Valkyrie-Favor wrote:So, the carts had faster loading times. That is good. The cramped storage space and expensive manufacturing did end up being a disadvantage for Nintendo, though. If the N64 had used CDs too, I wonder if it would have been more successful?
Yeah, most likely FF7 would have been on the 64, etc etc and all that. Looking back on it now though, we should all be glad that they went with carts instead of CDs. N64s will far outlive PS1 consoles, probably PS2, and I wouldn't be surprised if PS3 too.
edit: Nintendo will never have a mainstream storage format for their consoles (not counting a HDD or whatever). They went with proprietary carts instead of CD-ROMs for the 64. Everything after that is a "Nintendo optical disc" though. The Cube was a mini DVD, the Wii a DVD, and from what I understand the U is basically a BD, but they don't call it as such. That's why the Wii cannot play DVD movies and the U cannot play BD movies. I'm betting it's so they don't have to pay the royalties or whatever, and I'm not complaining since that means I get to pay less for a consoles and probably the games too (I saw that even some U games are still only $50 and not $60).
isiolia wrote:Problem, I think, was more the max texture size (4KB), coupled with slow access to RAM in some cases, and the general lack of copious storage space thanks to cart use.
Ah, is that what it was? I remember reading a few times the drawbacks with the N64 regarding something about RAM.