Dragon's Crown

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Gamerforlife
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Re: Dragon's Crown

Post by Gamerforlife »

SpaceBooger wrote:I played a couple levels, and am getting used to the game.
I'm not exactly sure how to do side quests. I accepted the honey bee one (first one) and then went on the missing scepter quest. Am I doing something wrong? I don't mind doing the story quests first to open up the multiplayer, but I want to grind and level up before then.


A lot of side quests involve optional stage areas(having your thief open a door in the background for example for that first one), and some require you to think a bit outside the box. For example, if you get one that requires you to get something from a fungus, you need to look at the giant mushrooms in the background of one level and attack them to get the materials to drop.
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Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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Re: Dragon's Crown

Post by Gamerforlife »

MrPopo wrote:On the PS3 there's an option to switch D-pad and analog stick functions. So instead of d-pad left/right to select item and down to use, it's now analog stick left/right and down. I switched to that and I've found the controls to be more precise. I haven't run into any issues with having items on the stick.


It's funny how the PS3 version has the D-pad option, but the Vita gives you the awesome touch screen controls. Each version has its pros and cons, though I agree with a lot of people that it feels like the game was designed for the Vita because the touch controls are so seamlessly integrated into the game

On another note, I started a new game with the Amazon. I'm hearing that the Amazon and the Elf are monsters late game (i.e. on the harder difficulties). Here's a telling vid with the elf, minor spoiler for one of the game's bosses. I say minor because it doesn't really reveal anything in the story. You actually fight this same boss in Castle Crashers

http://www.youtube.com/watch?v=vea9pxUo ... e=youtu.be
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Gamerforlife
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Re: Dragon's Crown

Post by Gamerforlife »

^That's Inferno difficulty
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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MrPopo
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Re: Dragon's Crown

Post by MrPopo »

Yeah, the elf's arrows + salamander oil scales fantastically, apparently. Plus you get the benefit of ranged attacks.
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Re: Dragon's Crown

Post by deathsled »

ninjainspandex wrote:hah your actually the first person I heard argue this point, most people argue that its disappointing when you get every talent point in a game by the end of the game because whats the point of choosing if you just end up getting them all anyway.


exactly. It's stupid if you can totally max a character and get all skills/stats. It makes your decisions pointless. The way it's done now encourages replay because you can build up a completely different character on another play through.
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Re: Dragon's Crown

Post by Gamerforlife »

Ugh, that golem boss fight was pure garbage

Two things I hate put together

1)Escore mission
2)Battle that just involves throwing endless respawning enemies at the player

First crap boss fight I've encountered in the game
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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Re: Dragon's Crown

Post by Gamerforlife »

Incoming rant. 3...2...1....

Eh, I'm starting to have a lot less fun with this one. The game started going downhill for me after the quest for the talismans began. The whole game just feels like a grind now. Every stage is harder, with more annoying enemies to cut through. Everything is expensive. You can't even use the stage select anymore without paying a fee, which is fucking lame. And I'm just feeling woefully underpowered compared to pretty much everything in the game at this point. In any other game, that would mean leveling up, but this game is so forced and restrictive that leveling is a painfully slow process. Even when you do level, that nice new skill you wanted isn't available to you until you "unlock" it by leveling up another 5 or 6 times :roll:

The skill system sucks

I'm starting to realize more and more that Dragon's Crown isn't a beat 'em up. It's an rpg disguised as one. Grind, grind, grind, grind. The side quests suck. They're not actually "quests" at all. They all amount to either fetch quests or kill a certain number of this enemy quests. They're basically just boring chores and errands being doled out to you and they're very repetitive and uninteresting. However, you have to do them in order to make the painfully slow process of leveling up and acquiring skills, slightly less painfully slow

Game's boring me now. I'm fearing it's one of those titles that wows you at the beginning, then gradually loses more and more steam the more you play it. And why don't NPC characters level up? Why can't I repair their equipment? Why can't I actually keep a consistent party? Lame
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Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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weasels
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Re: Dragon's Crown

Post by weasels »

I just got this game for the vita (haven't even booted it up yet) and i was just wondering how many of you are playing multiplayer and would be interested in doing so.
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Dylan
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Re: Dragon's Crown

Post by Dylan »

Gamerforlife wrote:Incoming rant. 3...2...1....

A couple things on this.

If you're playing as the elf, that's one reason you feel underpowered. I played with her up until this point and compared to Amazon she felt unbelievably weak (of course we've seen how she scales harder on the other end though).

I would argue that the grinding in this game isn't bad at all due to the bonus system at the end of each dungeon. I mentioned it before, but if you're willing to go on to the next random dungeon without renewing your resources, you can earn better and better rewards for each dungeon you go through (increased experience, increased gold, better treasures, and increased treasure effectiveness are all possible outcomes and they stack continually). Doing this is much easier with humans (better survivability and they don't vanish if you don't resurrect them), but it's not a surprise that the game is better with other people anyways.

With this in mind the questing system also makes more sense because you're going to be going through 3-5 dungeons (more with increased durability) at a time, and as such it's easy to appear in an area in which you can also nab a quest while you're doing a mega run.

Regarding the skill system, it's understandable that you aren't allowed to max skills immediately because that would make you extremely powerful extremely early in the game. As an Amazon I could be doing something like 200% damage in berserk mode by level 8, which would just wreck any sort of challenge. The way it is it grants you greater endgame strength because the soft caps protect the earlier challenge. Besides that, having to spread skill points around makes you diversify your play a little. I would never have needed to develop strategies around using neckbreaker or deadly revolution if I could have just ignored them in favor of the first skill that caught my eye. If you hate that all skills can't be maxed, then I suppose I can't really say anything about that as it's just a design choice that doesn't fit your style (but not one that's inherently flawed). Also remember that there are a lot of common skills that are more convenient than necessary compared to your class skills.
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flex wood
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Re: Dragon's Crown

Post by flex wood »

Dylan wrote: if you're willing to go on to the next random dungeon without renewing your resources, you can earn better and better rewards for each dungeon you go through (increased experience, increased gold, better treasures, and increased treasure effectiveness are all possible outcomes and they stack continually).

Any idea if taking the a or b routes affects the bonuses you get? Because I'd much rather get experience and better items then gold and what ever the other forth bonus is that for some reason I can't remember what it is.
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