Project Needlemouse (Sonic 4) Thoughts, opinions

SMS, Genesis, 32X, Sega CD, Saturn, Dreamcast
User avatar
flamepanther
Next-Gen
Posts: 1608
Joined: Sun Sep 26, 2010 12:40 pm

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by flamepanther »

Jrecee wrote:Is anyone else feeling that the world is upside down and backwards when a 3D sonic game released at the same time looks like it turned out better than the return to 2D goodness that everyone was asking for?
I'm not. From the first Sonic Adventure, I saw the potential for 3D Sonic to become better than 2D Sonic, if Sega would have just put the time and care into doing it. I'd actually prefer to see something even more 3D than Sonic Colors appears to be, closer to Sonic Adventure 1, if they would bother to get it right this time.
Image
Flake
Moderator
Posts: 8075
Joined: Wed Dec 16, 2009 3:27 pm
Location: FoCo

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by Flake »

So I finally downloaded it.

I'm no Sonic-ologist (and I'm definitely not going page through page for 18 pages) but I honestly am not sure what people are complaining about. This game is a LOT of fun so far.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
jfe2
Next-Gen
Posts: 2348
Joined: Sat Sep 12, 2009 4:02 pm
Location: Michigan

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by jfe2 »

Flake wrote:So I finally downloaded it.

I'm no Sonic-ologist (and I'm definitely not going page through page for 18 pages) but I honestly am not sure what people are complaining about. This game is a LOT of fun so far.
I beat this game this morning and I loved it. I think most people complained because they changed the physics a bit, which honestly doesn't take that much time to get used to.
User avatar
xan_racketBOY_fan
Next-Gen
Posts: 1098
Joined: Sun Oct 03, 2010 12:22 pm
Location: California

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by xan_racketBOY_fan »

Flake wrote:So I finally downloaded it.

I'm no Sonic-ologist (and I'm definitely not going page through page for 18 pages) but I honestly am not sure what people are complaining about. This game is a LOT of fun so far.
I enjoyed the game as well, but the controls aren't nearly as polished nor are the physics.
Image
User avatar
SpaceBooger
Moderator
Posts: 4420
Joined: Mon Mar 10, 2008 6:40 am
Location: The AK-Rowdy
Contact:

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by SpaceBooger »

jfe2 wrote:
Flake wrote:So I finally downloaded it.

I'm no Sonic-ologist (and I'm definitely not going page through page for 18 pages) but I honestly am not sure what people are complaining about. This game is a LOT of fun so far.
I beat this game this morning and I loved it. I think most people complained because they changed the physics a bit, which honestly doesn't take that much time to get used to.
Yes and yes.
I agree. My only real problem with the game was that it cost $15. The price wasn't bad compared to the Genesis cart games, but when you compare it to the other downloadable games and their cost (via the Wii in my case) the price is expensive.
BLOG | BST
Systems Owned: Atari 2600 & 5200, NES, Game Boy (OG, Pocket, Color, GBA & GBA SP), DSi, 3DS, SMS, Genesis, Sega CD,
Nomad, SNES, Saturn, PS1, Dreamcast, XBox, PS2, Gamecube, Nintendo DS, Wii, PSP, PS3, WiiU, XBOX, 360 XBONE & Switch.
Gamerforlife
Next-Gen
Posts: 10184
Joined: Thu Jul 12, 2007 5:15 pm
Location: Florida

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by Gamerforlife »

Downloaded it today

Don't like what I've played so far. Bad level design, weird controls and the first special stage I played for the chaos crystal was awful
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
User avatar
Reprise
Next-Gen
Posts: 4823
Joined: Mon Mar 22, 2010 10:27 am
Location: Earth

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by Reprise »

I played it a bit at my mate's and I didn't really enjoy it that much. I don't think it's terrible, but it's certainly not great in my opinion. I agree with Gamerforlife in that the level design is quite bad and the controls getting some used to. Very disappointing for a game that's supposed to be a true sequel we've all been waiting for.

That said, it's probably a bit weird, but I'm enjoying Sonic Colours a LOT more. Now this game is a lot of fun to play. Not perfect either, but the best Sonic game since the Adventure titles for sure.
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
Gamerforlife
Next-Gen
Posts: 10184
Joined: Thu Jul 12, 2007 5:15 pm
Location: Florida

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by Gamerforlife »

What's really surprising is how CHEAP the level design is. Enemies appearing out of nowhere after you quickly zip through some speedy part of the level and BAM, there goes all your rings. You basically need memorization to avoid these hits as you only get a split second to dodge

The special stages are confusing. How are you suppossed to open those barriers with the numbers on them? They just seem to randonly open

Why does the gameplay feel like a step back from Sonic 3 and Knuckles? The over-reliance on the homing attack is annoying. I was okay with this in the Sonic Adventure games but it just feels weird in a 2D Sonic. You don't NEED that in 2D. In 3D it made attacking your enemies easier, but in 2D it just feels weird

Someone should be crucified for this game.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by CFFJR »

^
The barriers are opened by collecting rings.

The number shown is how many more you need before it opens up, and it counts down for each ring you collect.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Gamerforlife
Next-Gen
Posts: 10184
Joined: Thu Jul 12, 2007 5:15 pm
Location: Florida

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by Gamerforlife »

CFFJR wrote:^
The barriers are opened by collecting rings.

The number shown is how many more you need before it opens up, and it counts down for each ring you collect.
Thanks, would have been nice if the game had made that clear in some way

I'm pushing my way through to see if this gets better, but right now if feels soulless, corporate and manufactured. This isn't Sonic. I don't know what it is. It's actually MORE derivative than Castlevania: Lords of Shadow. It's just a retread of levels from old Sonic games, but with worse gameplay and graphics(Sonic looks awful)
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Post Reply