Games Beaten 2025

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RobertAugustdeMeijer
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Re: Games Beaten 2025

Post by RobertAugustdeMeijer »

First 24:

1. Assassin's Creed IV: Black Flag
Cynically, in the modern chapters, this game even admits that it's a commercially pedestrian blockbuster. It depicts history wrongly all the time, so there's little value in that. Purely as a game, it's mostly the same as the previous games, which means gameplay is automatic and shallow, while you hoover up symbols on your map. The only thing going for it would be the ship battles, which while sluggish and imprecise, are still somewhat novel and explosive. In about forty hours of play time, I think I had about an hour of fun being a pirate.
4/10

2. Minecraft
I was extremely pleasantly surprised at how much respect the game had for the player's ingenuity. The tutorial is merely some pages you can find in the options menu. You have minutes to set up a safe haven, preferably with a bed and torches, with little to no instructions. Dying halves your experience points and leaves all your gear scattered about. Although randomly generated, there's always a feeling you might find something unique. The final boss is a treat, being open ended and seemingly insurmountable at first. There's a lot of random stuff that can set you back a couple of hours back, which keeps the challenge honest and respectful. However, it is still a game about crafting, meaning half the time you'll be doing busywork and clicking around in menus.
8/10

3. Street Fighter 6
Link combos now have a three frame buffer, while the super meter(s) allow many alterations to your moves. Competitively, this means you'll spend less time practicing the same combos over and over, and instead practicing reading different situations. With less neutral and much more creativity, this makes Street Fighter more like the other anime fighters. Which while a good thing, makes me wonder why this should be played at all. The answer is the masses: the single player mode is a poor man's Yakuza, but nevertheless will feed the tournament scene with plenty of folks confident enough they'll want to compete.
8/10

4. Call of Duty 4: Modern Warfare
Is this a recruitment ad for the US Army? The production values are very impressive. Obviously, the game propels you forward, set piece to set piece, always giving you blockbuster flare. Occasionally, precision and strategy is required, and everything falls apart. Perhaps the lack of clarity and random nature of the enemies is realistic, but it does not make the challenge engaging. Luckily, it's over within a couple of hours. I hear the multiplayer was popular. Perhaps, but I doubt there's a reason to play this over Counter Strike or Quake.
3/10

5. Felvidek
A brisk 'Japanese' RPG instead located in Hungary, as its name implies. It delights in its historic background, where the church is at odds with cultists, and the monarchy at odds with the peasantry. The combat might just be barely strategic enough to keep the fights interesting, but this leaves more headspace for the eccentric narrative. Both silly and serious themes are explored, with intriguing writing and distinctive artistry. It's no Disco Elysium or Undertale, but if you want more in the same vein, a must play.
7/10

6. Blazing Lazers
Hectic and sharp, this is everything you could hope a 16-bit shmup can be. At times there might be too much going on, while you're bomb attack is too slow, but otherwise the difficulty is mostly fair. Space Megaforce has more interesting weapon choices, and MUSHA has more pizazz, but this one is still almost as good and definitely a step up from earlier Zanac/Aleste games.
7/10

7. Company of Heroes
On paper this sounds like any other RTS, but this one has a bombast to it that makes everything feel urgent, hence its popular appeal. The campaign benefits from high production values, enhancing the historic significance of the battles. There's an extra emphasis on controlling many different parts of the map for resources, and less on building structures, making skirmishes action packed. Still, I'd recommend only trying out single player, as CoH3 and SC2 have better competitive scenes.
8/10

8. Animal Crossing: New Horizons
The amount of personality is commendable, but that's really all this 'game' has to offer. You can't help but feel like half the time you're just doing mundane tasks. And for what? Happy emotes and the occasional joke? Perhaps being able to show off your creativity with online friends. Fundamentally, this genre is flawed due to being in a medium that limits expression to moving things around and making extremely simple dialogue choices. Still, picked up at the right time in small bursts, there's no denying it's a charming experience. And for what it's worth, there is more to see and do than in the prequels.
6/10

