Haha, oh no, it's just that their stuff I see as a revival period for point-and-click style gameplay. 1998 marks the end of the genre's dominant period on the US scene. CiNG doesn't really get going in the US until the late 2000s, and point-and-clicks finally see a true major comeback with the rise of the indie devs we now have. We're now in what I'd consider to be a second great age for the genre, but there's a decade in there where it's pretty much dead for all but the most hardcore of fans.Exhuminator wrote:I take it you weren't a fan of CiNG's glorious works.Ack wrote:Then go play the other swansong of the waning days of the genre.
Games Beaten 2016
Re: Games Beaten 2016
- Exhuminator
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Re: Games Beaten 2016
As far as prominence goes, I can agree.Ack wrote:1998 marks the end of the genre's dominant period on the US scene.
As far as fantastic entries into the genre goes, I cannot. Quite a few excellent high budget adventure games were made during 2000-2005, even if the mainstream critics chose to be oblivious in light of other genres.
I think what I was getting at there, is with the rise of the DS, and its large body of adventure games, the genre had a tangible resurgence at least in the handheld realm.Ack wrote:CiNG doesn't really get going in the US until the late 2000s, and point-and-clicks finally see a true major comeback with the rise of the indie devs we now have.
Well now I get what you're saying. Before it seemed you believed that after 1998 no more good adventure games were made, but I just read it wrongly that way. But yes, the adventure genre is strong in today's mainstream market if you count sales from studios like Telltale Games, Quantic Dream, and Spike Chunsoft. Also adventure games are popular on mobile these days.Ack wrote:but there's a decade in there where it's pretty much dead for all but the most hardcore of fans.
Speaking of adventure games this is my next jam:
PLAY KING'S FIELD.
Re: Games Beaten 2016
1. Rise of the Tomb Raider (Xbox One)
2. DOAX3 Fortune Edition (PS4)
3. Uncharted 4 (PS4)
4. DOOM (2016) (PC)
5. Halo 5 (Xbox One)
6. Dark Souls (PC)
7. Call of Duty (PC)
8. Call of Duty: Advanced Warfare (PC)
9. Metal Gear Solid V: The Phantom Pain (PS4)
Clocked nearly 71 hours doing 47/50 of the missions and a decent number of side ops. Didn’t bother completing the missions 48-50 as they’re challenge versions of previous ones. I did try 48, but it’s kinda cheap, and also one that I’d want Quiet back for, and I didn’t feel like jumping through that particular hoop. Practically speaking, I think I’ve seen most of the actual story included, and could spend tens more hours 100% clearing it (game says 56% as it is).
(spoilering the rest for length, not spoilers)
2. DOAX3 Fortune Edition (PS4)
3. Uncharted 4 (PS4)
4. DOOM (2016) (PC)
5. Halo 5 (Xbox One)
6. Dark Souls (PC)
7. Call of Duty (PC)
8. Call of Duty: Advanced Warfare (PC)
9. Metal Gear Solid V: The Phantom Pain (PS4)
Clocked nearly 71 hours doing 47/50 of the missions and a decent number of side ops. Didn’t bother completing the missions 48-50 as they’re challenge versions of previous ones. I did try 48, but it’s kinda cheap, and also one that I’d want Quiet back for, and I didn’t feel like jumping through that particular hoop. Practically speaking, I think I’ve seen most of the actual story included, and could spend tens more hours 100% clearing it (game says 56% as it is).
(spoilering the rest for length, not spoilers)
Re: Games Beaten 2016
Yeah, it's like this. Go on GOG, look up point-and-clicks, and arrange them by release date. There are roughly 45 entries GOG offers between 1986 and 1998, quite a few of which are compilations of whole series. Then you hit 1999-2008, and there are fewer than 15 here. Sure, some of them are quite good, including the 2007 Sam and Max entries. But it's a sharp decline. Then from 2008 and on, you're looking at whole pages of games again. Sure, some great games came out in the 2000s, but it was nowhere near what we saw before in terms of quantity. That is why I say the genre basically died with the release of Grim Fandango. The numbers just weren't there anymore, and they don't really come back until you start seeing revivals of LucasArts games again. After that, the door just opened, and now we're seeing tons. We have gone from the Golden Age to the Silver, I suppose.Exhuminator wrote:As far as prominence goes, I can agree.Ack wrote:1998 marks the end of the genre's dominant period on the US scene.
