Re: Games Beaten 2023
Posted: Fri Apr 14, 2023 9:24 am
1. Northern Journey (PC)(FPS)
2. Hatchpunk (PC)(FPS)
3. Might and Magic IX (PC)(RPG)
4. Star Wars: Empire at War (PC)(RTS)
5. Chasm: The Rift (PC)(FPS)
6. Real Heroes: Firefighter HD (PC)(FPS)
7. CULTIC (PC)(FPS)
8. Consortium (PC)(FPS)
9. Brothers in Arms: Road to Hill 30 (PC)(FPS)
10. Forgive Me, Father (PC)(FPS)
11. Teomim Island (PC)(FPS)
12. Regions of Ruin (PC)(Action RPG)
13. Void Bastards (PC)(FPS)
14. Red Orchestra 2: Heroes of Stalingrad - Single Player (PC)(FPS)
15. Quake: Scourge of Armagon (PC)(FPS)
16. Quake: Dissolution of Eternity (PC)(FPS)
17. Bioshock Infinite (PC)(FPS)
18. Chop Goblins (PC)(FPS)
19. Ravenloft: Stone Prophet (PC)(RPG)
20. Halfway (PC)(Tactical Strategy)
Halfway is a turn-based tactics game that looks like it could have come out on the Amiga in the early 1990s. You control a squad of soldiers, scientists, prisoners, and experiments, who awaken from hibernation on a massive spaceship only to discover it is still jumping through hyperspace due to its FTL drive. Something about the repeated jumps have mutated most of the crew into alien soldiers working at the behest of some unknown intelligence. The ship's AI is also corrupted. It's up to you to move across the ship, gaining new recruits while searching for gear and defeating the enemy every step of the way.
This story is further explored through interactions between party members in your hub between levels. You talk to the others to learn more about their lives, as well as unlock side missions and rearrange party equipment or purchase necessary supplies. Characters have limited inventory space but need weapons and armor, and you'll want to make sure they're supplied with ammunition, grenades, health kits, and whatever else will help them survive the fight. While death isn't final in Halfway, it does permanently knock your characters out of the battle, which can turn the tide against you, so it's important to keep everyone armed and strong. Also, the interactions between characters is sometimes hilarious and sometimes horrible; your team is made up of a bunch of misfits, some of whom absolutely loathe each other for good reason.
But combat is where you'll spend most of your time. You start by picking your team of four characters who will navigate the level. Sometimes you have required characters to bring, so making sure everyone is kept up to date with their weapons is gear is vital. Characters also have unique active and passive abilities, so depending on your strategy and builds, you may highly prefer certain teams to others. For example, one character can remove enemy shields, decent against most foes and devastating against some of the final enemies you encounter. Another can bolster his damage to double if he hits, meaning he usually one-shots whatever enemy he aims at if he's armed accordingly. These decisions will impact how you get through, but all you have to do is get through, as everyone ends up back in the hub fully healed (but not with guns reloaded). Levels also cannot be replayed later, so you just have to keep pushing forward.
Once you're in the fight, it's a turn based tactical battle. Everyone has two actions, which can be spent using abilities, healing, throwing grenades, moving, reloading, or shooting. Conversely you can also choose to take no action but retaliate if anyone attacks you, which can be helpful when planned well. You also have some options, such as spending both actions on a single attack to improve your hit chances. Because Halfway is not a game where you get many guaranteed hits. Even being pointblank may only net you a 60% chance to hit, depending on your gun, and I've seen characters miss twice in a row when they had a 91% chance to hit on both attacks. Taking the chance to bolster a hit, particularly when you have a powerful weapon like a sniper rifle or rail gun, can guarantee survival and possibly wipe out an enemy giving you problems.
But don't fear, the enemy is subject to the same rules you are and will be forced to reload, choose between cover and combat, and so forth. They're certainly not all pushovers, but your specials also give you the advantage, so as long as you exhibit sound tactical thinking based on your loadout, you'll be fine. Certain enemy types also tend towards repetition, so once you understand how they operate, you can plan for them. Are the enemy ranks full of melee shocktroops? Pull back and make a kill box, let them come and die in your overlapping fields of fire. Armed with heavy guns? They'll probably hang back, so you can reposition and focus on other foes while basically ignoring them for a while. Change your tactics depending on what you face, but you only have to tweak so much.
Beyond that, there isn't a lot of variance in Halfway. It's a fun game, but not a particularly long lasting one. It does have some little bugs, but these mainly consist of equipment not sorting properly and text sometimes misaligning. I had no other issues.
I liked Halfway quite a bit. It reminded me of X-Com or the more recent trilogy of Shadowrun games' combat. I'd say it's worth checking out so long as you don't expect it to be particularly deep. I had fun.