9. Shatterhand
The risk/reward element of short ranged attacks works better in Zelda II and Ninja Gaiden due to them having defensive options. Shatterhand relies a lot on speed and brute strength, which is exciting, but also tense. The upgrades are awkward to yield and keeping them around is even harder. There's a lot of potential here: think Mega Man with fists and body extensions. And while the execution is polished on a surface level, the combat is too frustrating to make it a classic.
5/10

10. CyberPunk 2077
Amazingly ambitious, just seeing the effort put into this is a marvel. Goes beyond the likes of Red Dead Redemption 2 and The Witcher III in almost every way, and thankfully, also in terms of gameplay and emergency. Unfortunately, the whole thing buckles under its own weight, as it's clear that the design process was hacked into parts for delegation. So don't expect level design as bold and organic as in Deus Ex, and systems working as well together. But there's still a lot to toy around with, and often enough make a choice with emotional weight.
8/10

11. Wario Land 4
Despite being the third iteration as a costume-based puzzle platformer, design is still rather tame and in stark contrast with the its exuberant personality. Some of the later levels dare the player to think twice, but never are you allowed to attempt things creatively. Still, it's a highly saccharine trip and you can't help but feel glee as Wario plows through ancient ruins with reckless abandon. Great bosses, too!
7/10

12. SUGAR (Jen Simpkins)
This interaction fiction is so short, it borders on being poetry. No matter, every second is gripping, as is every branch in the narrative. We already knew she was a talented writer as editor of Edge. I can only hope Jen's talents make it into other games. And you get to be a sex worker that eats the rich, indeed a very wholesome topic.
7/10

13. Earthbound
The best parts are when it subverts genre conventions, but rarely does it subvert gaming conventions. This tragically leaves the experience emotionally bound to 90's Japanese role playing games. Which in turn might ironically create its charm: it's yet another go at one of these, only this time everything's a bit different, making it both familiar and odd at the same time. The overworld portions are memorable, the combat isn't.
6/10

14. Venba
The cooking is surprisingly involving, as the meals have an existential weight to them. The cut-scenes between them are just barely long enough to get you interested in the next family conundrum. In the end, it's a bittersweet tale you can almost smell at times. And yes, you unlock a cook book at the end to add these recipes to your own memories.
7/10

15. Mario Kart 8
Now with more pizazz!! Luigi's Death Stare(tm) will never get old. And all the Nintendo characters having political alignments is hilarious. Toadette for life. /raisefist
7/10

16. Super Mario 64
Are you into speedrunning? Then this is the golden standard. There's boundless creativity in the movement options and oddball architecture. But as an adventure, this one quickly loses steam, as the horrendous camera does not gel well with the demanding platforming found in later stages. Most of the enjoyment comes from seeing how Nintendo got the most personality out of limited polygons. Often, the compromises create fantastic 90's SGI landscapes, which are a pleasure to trek through.
6/10

17. Resident Evil 2 Remake
There's something cozy about turning an unsafe area (in this case, the police station) into an orderly safe haven. The power fantasy is domestic: it's not that the place is empty, it's just under control. As the narrative delves deeper and astray into lacklustre areas and explanations, this one devolves into run-of-the-mill post-RE4 Resident Evil. The Claire run fares better thanks to the girl's side-missions.
5/10

18. Fantastic Dizzy
Stupid puzzles and annoying platforming are combined into something more than the sum of its parts. Perhaps the anticipation of seeing if your solution actually works is heightened by putting dexterous challenges in your way. And there's adorkable energy abound, as the Darling Brothers yet again shamelessly slap together a jury-rigged budget title according to a proven formula. While it is not recommended to be played, it should nevertheless never be forgotten.
5/10

19. Prince of Persia: The Lost Crown
A commercially injected by-the-numbers kitchen-sink metroidvania: doing everything as expected, and meticulously programmed. Of course, Ubisoft doesn't understand that it's mystery that ignites a sense of adventure (as done in Super Metroid and Hollow Knight), so its predictability makes everything feel redundant. And yet, you get a bunch of moves to play around with, while the developers went ham with exploiting tightly designed obstacles.
7/10