As far as fantastic entries into the genre goes, I cannot. Quite a few excellent high budget adventure games were made during 2000-2005, even if the mainstream critics chose to be oblivious in light of other genres.I think what I was getting at there, is with the rise of the DS, and its large body of adventure games, the genre had a tangible resurgence at least in the handheld realm.Ack wrote:CiNG doesn't really get going in the US until the late 2000s, and point-and-clicks finally see a true major comeback with the rise of the indie devs we now have.Well now I get what you're saying. Before it seemed you believed that after 1998 no more good adventure games were made, but I just read it wrongly that way. But yes, the adventure genre is strong in today's mainstream market if you count sales from studios like Telltale Games, Quantic Dream, and Spike Chunsoft. Also adventure games are popular on mobile these days.Ack wrote:but there's a decade in there where it's pretty much dead for all but the most hardcore of fans.
Speaking of adventure games this is my next jam:It's literally been sitting on my PC shelf since 2002. I think 14 years is long enough for proper reserva.
1998 is also around the time game publications stop putting out awards for point-and-clicks. That I always found to be another telling sign of genre decline.
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Re: Games Beaten 2016
A sharp decline in output I totally agree with. A sharp decline in quality not so much. For example, The Longest Journey is often cited as the greatest adventure game of all time, and it released in 2000. So what I'm simply saying is; while there weren't as many adventure games being produced during the time period you cited, there were still a few great ones produced nearly every year during that span. I'm just saying for hardcore adventure fans, they weren't starved for quality, but quantity sure.Ack wrote:Then you hit 1999-2008, and there are fewer than 15 here. Some of them are quite good, including the 2007 Sam and Max entries. But it's a sharp decline.
PLAY KING'S FIELD.
Re: Games Beaten 2016
Oh, I agree with you. Video game genre death and decline doesn't mean a total loss of that kind of game though or an end to quality product in what we get, just that they're no longer nearly as prominent as they were, and despite the quality entries are often not noticed by the majority or make it as one-off hits that don't lead to revivals.
When I think of video game genres that have declined or died, I think of SHMUPs, RTS, Point-and-Clicks, Survival Horror, Platformers, Beat 'Em Ups, 2D Fighters, etc. We're still getting quality titles in these genres, they're just nowhere near as prevalent as they were in their heyday and don't seem to attract the mass attention they used to. Quite a few of these have seen revivals at times too, or they just evolved in such a way that we have some kind of offspring.
In this particular case, I say the Point-and-Click went into decline with the release of Sanitarium and Grim Fandango in 1998(with Grim Fandango now regarded as a commercial failure), the abandoning of the SCUMM engine, Tim Schafer leaving Lucasarts, and Sierra leaving game development while its ownership changed hands. Sales were slumping around this time, while sales for genres like FPS were soaring.
When I think of video game genres that have declined or died, I think of SHMUPs, RTS, Point-and-Clicks, Survival Horror, Platformers, Beat 'Em Ups, 2D Fighters, etc. We're still getting quality titles in these genres, they're just nowhere near as prevalent as they were in their heyday and don't seem to attract the mass attention they used to. Quite a few of these have seen revivals at times too, or they just evolved in such a way that we have some kind of offspring.
In this particular case, I say the Point-and-Click went into decline with the release of Sanitarium and Grim Fandango in 1998(with Grim Fandango now regarded as a commercial failure), the abandoning of the SCUMM engine, Tim Schafer leaving Lucasarts, and Sierra leaving game development while its ownership changed hands. Sales were slumping around this time, while sales for genres like FPS were soaring.
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Re: Games Beaten 2016
Absolutely, the rise of affordable and relatively powerful 3D hardware in the late 90s accelerated FPS to the forefront of PC gaming.Ack wrote:Sales were slumping around this time, while sales for genres like FPS were soaring.
For the sake of posterity though, here's some quality PC adventure games that released during the time period you cited earlier. By quality, I mean adventure games I think don't suck. I'll just go with top 3 per year:
PLAY KING'S FIELD.
Re: Games Beaten 2016
Now, for the sake of posterity, please tell us how many of these became mainstream hits.Exhuminator wrote:Absolutely, the rise of affordable and relatively powerful 3D hardware in the late 90s accelerated FPS to the forefront of PC gaming.Ack wrote:Sales were slumping around this time, while sales for genres like FPS were soaring.
For the sake of posterity though, here's some quality PC adventure games that released during the time period you cited earlier. By quality, I mean adventure games I think don't suck. I'll just go with top 3 per year:
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Re: Games Beaten 2016
Now now, to do so implies I disagreed with your original stance, which I did not.Ack wrote:Now, for the sake of posterity, please tell us how many of these became mainstream hits.
For what it's worth though; The Longest Journey, Dreamfall, and The Myst games sold rather well from what I've read.
PLAY KING'S FIELD.
Re: Games Beaten 2016
I know, but I'm having a laugh that both of us like having the last word.Exhuminator wrote:Now now, to do so implies I disagreed with your original stance, which I did not.