2. Hatchpunk (PC)(FPS)
3. Might and Magic IX (PC)(RPG)
4. Star Wars: Empire at War (PC)(RTS)
5. Chasm: The Rift (PC)(FPS)
6. Real Heroes: Firefighter HD (PC)(FPS)
7. CULTIC (PC)(FPS)
8. Consortium (PC)(FPS)
9. Brothers in Arms: Road to Hill 30 (PC)(FPS)
10. Forgive Me, Father (PC)(FPS)
11. Teomim Island (PC)(FPS)
12. Regions of Ruin (PC)(Action RPG)
13. Void Bastards (PC)(FPS)
14. Red Orchestra 2: Heroes of Stalingrad - Single Player (PC)(FPS)
15. Quake: Scourge of Armagon (PC)(FPS)
16. Quake: Dissolution of Eternity (PC)(FPS)
17. Bioshock Infinite (PC)(FPS)
18. Chop Goblins (PC)(FPS)
19. Ravenloft: Stone Prophet (PC)(RPG)
20. Halfway (PC)(Tactical Strategy)
Halfway is a turn-based tactics game that looks like it could have come out on the Amiga in the early 1990s. You control a squad of soldiers, scientists, prisoners, and experiments, who awaken from hibernation on a massive spaceship only to discover it is still jumping through hyperspace due to its FTL drive. Something about the repeated jumps have mutated most of the crew into alien soldiers working at the behest of some unknown intelligence. The ship's AI is also corrupted. It's up to you to move across the ship, gaining new recruits while searching for gear and defeating the enemy every step of the way.
This story is further explored through interactions between party members in your hub between levels. You talk to the others to learn more about their lives, as well as unlock side missions and rearrange party equipment or purchase necessary supplies. Characters have limited inventory space but need weapons and armor, and you'll want to make sure they're supplied with ammunition, grenades, health kits, and whatever else will help them survive the fight. While death isn't final in Halfway, it does permanently knock your characters out of the battle, which can turn the tide against you, so it's important to keep everyone armed and strong. Also, the interactions between characters is sometimes hilarious and sometimes horrible; your team is made up of a bunch of misfits, some of whom absolutely loathe each other for good reason.
But combat is where you'll spend most of your time. You start by picking your team of four characters who will navigate the level. Sometimes you have required characters to bring, so making sure everyone is kept up to date with their weapons is gear is vital. Characters also have unique active and passive abilities, so depending on your strategy and builds, you may highly prefer certain teams to others. For example, one character can remove enemy shields, decent against most foes and devastating against some of the final enemies you encounter. Another can bolster his damage to double if he hits, meaning he usually one-shots whatever enemy he aims at if he's armed accordingly. These decisions will impact how you get through, but all you have to do is get through, as everyone ends up back in the hub fully healed (but not with guns reloaded). Levels also cannot be replayed later, so you just have to keep pushing forward.
Once you're in the fight, it's a turn based tactical battle. Everyone has two actions, which can be spent using abilities, healing, throwing grenades, moving, reloading, or shooting. Conversely you can also choose to take no action but retaliate if anyone attacks you, which can be helpful when planned well. You also have some options, such as spending both actions on a single attack to improve your hit chances. Because Halfway is not a game where you get many guaranteed hits. Even being pointblank may only net you a 60% chance to hit, depending on your gun, and I've seen characters miss twice in a row when they had a 91% chance to hit on both attacks. Taking the chance to bolster a hit, particularly when you have a powerful weapon like a sniper rifle or rail gun, can guarantee survival and possibly wipe out an enemy giving you problems.
But don't fear, the enemy is subject to the same rules you are and will be forced to reload, choose between cover and combat, and so forth. They're certainly not all pushovers, but your specials also give you the advantage, so as long as you exhibit sound tactical thinking based on your loadout, you'll be fine. Certain enemy types also tend towards repetition, so once you understand how they operate, you can plan for them. Are the enemy ranks full of melee shocktroops? Pull back and make a kill box, let them come and die in your overlapping fields of fire. Armed with heavy guns? They'll probably hang back, so you can reposition and focus on other foes while basically ignoring them for a while. Change your tactics depending on what you face, but you only have to tweak so much.
Beyond that, there isn't a lot of variance in Halfway. It's a fun game, but not a particularly long lasting one. It does have some little bugs, but these mainly consist of equipment not sorting properly and text sometimes misaligning. I had no other issues.
I liked Halfway quite a bit. It reminded me of X-Com or the more recent trilogy of Shadowrun games' combat. I'd say it's worth checking out so long as you don't expect it to be particularly deep. I had fun.