20. Chess 2: The Sequel
Easily the best Chess variant ever made. Some of these rules should at the very least be instituted in normal play (like winning by crossing the mid-line with your king). David Sirlin yet again amazes by adding five new armies to choose from. No need to memorize opening moves, and mid-game excitement is practically the whole game. Tragically so good, it exposes Chess's fundamental flaws. By turning the classic into a modern strategy game, one starts to realize that Chess was never really that interesting for competition. Its main attraction was that it's a rabbit-hole that has been studied for centuries.
7/10

21. Project Gotham Racing 4
PGR's last hurrah is more of the same, only this time flashier. Going down to 30 fps wasn't worth it though. There's fun to be had, climbing the ladder and fantasizing about the rivalries you make. One of the more demanding racing games, the repetition rewards the player with excellence. The kudo system, bikes, and alternative objectives keep the racing fresh. Unfortunately a bit too gimmicky for a sense of simulation, but too serious for pure fun.
6/10

22. Lode Runner
What I didn't expect is how much tension is added by the slow animation for making holes. This means you have to think ahead to keep Bomberman at bay. Combined with its fair share of different obstacles, I can see why the level editor was so popular. One of the best pre-crash games I've ever played!
7/10

23. Grand Theft Auto IV
You can easily watch ten better gangsta films in the time it takes to get through this one, while also avoiding all the unfunny sexism, homophobia, and juvenile humor. The driving and shooting have amazingly bad controls, considering the prestigious amounts of money that went into this. Nothing has been added to GTA's best parts, namely blowing stuff up and seeing how the world reacts. Instead we get mundane dating mini-games and a character with half-baked introspective moments.
1/10

24. Prince of Prussia
The original is infamous for its excessive animations and wonky sword fighting. Now all animation is cut away, making the platforming zippy and fun. And what's even more fun is that you get to stab nazis in the back. It's simple, gratis, and short, and very much worth your time.
7/10
25. Riven
The stand-alone puzzles of Myst are replaced by two huge world spanning puzzles. The connection between the world's logistics, and the symbolism used for the puzzles, is a bit contrived. But it nevertheless does give everything a potential meaning. The puzzles aren't solved by hard math, but by intuiting what the designers were trying to communicate. The clean mid-90's silicon graphics aesthetic fits well with the serene nature of the fictional setting and is a delight to surround yourself with, click by click.
7/10

26. Ghost of Tsushima
Basically a Ubisoft map set in Japan. The combat has more bells and whistles, but is still heavily restrained by sensational animations. The lack of mini-map doesn't really make you pay better attention to your surroundings, as every challenge is still bluntly applied cookie-cutter style. Only about three of the Witcher III-inspired tales are memorable, and even more startling, even fewer have a sense of humor to them. Triple-A at its best and worst: spectacular detail on the surface, while design gets more rudimentary the more you try to get out of this game.
4/10

27. Double Dragon
I don't recall being this annoyed by all this slowdown forty years ago. Were it not for that, this would still be a decent beat-em-up with almost everything you could hope for: a nice variety of moves and enemies, exciting locations, catchy music, and a few gimmicks like treadmills and booby traps. Good luck finding somebody else to play this with to the end for -that- classic duel, as thirty minutes of sluggish gameplay is a hard sell.
5/10
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Re: Games Beaten 2025

Post by Note »

1. Streets of Rage 3 (GEN)*
2. Iridion II (GBA)*
3. Final Fantasy III (SNES)
4. Tenchu: Stealth Assassins (PS1)
5. Shockman Zero (SNES)
6. Suikoden (PS1)
7. Chiki Chiki Boys (GEN)

Image

8. Altered Beast (GEN)

I originally played Altered Beast in the early 90s, as my cousins had a Model 1 Genesis with Altered Beast as the pack in game. It was the first time I experienced 16-bit graphics, so the game definitely stuck with me throughout the years. I finally tracked down a copy of my own, but hadn't put much time into it until mid-April when I had a few free days before traveling and wanted to play some arcadey titles.

