It looks great. I have the Wii U version, and I am excited to play it (especially after your review). Once I get through with the other video game "genres" for the summer gaming challenge, I should be getting back to my usual platforming routine. (Apparently...there are video games where you drive cars, play sports, shoot guns, fight people, and do all sorts of things that aren't jumping over and running around obstacles...Who knew?) This and Super Meat Boy (and, of course, Epic Dumpster Bear) are at the top of my list.Sarge wrote:PC. It's apparently very inspired by Rick Dangerous.Exhuminator wrote:Did you beat 1001 Spikes on PC or 3DS?
I've heard that there are some small technical foibles with the 3DS version.
Games Beaten 2016
- prfsnl_gmr
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Re: Games Beaten 2016
Re: Games Beaten 2016
Yeah, V is the one I will have to play to get through all of those SNES NTSC-U RPGs. It shouldn't be too bad, but I've already granted it the status of "LAST TO PLAY" in my head.MrPopo wrote:Based on what I read on the CRPG Addict it sounds like they start to get good by modern standards around 6. 1-3 are ball busters (especially if you don't back up your saves in 2 and 3), 5 is still nasty, and 4 is WTF.
Re: Games Beaten 2016
It's kind of strange, though. I didn't cotton to Super Meat Boy like I did this one, despite there being obvious similarities between the basic premise. I think my biggest hangup with SMB is that I didn't like the physics in that game, whereas everything just feels right in 1001 Spikes.prfsnl_gmr wrote:It looks great. I have the Wii U version, and I am excited to play it (especially after your review). Once I get through with the other video game "genres" for the summer gaming challenge, I should be getting back to my usual platforming routine. (Apparently...there are video games where you drive cars, play sports, shoot guns, fight people, and do all sorts of things that aren't jumping over and running around obstacles...Who knew?) This and Super Meat Boy (and, of course, Epic Dumpster Bear) are at the top of my list.
- prfsnl_gmr
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Re: Games Beaten 2016
...and you still have to get through Electronic Super Joy! Nintendo Life's reviewer couldn't get though it, but I am certain that you can!Sarge wrote:It's kind of strange, though. I didn't cotton to Super Meat Boy like I did this one, despite there being obvious similarities between the basic premise. I think my biggest hangup with SMB is that I didn't like the physics in that game, whereas everything just feels right in 1001 Spikes.
Re: Games Beaten 2016
Ha, yeah, that's true. I actually listen to the soundtrack for it quite a bit, but I never think to play it. I think I'm about halfway through it. I do believe I could slide through it, though. Might take me a while, though!
EDIT: Muahaha. Electronic Super Joy is down. At least the original content. The repeatable chunks are actually a lot smaller than 1001 Spikes, so it actually keeps things flowing pretty smoothly overall.
EDIT: Muahaha. Electronic Super Joy is down. At least the original content. The repeatable chunks are actually a lot smaller than 1001 Spikes, so it actually keeps things flowing pretty smoothly overall.
- ElkinFencer10
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Re: Games Beaten 2016
Games Beaten in 2016 So Far - 68
January (20 Games Beaten)
February (8 Games Beaten)
March (8 Games Beaten)
April (13 Games Beaten)
May (6 Games Beaten)
June (13 Games Beaten)
68. B3: Game Expo for Bees - Wii U - June 21

B3: Game Expo for Bees! The newest super quirky indie game exclusive to Wii U does not fail to deliver in the departments of style and uniqueness. What it does fail to deliver, however, is a worthwhile gaming experience or any real substance. You play as Security Bee, the security officer (obviously) at the B3 bee game expo. The dreaded RoboBear attacks the expo, and you have to defeat it! You'll spend the next 30 minutes (maybe 60 if you EXTREMELY stuck looking for one not-even-all-that-well-hidden item like I did) solving basic puzzles, shooting five enemies and two bosses (and it's just the same boss twice), and generally wondering why you're spending your time on such a sub-par game.

It's not that the game's bad, per se, but more that it's just so minimal and short and - frankly - pointless. It feels less like a game and more like a college student's project for a programming class. It does, at least, control well, and if you see it on sale (its new regular price is $5 down from $10), then I'd say give it a download just to have the quirky title on your Wii U, but it's not something anyone should rush out to buy. It is, at the very least, unique and quirky.

