Crossbow Training utilize 1:1 motion controls, and are really the only good games to do so. There are no games worth playing that control like Skyward Sword, so it is innovative and unique, almost unconditionally. As for its influence in the future? It came out at the end of 2011, and we're at the start of 2014, during the switch between generations no less. I'd certainly give it some time to see if other games are made, but peoples eyes were certainly widen that motion controls could create a genuine authentic gaming experience.

As for your comment on motion controls being gimmicks. Doesn't really matter. They were a fad, but that doesn't mean that they will not be around or no major games will be made that utilize them.


Nintendogs and Wii Fit introduced who wouldn't play games to gaming. Even if most of them stopped gaming after the Wii, a % of them likely stayed and explored other games. The expansion of the market is more influential (at the very least no less influential) than an anonymous expendable developer getting an idea from a game that he or she liked.

Warioware did what Nintendogs and Wii Fit did, except did a better job at branching gamers and non-gamers together. It helped expand the market, sold many units. It is also unique or at the very least far above its genre peers in popularity. Microgames are a pretty neat idea. Warioware wasn't the first ones to create mini games, but they did present it in a fashion that made it seem very refreshing.

Super Paper Mario - Can't really think of an RPG-Platform hybrid like that. There are RPGs that have some jumping mechanics, but none to that extent. I'd certainly put it up there with other Action RPGs that have gotten people to realize you can make/mix an RPG with any genre and it will work.

I mentioned Professor Layton because you brought bringing back retro genres as influence. I would say Nintendo has made their fair share of adventure games, and that genre certainly hit mainstream popularity on the DS because of Nintendo (and Capcom).
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Re: Nintendo Is Hurting :(

Post by ZeroAX »

Dave, I already posted about how I partially agree with you, but you did not take notice of the examples I mentioned.

Mario Galaxy brought quick platforming gameplay to 3D for the first time, Zelda on the DS created the template of how to do an action adventure game on a touch screen (super important if you ask me in the age of smartphones and tablets), and maybe it had a smaller influence so far, but I do believe that Kirby Canvas Curse will teach game designers how to make platformers work with a touch screen in the future.


Other than that, my main disagreement with what you say, is not that Nintendo doesn't influence the industry any more, but your choice of games that you said does influence the industry. Saying that cod and mass effect influenced the industry, is like saying transformers revolutionized film making. Yes they are HUGE and have influenced where money in this industry is going to, but 80 years from now I don't think anyone will be doing game design analysis on them.
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Re: Nintendo Is Hurting :(

Post by kidfresh »

Nintendo is still developing and making consoles. Shigeru Miyamoto is still developing for Nintendo. Let's enjoy/hate the fuck out of whatever comes out as it comes out. Opinions are opinions which I love to hear conveyed. I just don't like watching people trying to pull their panties out of their ass over the internet. I think redtube would be more of a relevant website for that, rather than racketboy.

Anyways, back to Nintendo; they were mentioning developing for the mobile platform, which I think is a dumb move. I really feel Nintendo needs to go back to square one and return to what made them such a successful company. Making gimmicky (IMHO) consoles and spreading Mario around to a mobile platform in search of free money would be sorta dumb. Very rarely do we see a console video game series find success on the mobile platform.
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Re: Nintendo Is Hurting :(

Post by Retrogamer0001 »

The problem with the motion controls on the Playstation Move and the Kinnect is that each and every game was utter shit unless you liked dance games. Seriously, can anyone name even one must-play game on either of those peripherals? Regardless of opinion, motion controls were considered highly innovated when the Wii was released and Nintendo was lauded for being so gutsy in releasing a console based on them - Microsoft and Sony attempted to cash in on the Wii's success and were sorely disappointed. Where they failed, Nintendo clearly succeeded with massive console and software sales.

As far as influential games of the past ten years or so go, I think it makes more sense to examine entire genres that have remained relevant because of Nintendo as opposed to individual games. Light-gun games experienced a resurgence with the Wii, and Nintendo seems to be the only company continuing with strong 2D and 3D platformers. Puzzle games also have a strong presence, along with very original titles like Marble Saga: Korinpa and Korinpa Marble Mania, among many others. The Trauma Team games are another example of unique-to-Nintendo titles that have found a popular niche with gamers. There are many more.

As mentioned already, how can you reasonably measure influence? I don't think it's possible - everything comes from somewhere else. I think many games that we could consider influential are merely more polished, thoughtful versions of older games. Ico, for example, is a game about a hero, a castle, and a princess. Is there anything more cliche than that plot?Definitely not. People enjoy and talk about that game because it's a different take on an old formula.

Nintendo is very influential and innovative when it comes to hardware, and I don't think anyone could disagree with that. With that hardware innovation, Nintendo produces games to play to that specific strength, and I would consider that to be innovative in itself.
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Re: Nintendo Is Hurting :(

Post by Gunstar Green »

ZeroAX wrote:Saying that cod and mass effect influenced the industry, is like saying transformers revolutionized film making. Yes they are HUGE and have influenced where money in this industry is going to, but 80 years from now I don't think anyone will be doing game design analysis on them.