Altered Beast is a side-scrolling beat 'em up with simple mechanics and a fun gimmick. In each stage, you have the ability to collect orbs from a certain enemy in the levels, and each one will give your character a boost, until eventually you transform into the specific monster for that level. The beast you transform into will vary from level to level and can be a werewolf, a dragon, a bear, a tiger, and a golden werewolf for the final stage. I read that you can actually select which beast appears in which level through an options menu; however, I have not tried this myself.

In each stage, the main antagonist Neff will show up periodically. If you run into him without collecting the orbs and powering up, he will run away, and will challenge you later. However, if you run into him three times in a level without being able to collect the orbs, you will have to fight him as your human form, which makes the fight much more difficult. The game is quite short with only five stages, and once you're familiar with the game's patterns, it's quite easy to get through it.

As mentioned earlier, this was the first 16-bit game I experienced, so seeing the larger character sprites and more detailed backgrounds, in comparison to an 8-bit title was very impressive at the time. I still think the graphics hold up well and the visuals overall give the game a dark atmosphere. However, we would see much improvement regarding the use of color later in the console's lifespan. In regards to the music, voice samples, and sound effects, I think this is one of the strongest aspects of the game. The soundtrack adds to the darker vibe and is very suiting. The "rise from your grave" line is a fun and memorable voice sample that I still like to quote and joke about.

My main criticism with Altered Beast is the length of the game. It would have been nice to get an extra stage or two here that was exclusive to the home console to bulk it up a bit.

Overall, I think Altered Beast is a fun romp and is worth checking out for fans of beat 'em ups or early action games, or those looking into explore the early releases on the Genesis library.
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Re: Games Beaten 2025

Post by Note »

1. Streets of Rage 3 (GEN)*
2. Iridion II (GBA)*
3. Final Fantasy III (SNES)
4. Tenchu: Stealth Assassins (PS1)
5. Shockman Zero (SNES)
6. Suikoden (PS1)
7. Chiki Chiki Boys (GEN)
8. Altered Beast (GEN)

Image

9. Jewel Master (GEN)

Jewel Master is one of those titles I totally missed when it was initially released on the console. I didn't hear of it until much later when I was reading about the console's library. As soon as I saw some gameplay footage and heard the soundtrack, which was worked on by Motoaki Takenouchi, who also worked on some of the titles in the Shining series, I was interested in tracking it down. I ended up coming across a copy at a game store in LA while in vacation a few years back.

Jewel Master is a side scrolling action platformer in a fantasy setting. The unique mechanic the game is based around is that in each stage there's a ring or two that you have to try to collect, and your character's attack or action ability will change based on the specific ring or combination of two rings you have equipped. For example, the first ring you have gives you the ability to punch with a fire element. Later in the first stage, you receive the air element ring, which turns your flame punch into a fireball when equipped. Throughout the game you'll be able to discover new attacks by mixing and matching the various rings found. The game consists of five stages, and while the first level is short, the others are all quite long and have various sections in them.

The graphics in Jewel Master are a mixed bag, IMO. I do like most of the background graphics used and there's some nice parallax scrolling in areas. The main character's sprite is fairly detailed, but it doesn't have as much animation as you might expect for a title that came out at this time. For example, the main character's upper body does not animate when you're moving forward, unless you attack which looks a bit odd. As mentioned above, the soundtrack by Motoaki Takenouchi is great and definitely a strong point. A few of the tracks sound like lost songs from the Shining series, and I was impressed by the music throughout the game. Also, I just want to take a moment to discuss the cover art. The JP cover art for the game is amazing! While the US cover art is decent, it's too bad it was switched.

