prfsnl_gmr wrote:Ack wrote:Now a game really built for speed? Speed Gonzales: Los Gatos Bandidos. Bubsy.
FTFY
Only in that you need to be on speed to derive any sort of enjoyment from playing it.
prfsnl_gmr wrote:Ack wrote:Now a game really built for speed? Speed Gonzales: Los Gatos Bandidos. Bubsy.
FTFY
alienjesus wrote:prfsnl_gmr wrote:Ack wrote:Now a game really built for speed? Speed Gonzales: Los Gatos Bandidos. Bubsy.
FTFY
Only in that you need to be on speed to derive any sort of enjoyment from playing it.
alienjesus wrote:prfsnl_gmr wrote:Ack wrote:Now a game really built for speed? Speed Gonzales: Los Gatos Bandidos. Bubsy.
FTFY
Only in that you need to be on speed to derive any sort of enjoyment from playing it.
prfsnl_gmr wrote:Ladies and Gentlemen, I think it is clear that we have an Aero the Acrobat fanboy on our hands.
Gunstar Green wrote:
Socket or GTFO.
Ack wrote:WHAT YOU KNOW ABOUT PLOK, BITCHES?!
Gunstar Green wrote:As for Mighty No. 9, I'm still cautiously optimistic. I'm glad the mechanics aren't turning out to be straight up, 100% Mega Man.
Gunstar Green wrote:Freedom Planet pushed all the right buttons in my Sega brain, but on the level of story, mechanics, design, music and pretty much everything Shovel Knight is the superior project.
To call it uninspired is missing its point. Shove Knight was an 8-bit game that managed to move me. Freedom Planet was fun and cheesy and full of nasty but excusable warts like an old Saturday Morning Cartoon.
I appreciate both for completely different reasons (and a few similar ones due to nostalgia fuzzies), but on a purely critical level Shovel Knight has broader appeal and much more polish.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
ZeroAX wrote:I just could do with less passive aggresiveness from some people, especially when it's about something that's up to personal taste and at the same time, insignificant, like video games.