January (20 Games Beaten)

B3: Game Expo for Bees! The newest super quirky indie game exclusive to Wii U does not fail to deliver in the departments of style and uniqueness. What it does fail to deliver, however, is a worthwhile gaming experience or any real substance. You play as Security Bee, the security officer (obviously) at the B3 bee game expo. The dreaded RoboBear attacks the expo, and you have to defeat it! You'll spend the next 30 minutes (maybe 60 if you EXTREMELY stuck looking for one not-even-all-that-well-hidden item like I did) solving basic puzzles, shooting five enemies and two bosses (and it's just the same boss twice), and generally wondering why you're spending your time on such a sub-par game.

It's not that the game's bad, per se, but more that it's just so minimal and short and - frankly - pointless. It feels less like a game and more like a college student's project for a programming class. It does, at least, control well, and if you see it on sale (its new regular price is $5 down from $10), then I'd say give it a download just to have the quirky title on your Wii U, but it's not something anyone should rush out to buy. It is, at the very least, unique and quirky.

Patron Saint of Bitch Mode
- prfsnl_gmr
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Re: Games Beaten 2016
Nice! Now get that bonus content!Sarge wrote:EDIT: Muahaha. Electronic Super Joy is down. At least the original content. The repeatable chunks are actually a lot smaller than 1001 Spikes, so it actually keeps things flowing pretty smoothly overall.
.....
First 25
27. Manos The Hands of Fate (iOS)
28. Virtua Fighter 2 (PS3)
29. Fighting Vipers (PS3)
30. Ikari Warriors (PS3)
31. Virtua Cop (SATURN)
32. Virtua Cop 2 (SATURN)
33. Broken Sword: Shadow of the Templars Director's Cut (iOS)
34. Virtua Racing (PS2)
35. Daytona USA (DC)
36. Sega Rally Championship (SATURN)
One more summer challenge game down. Sega Rally Championship is very solid, and short tracks combined with lightning fast loading times make it very addictive. (I raced each track dozens, if not hundreds of times, trying to shave fractions of a second off of my best times.) I wrote more about this game and its predecessors in the summer challenge thread, and I highly recommend all three of them.
- Exhuminator
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Re: Games Beaten 2016
Games Ex has beaten in 2016:

74. Call of Duty: Black Ops|360|2010|FPS|5h 35m|6/10
Black Ops attempts to take Call of Duty into edgier darker territory, but only partially succeeds. Amping up the cussing, the gore, and the ethically questionable objectives only goes so far when crippled by inadequate writing and brutally linear design. Black Ops is a tremendously scripted corridor shooter, leaving the player zero alternate agency as they shoot through what might as well be a movie. Black Ops does at least uphold the series' tradition of great graphics and tightly designed shooting mechanics. Yet it still manages to annoy with occasionally badly balanced mission designs. Black Ops is simply a very pretty, very dumbed down, summer popcorn movie of an FPS. As such, this CoD is best played through quickly, with your brain shut off, and then immediately forgotten about. You were never here, this never happened, and it's stricken from your service record.

