WELL THIS IS INTERESTING.. Retron 5

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Gunstar Green
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Gunstar Green »

DonSilvestre wrote:I don't know if I do either. Maybe the thought of having one lone famicom cart on my shelf irritates me :-)
Might as well use that extra slot in the Retron 5 for something!

Or it might open the flood gates to more Famicom collecting, which is kind of fun because Famicom carts are neat and have a lot of variety. They're not quite as orderly on the shelf as NES carts I guess, but they're like the Skittles of retro gaming.
Tanooki
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Tanooki »

Irritates me the crooks call them repros when they're just bootlegs with a sugary sweet lie to get away with selling pre-packaged old warez.

If you have an R5 there's no reason to keep a bootleg around that has been chop shopped murdering some other game in the process. It's more of a blurred line when it's all new parts, I've got two like that from before the R5 existed from Retrozone, but that's it. I get liking how the stuff lines up as Gradius 2 and Kid Dracula sit nicely with the rest.
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by samsonlonghair »

I don't think that's strictly true. They're not all a bunch of shameless crooks. I'm acquainted with someone locally who just picked it up as a hobby. He's interested in writing famicom games to an NES carrtridge. I saw a Splatterhouse: Wanpaku Graffiti cartridge he made. It was kind of neat, and he made it as a simple labor of love. Then he sold it to a local video game collector (not me) just for the price of the materials. He didn't even turn a profit.
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Gunstar Green
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Gunstar Green »

Konami games have that nice chunky shape shared with Taito and early Namco and maybe a few others. Konami was the only one smart enough to have permanent end labels though. Namco at least had optional ones with included sticker sheets but they're harder to find intact.

And let's not get into the repro debate on this thread, please?
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samsonlonghair
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by samsonlonghair »

Gunstar Green wrote:And let's not get into the repro debate on this thread, please?
Fair enough. I'm not that interested in starting arguments. If you like, I won't mention it again in this thread.
Tanooki
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Tanooki »

samsonlonghair wrote:I don't think that's strictly true. They're not all a bunch of shameless crooks. I'm acquainted with someone locally who just picked it up as a hobby. He's interested in writing famicom games to an NES carrtridge. I saw a Splatterhouse: Wanpaku Graffiti cartridge he made. It was kind of neat, and he made it as a simple labor of love. Then he sold it to a local video game collector (not me) just for the price of the materials. He didn't even turn a profit.
That was a very nice thing to do at cost. That's how I got my starfox 2, but it still is being a crook because it is warez. :) He's just more respectable of a thief is all, kind of like how Robin Hood was loved for robbing Prince John to give it back to the poor. :D

Gunstar is right though, wrong thread for it. You could make another if you want.

It is interesting how the Famicom stuff was never uniform and I do agree KOnami did it right having the labels wrap over as they're the only easy ones to find until you get into weird shells like my tall Splatterhouse cart as that one just sticks out. After that you kind of have to thumb through or memorize which game had which color plastic shell like my yellow Hammerin' Harry and green Armadillo carts.
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Gunstar Green
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Gunstar Green »

Tanooki wrote:It is interesting how the Famicom stuff was never uniform and I do agree KOnami did it right having the labels wrap over as they're the only easy ones to find until you get into weird shells like my tall Splatterhouse cart as that one just sticks out. After that you kind of have to thumb through or memorize which game had which color plastic shell like my yellow Hammerin' Harry and green Armadillo carts.
Yeah, and the history behind it is pretty cool.

When the Famicom came out Nintendo made a deal with most of the major arcade developers of the time allowing them the freedom to produce their own cartridges in exchange for their support, something that didn't extend to the NES and something that was revoked by the time of the Super Famicom.

Masaya Nakamura of Namco infamously threw a hissy fit criticizing Nintendo for being a monopoly once the deal ended. The Genesis/MD and TG-16/PCE had such strong support from Namco as a way of sticking it to Nintendo.

And of course Nintendo themselves produced carts in multiple colors which is something I'm sad they dropped except for the occasional special cases.
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Mattygodd »

Mattygodd wrote:Does anyone know whether it is possible to transfer save states from other emulators over to the Retron 5?

A friend of mine has lost his 12hr Final Fantasy IV save by rebooting too quickly after it not loading the first time (?) and was wondering whether he could use the one from here to transfer it onto the Retron:

http://fantasyanime.com/finalfantasy/ff4/ff4saves.htm

Any help would be greatly appreciated!

Bumped to see if anyone knows an answer. I would have thought if you can patch translations you should be able to patch in a game save maybe/ possibly but cant find any information on it.
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by ExedExes »

Unsure if an emulator state can be *directly* imported to the Retron 5. What I'd suggest is to find your emulator save state, rename it with the same extension that the Retron 5 uses (I believe it's .sav, but save a game on the Retron 5 first and go to the file manager), copy it to an SD card so that you still have the original and try it from there.
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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ExedExes
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by ExedExes »

New firmware update - 2.3 BETA 1

Fixes:

Cheat code support added for GBA games
SMS cheat code support regression fixed
Compatibility fixes for several Genesis games
Significantly reduced initial boot-up loading time
Added support for loading SRAM saves created by third party emulators (allowing the use of saves created on the PC) (heads up to the guy who's been asking about it!)

I don't know if it's as good and stable as 2.0 BETA 6 is, but you can get it here
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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