Overall, while I find Jewel Master to be flawed in areas, I still think it's worth a playthrough for fans of action platformers. Give this one a go if you haven't already!
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

Note, have you heard of the Japanese exclusive Famicom port of Altered Beast? Crazy how many Sega games found their way onto the Famicom (and even the NES stateside), especially since it was Nintendo's BS third-party dev contracts that made getting major third-party games on the Master System so insanely difficult. Or how crazy that the Famicom and NES both got completely different Fantasy Zone ports. ICYMI, Sunsoft's Famicom port > Tengen NES port.
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC

The Dark Ages is a prequel to the storyline of the recent Doom games; it's set in the distant past before the Doom Slayer gets put into the sarcophagus, but after the events of the original Doom games. He's angry, been killing Hell demons, and now has a limiter placed upon him by the Makyrs to keep him in line. He is deployed like a living weapon to key hot spots during the fight between the forces of Hell and the Night Sentinels. That's basically all you need to know; though this is the most story heavy of the new Doom games, the actual story is still completely inconsequential and the Doom Slayer is mostly along for the ride.

Compared to 2016 and Eternal, this game sits as a middle ground, mechanically. Doom 2016 had a simple loop of shoot guy, glory kill to regain health, repeat, with an occasional chainsaw if you were low on ammo. By contrast, Eternal required you to swap between weapons per enemy type, both due to the low ammo reserves and the various effectivenesses. You needed to juggle your grenades and flamethrower to keep the resources flowing, and the chainsaw was an emergency button. I saw someone a liken it to playing a game of Starcraft, and I think that's apt. The Dark Ages pulls back on that; you still have more to do during combat than 2016, but it's much more manageable.

The primary new mechanic is your shield. You can hold it up to block enemy projectiles at the cost of some durability (which regenerates over time). While holding it up you can do a shield charge at a nearby enemy; this will deal damage in an area around you. You can throw the shield, as the edges are a buzzsaw. Weaker enemies will be cut in half, while it will embed itself in stronger enemies and stun them temporarily, giving you a chance to unload. Finally, if you pull up the shield just as a green enemy attack (either shot or melee) reaches you, you will perform a parry. This reflects enemy shots and creates stagger against melee attacks. Managing your shield is key to combat; the dash gives you a bunch of mobility and the parry mechanic gives you a bunch of openings. Additionally, many weapon upgrades trigger off of parrying.

On the offensive size, you get a melee attack which replaces the chainsaw. It is similarly used to give you back ammo, but here it refills over time and when you perform parries. You'll be using it a lot, weaving it in between ranged attacks for resources. On the gun side you have a solid roster. Almost every ammo type has two weapons associated with it; when doing next/prev weapon you only see the currently selected one of a given ammo type, and then you can swap between the two. With the exception of the shotgun and super shotgun, each of the two for a given ammo type perform quite differently; you'll want to find the one that best suits your playstyle. Also, unlike Eternal, it is quite viable to stick with just one or two weapons for the entire game. Weaving in your melee attacks gives you enough ammo and you have enough reserves that you can stick with one, and they all are quite effective once you learn how to best use them, so as long as you find the one that feels the best for you you're golden.

The levels are a mixture of the standard somewhat linear go through rooms between fights and some large open areas where you can tackle the objectives in any order; each objective is just a giant demon arena, but being able to search for secrets ahead of time is nice, and gives more of a feeling of a battlefield. There are also stages where you pilot a giant mech (fairly boring; the mechanics are trivial and it serves as an autoscroller) and ride on a dragon (at least mildly interesting, especially since you often will land and do regular demon fighting to do an objective). The game has a solid length to it with a good difficulty curve.

Overall, The Dark Ages is my favorite of the three new Doom games. It is more interesting mechanically than 2016 while not forcing you to play a very certain way like Eternal does. The action is frantic, but manageable, and when everything comes together it's super satisfying.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch

Haiku the Robot is a Metroidvania with heavy Hollow Knight influences. It's set 200 years after some disaster blows away humanity, leaving ruins and robots to carry on life. You are the titular Haiku, awoken from slumber with no clear goal, but you discover that some sort of virus has been corrupting the robot life and making them hostile.