74. Call of Duty: Black Ops|360|2010|FPS|5h 35m|6/10
Black Ops attempts to take Call of Duty into edgier darker territory, but only partially succeeds. Amping up the cussing, the gore, and the ethically questionable objectives only goes so far when crippled by inadequate writing and brutally linear design. Black Ops is a tremendously scripted corridor shooter, leaving the player zero alternate agency as they shoot through what might as well be a movie. Black Ops does at least uphold the series' tradition of great graphics and tightly designed shooting mechanics. Yet it still manages to annoy with occasionally badly balanced mission designs. Black Ops is simply a very pretty, very dumbed down, summer popcorn movie of an FPS. As such, this CoD is best played through quickly, with your brain shut off, and then immediately forgotten about. You were never here, this never happened, and it's stricken from your service record.
PLAY KING'S FIELD.
- PartridgeSenpai
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Re: Games Beaten 2016
Majin and the Forsaken Kingdom (360)
I know I've been sayin' this a lot lately with games I finish, but holy shit did this game blow my expectations out of the water. I really didn't know what to expect going in, Papa & Yo meets Legend of Zelda I guess, but I certainly didn't expect a game so compelling and so fun! Even though most of the game centers around the two main characters, they really are made out very well in the few cutscenes the game does have. The exposition before and after boss fights, as well as the almost Thief Gold-esque 2D story bits you get occasionally really put together a nice picture of the world you're in. The graphics are also bright, colorful, and look great, with only very occasionally FPS hiccups.
Most of the game is combat against the forces of darkness with the Majin. He's your constant companion and battle partner throughout the game. You can direct him with simple commands (wait, follow, attack X-enemy) to both fight and solve puzzles. The terrain occasionally makes it a bit slower for him to get around, but he does a good job keeping up with you, so it doesn't feel like you're constantly babysitting him. He does have a health bar, but it's very big. He can heal you when you're hurt, and he's healed by killing enemies. This combined with how manual Majin-healing items are common, it was enough that I never had problems with him dying. He can even revive you if you're near him when you die, although I never personally had it happen.
You slowly unlock powers he can use for both puzzles and combat, and they really feel good to throw around in combat. The feedback given when you pull off special moves, and when you execute finishers in a sort of Splatterhouse-style fashion, is great. When an enemy has been sufficiently damaged by Majin, it'll go into a stunned mode. Whack it a couple times, and you'll be able to do a special combination move depending on your positioning in relation to Majin. Killing enemies in this fashion gets you friendship-XP. This is different than the XP your hero normally gets, as while the hero's level-ups just increase his attack and health, friendship levels affect things like the speed of Majin's heals, different kinds of combo moves you can do, and how fast you build up finishers.
The puzzles are also very fun, and I'd say at least as good as your average 3D Zelda. There was more than one where I had to really think about how I was supposed to go forward, because it's fairly hard to cheat the system and just go around a puzzle. They were never horribly stumping though, and always felt fair. The puzzles were made even more fun by all of the hidden chests and power-ups throughout the world. The Majin is such a fun character, it was always exciting finding a new health or strength power-up to feed him. There are also costumes you can find, which in addition to looking cool, give passive bonuses (usually defense against a specific enemy group). I found all the collectables in the game, but I never had to use a guide to find any. Some are rather cleverly hidden, but they're always sitting in a place you could see them if you just stood in the right place.
Verdict: I know Sarge has already sung this game's praises a while back, but damn, I have to do it to. I'd say it's certainly one of the best 3D-Zelda-style games not on a Nintendo Console. Adamantly recommended to any Zelda fan looking for something a little different.
I know I've been sayin' this a lot lately with games I finish, but holy shit did this game blow my expectations out of the water. I really didn't know what to expect going in, Papa & Yo meets Legend of Zelda I guess, but I certainly didn't expect a game so compelling and so fun! Even though most of the game centers around the two main characters, they really are made out very well in the few cutscenes the game does have. The exposition before and after boss fights, as well as the almost Thief Gold-esque 2D story bits you get occasionally really put together a nice picture of the world you're in. The graphics are also bright, colorful, and look great, with only very occasionally FPS hiccups.
Most of the game is combat against the forces of darkness with the Majin. He's your constant companion and battle partner throughout the game. You can direct him with simple commands (wait, follow, attack X-enemy) to both fight and solve puzzles. The terrain occasionally makes it a bit slower for him to get around, but he does a good job keeping up with you, so it doesn't feel like you're constantly babysitting him. He does have a health bar, but it's very big. He can heal you when you're hurt, and he's healed by killing enemies. This combined with how manual Majin-healing items are common, it was enough that I never had problems with him dying. He can even revive you if you're near him when you die, although I never personally had it happen.
You slowly unlock powers he can use for both puzzles and combat, and they really feel good to throw around in combat. The feedback given when you pull off special moves, and when you execute finishers in a sort of Splatterhouse-style fashion, is great. When an enemy has been sufficiently damaged by Majin, it'll go into a stunned mode. Whack it a couple times, and you'll be able to do a special combination move depending on your positioning in relation to Majin. Killing enemies in this fashion gets you friendship-XP. This is different than the XP your hero normally gets, as while the hero's level-ups just increase his attack and health, friendship levels affect things like the speed of Majin's heals, different kinds of combo moves you can do, and how fast you build up finishers.
The puzzles are also very fun, and I'd say at least as good as your average 3D Zelda. There was more than one where I had to really think about how I was supposed to go forward, because it's fairly hard to cheat the system and just go around a puzzle. They were never horribly stumping though, and always felt fair. The puzzles were made even more fun by all of the hidden chests and power-ups throughout the world. The Majin is such a fun character, it was always exciting finding a new health or strength power-up to feed him. There are also costumes you can find, which in addition to looking cool, give passive bonuses (usually defense against a specific enemy group). I found all the collectables in the game, but I never had to use a guide to find any. Some are rather cleverly hidden, but they're always sitting in a place you could see them if you just stood in the right place.
Verdict: I know Sarge has already sung this game's praises a while back, but damn, I have to do it to. I'd say it's certainly one of the best 3D-Zelda-style games not on a Nintendo Console. Adamantly recommended to any Zelda fan looking for something a little different.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2016
Whooo, now I know I'm not completely crazy recommending it. Glad you enjoyed it!