I disagree and I think that's being extremely presumptuous. The successful western RPGs of last generation especially changed how a lot of people, myself included, view the genre.

Also I can't even comprehend how I would have grown to personally view video games and game design if my frame of reference from childhood was Mass Effect instead of Sonic the Hedgehog. It's hard to predict what people are going to think about games even 20 years from now, let-alone 80. Video games are such an incredibly young and still-evolving thing.
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Re: Nintendo Is Hurting :(

Post by dsheinem »

The responses are coming quicker than I can process/respond to them all, so I'll try to leave a few summative remarks for now (I am off to teach shortly).

A) A lot of you keep citing DS games or DS series. I am not disputing the influence of Nintendo handheld games. They are the standard-bearer.

B) I also do not dispute Nintendo's influence in some aspects of hardware development (e.g. motion controls).

C) The question of influence isn't one of whether an idea is "good" or "innovative" though good and innovative ideas often are influential.

D) Yes, the question of "quantifying influence" is subjective. I just don't hear/read/see 21st Century Nintendo console games cited as being influential. Granted, I am mostly talking about GCN and early Wii games due to the relative newness of late Wii/Wii U games. But when you look at PS2/Xbox/PS3/360 titles from the same era, they seem to have had a lot more influence on the direction of game design than titles that were unique to Nintendo consoles.

E) I LIKE Nintendo games of all eras. I have a shit ton of both first party Wii games and interesting third party Wii exclusives. I play the GCN easily as much as the PS2 and Xbox these days. The only point I am trying to make is that most by most measures of influence (developer comments, design trends, genre evolutions, lists of influential games, etc.) that 21st Century Nintendo console games are rarely cited - and they are certainly cited far less than games which appeared on competitor systems. In the 20th Century, the reverse was true.

F) The PC has always been the most influential platform. 8)
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Re: Nintendo Is Hurting :(

Post by ZeroAX »

Gunstar Green wrote:I disagree and I think that's being extremely presumptuous. The successful western RPGs of last generation especially changed how a lot of people, myself included, view the genre.

Also I can't even comprehend how I would have grown to personally view video games and game design if my frame of reference from childhood was Mass Effect instead of Sonic the Hedgehog. It's hard to predict what people are going to think about games even 20 years from now, let-alone 80. Video games are such an incredibly young and still-evolving thing.


But have you played Knight of the Old Republic? It did everything first, it just didn't have its own original license.

dsheinem wrote:
F) The PC has always been the most influential platform. 8)


Won't see me arguing there. If anyone wants to see a game that has had a huge influence on the industry, just look at Minecraft.
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Re: Nintendo Is Hurting :(

Post by Gunstar Green »

ZeroAX wrote:But have you played Knight of the Old Republic? It did everything first, it just didn't have its own original license.


It did, I'm not denying that, but again I don't see the point of arguing back to the ur example when we're talking about a specific generation of games and their influence. Influential games don't necessarily have to be innovative ones either.
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Re: Nintendo Is Hurting :(

Post by pierrot »

Violent By Design wrote:Skyward Sword...1:1 motion controls.

Not for me (not even close) and I know that I wasn't the only one.


ZeroAX wrote:Mario Galaxy brought quick platforming gameplay to 3D for the first time.

Did it? If the only criteria is fleetness in 3D platforming, I feel like that was done in Sonic Adventure, Billy Hatcher or Rayman 2. Nothing in Mario Galaxy felt particularly quick or fresh to me, though. Felt like Mario 64 in space, with some instances of slightly different perspective.


Retrogamer0001 wrote:The problem with the motion controls on the Playstation Move and the Kinnect is that each and every game was utter shit unless you liked dance games. Seriously, can anyone name even one must-play game on either of those peripherals?

Kung Fu Rider

Retrogamer0001 wrote:Regardless of opinion, motion controls were considered highly innovated when the Wii was released and Nintendo was lauded for being so gutsy in releasing a console based on them - Microsoft and Sony attempted to cash in on the Wii's success and were sorely disappointed. Where they failed, Nintendo clearly succeeded with massive console and software sales.

No one I knew around the time of the Wii's release regarded the console's motion controls as highly innovative. All I ever heard about it leading up to launch (aside from things out of Nintendo's PR camp) was that motion controls were another* gimmick from nanny Nintendo that would add almost nothing to gameplay, and outside of a handful of titles, that was essentially true. (That, and how stupid the name was.)

*I say "another," because no one thought the DS was a good idea when it was announced. Different? Sure. Innovative? Eeeeeeeeeeeeeeeeeeeeeeeh— debatable. Certainly these hardware designs were influential. (Even if I do still think everything Nintendo has done with hardware in the last ten years has just been adding a gimmick.)

I just want to clarify that I'm not saying there aren't plenty of good games for these platforms.
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