The game has a very well executed pixel art aesthetic. Most stuff is just clean and easy to read, but now and then there will be some extra graphical treats to dazzle the eyes. It focuses on bright colors throughout, with only one or two areas of darkness to do some mood setting for parts of the lore.

Combat is melee focused; you start with a ground dash with i-frames and a sword. This game has fewer mobility upgrades than some; you get an infinite wall jump, a double jump, and an upgrade to your dash to be useable in air and be a full teleport that can go through certain walls and be spammed for crossing long gaps. The requisite morph ball is obtained surprisingly late, and you get a bomb which is used for breaking certain barriers; it's not like Metroid's bombs. There's one optional upgrade that shoots a line horizontally to pull you across, essentially giving you the same mobility as the horizontal shinespark from Super Metroid. This upgrade is only used for getting 100% completion.

The game has a pretty well put together map; you're never quite sure that you're going the right way, but it funnels you to the appropriate power-ups without sending you too far down any blocked paths. It does have its own take on Hollow Knight's map system; here there will be sections of the map that are blocked from being mapped until you destroy a map jammer in the area. The game lacks a minimap, which was a bit annoying at times as I found myself pulling up the main map every couple minutes. It could also have used a couple more teleport points, though by the end of the game your mobility options gave you enough speed that it wasn't too much of a bother.

Overall, this is Metroidvania comfort food. It doesn't rise to the highest heights, but it's enjoyable through and through and is overall easier than Hollow Knight. Definitely recommended for fans of the genre.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch

Alwa's Awakening is a retro-inspired Metroidvania with a focus on puzzles and platforming, rather than combat. How retro are we talking? The game was ported by the devs to the NES with very few changes (mostly some room updates to be in 4:3 rather than widescreen). It's very much not for the feint of heart.

The game has your standard NES-era excuse plot; bad guy shows up, steals gems of power, gives to his henchmen, you come in and need to defeat them and relight the eternal flame. There are NPCs scattered throughout who give you important information, such as where to get the key items you need to beat the game. It's a bit like Castlevania 2, except here the NPCs always are useful.

The game is done in a series of single screen rooms. You don't have much in the way of options for combat; you can bash stuff with your magic wand and later on get a lightning bolt with an atrocious refire rate. The combat mostly feels like it's there because you're obligated to have it. Really, the game is about platforming challenges and some puzzle solving. The game is full of instant death spikes as well as damaging spikes, and you need to figure out the right way through a room, sometimes with timing constraints (especially near the end of the game).

Your mobility options are far more restricted than a standard Metroidvania, and for the most part they are just for traversal. You gain the ability to conjure a block that can be pushed and stood upon to get over that last bit of height. You will upgrade it to float in water and serve as an impromptu boat to get over water hazards. Your second spell conjures a bubble that lifts you up but only lasts a couple seconds (the upgrade makes it last forever). Finally, you get the aforementioned lightning bolt, which in addition to its combat applications (pretty much required for certain bosses) you can use it to destroy specially marked doors.

The game really has that retro feel, both in terms of aesthetics and in terms of being hostile to the player. The final dungeon is a straight-on challenge platformer, where even the save rooms can damage you entering and leaving if you aren't careful (and heaven help you if you're on one health and miss the presence of a fireball spitter). While some of the room layouts are definitely clever, others are just mean. And as a result, it really discourages you from going for 100% item collection, especially since the reward is so lackluster (a slightly extended ending that adds nothing new and one extra point of free damage on the final boss).
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Re: Games Beaten 2025

Post by Note »

1. Streets of Rage 3 (GEN)*
2. Iridion II (GBA)*
3. Final Fantasy III (SNES)
4. Tenchu: Stealth Assassins (PS1)
5. Shockman Zero (SNES)
6. Suikoden (PS1)
7. Chiki Chiki Boys (GEN)
8. Altered Beast (GEN)
9. Jewel Master (GEN)

Image

10. Fight'N Rage (NSW)

Fight'N Rage was on my radar for quite some time, but I didn't pull the trigger on it until I got an Amazon gift card courtesy of my employer. I'm glad that I waited, as the game was reprinted with additional features and content, that to my understanding was not on the cart distributed by Limited Run years earlier. For this playthrough, my girlfriend and I played it in couch co-op. I played as F. Norris and she played as Gal.

Fight'N Rage is a 2D beat 'em up that will feel familiar to many gamers, as it leverages various elements and control inputs from other classic titles in the genre. The control scheme here is quite complex, and there are a lot of various attack combos, special moves, throws, and even a parry system. Yup, that's right, this game has a parry system similar to Street Fighter III, and to do well in the higher difficulties, you'll need to get it down. On that note, one of the additional modes is a training feature, in which you can learn and practice the different the basics, combos, and parrying. This game seriously throws a lot of enemies at you, but it also gives you the tools to deal with them. Fight'N Rage also has a lot of extras, which can be unlocked by coins gathered during gameplay. I'm really glad the developer went in this direction, as opposed to micro transactions.

The game consists of three characters that fit your usual templates of the genre, with a faster female character, a big bruiser, and a third that's well rounded. Fight'N Rage contains branching paths and quite a few areas in which your decision will affect the outcome of the game. For example, whether or not you save a character in the beginning of the game will affect the first branching path. I've read there are 56 multiple endings, which I was surprised by. I believe the endings are based on both which path you took to get to the end of the game and what character(s) came along for the journey.

The art style in the game is pretty unique, as the characters have a more chibi look to them. The characters also have a variety of outfits which can be unlocked by purchasing them with coins earned in the game. The enemy designs are also unique and pretty funny. All types of creatures are thrown at you from very annoying flies to evil chef cats, to jacked wrestling leopards. Most of the levels have a darker look, and while I'd prefer some brighter and more colorful backgrounds in my games, the developer managed to make it work here. In regards to the music, the soundtrack has a mix of songs, with some being more rock influenced and some with more electronic elements in the mix. The music definitely fits the action packed gameplay.

Overall, Fight'N Rage is a very fun and challenging beat 'em up. Any fans of the genre should give it a try on whatever platform is easiest for them. I'm looking forward to playing this with other friends and unlocking additional extras. Check this one out!
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MrPopo
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC

To celebrate the announcement of Boltgun 2, the devs released a free game that converts Boltgun into Typing of the Dead. Like Typing of the Dead, your character automatically moves through three sections of Boltgun levels. When enemies pop up you stop and phrases appear that you need to type out to kill the enemy. Since the game is converted from an FPS, rather than a light gun shooter, you take regular damage that goes against health and armor until you kill enemies, and then you will automatically pick up health and armor that's in your path. The phrases are all either 40k terms or stuff that characters tend to say in 40k properties. This can make some of them surprisingly challenging to type, as you are both dealing with British English spellings (extra u's) and the faux Latin of 40k names. The game takes less than an hour, and unfortunately the first level of the three is the best one; it ends with a boss fight that includes a mechanical shift of you needing to shoot down rockets with single letters in between your attacks. The other two levels lack this, which is a bit of a letdown. Still, for the price of free there are worse ways to spend an hour.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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prfsnl_gmr
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Re: Games Beaten 2025

Post by prfsnl_gmr »

REPO Man wrote: Sat May 24, 2025 12:46 pm Or how crazy that the Famicom and NES both got completely different Fantasy Zone ports. ICYMI, Sunsoft's Famicom port > Tengen NES port.
The Sunsoft Fantasy Zone port is very strong, and it is at least as good as Sega’s SMS port. That said, the Tengen port is fine too. Moreover, it’s by far the easiest version of the game, making it a great introduction to the series.
MrPopo wrote: Mon May 26, 2025 2:38 pmAlwa's Awakening - Switch
Play Alwa’s Legacy ASAP! It picks up right where Awakening left off, and it is a very, very good metroidvania.
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