1-5051. The Binding of Isaac (PC)(Adventure)
52. DLC Quest (PC)(Platformer)
53. DLC Quest: Live Freemium or Die (PC)(Platformer)
54. Hotline Miami (PC)(Beat 'Em Up)
55. Anodyne (PC)(Adventure)
56. Scribblenauts Unlimited (PC)(Puzzle)
57. Puzzler World (PC)(Puzzle)
58. Half-Life 2: Episode 1 (PC)(FPS)
59. Cave Story+ (PC)(Adventure)
60. Duke Nukem 3D Megaton Edition (PC)(FPS)
61. Duke Nukem 3D: Duke It Out in DC (PC)(FPS)
62. Duke Nukem 3D: Life's a Beach (PC)(FPS)
63. Duke Nukem 3D: Nuclear Winter (PC)(FPS)
64. Dead Pixels (PC)(Run and Gun)
65. Rogue Legacy (PC)(Roguelike Platformer)
66. Doomsday Warrior (SNES)(Fighting)
67. Ultimate Fighter (SNES)(Beat 'Em Up)
68. Captain America and the Avengers (SNES)(Beat 'Em Up)
69. Jeopardy! Deluxe Edition (SNES)(Game Show Simulator)
70. Hook (SNES)(Platformer)
71. The Great Waldo Search (SNES)(Puzzle)
72. U.N. Squadron (SNES)(SHMUP)
73. Mickey Mania (SNES)(Platformer)
74. Super Earth Defense Force (SNES)(SHMUP)
75. Kendo Rage (SNES)(Action)
76. Imperium (SNES)(SHMUP)Yeah, Doomsday Warrior is definitely beatable. It's just not very good. I didn't know you had played it before, Luke.
Anyway, over the weekend I beat a couple more games.
Kendo Rage I've had for several years now, and I've always had an interesting relationship with it. I find the controls a bit stiff, and the timeline I'm not entirely sure of(I think I have to be at school before 10am? The game said I had about six hours, and it starts at 4am. I made it at 7:59am), but I love the visuals and the quirkiness of it. I used to attempt runthroughs of it regularly back in grad school, but I could never beat the final boss rush level. So I set it on the back burner and finally returned to it years later. And what do you know, I finally beat it!
Kendo Rage is not an easy game at times. The boss fights are all beatable without taking damage...at least, I think they are. There are a few that I still took hits on in their advanced versions in the final level. And while bosses have specific moves, certain ones do not stick to a pattern, like the Toyminator. But each boss is beatable, and if you grab yellow balls from the ballkeeper, you can use those as a shield to block hits. In general that's what I go for, and I used the blue weapon throughout. The final boss also isn't that challenging in his first two forms, but his third one made me eat my words. I didn't figure it out, I just beat him to death and hoped my extra lives would hold out. The game is very forgiving in that you will simply continue on with one less life from the exact point you die at.
So I'm glad to finally finish something I started back in 2009 while in grad school.
As for Imperium, I love a good Gundam game. Having just beaten a couple of SHMUPS in recent weeks, I guess I felt a bit cocky and sat down with this one. I've learned a fair bit about weapon choice, boss memorization, and spotting incoming projectiles now, because these are skills you have to have to beat this game. The bosses are massive and impressive, even if they're not particularly challenging once you've figured out their patterns. In fact, the only real trouble with them is that they have so much health. I felt the levels were harder than the bosses, especially those mechs with the seeking lasers in the final level! I got used to switching to a weapon I don't care for to take a hit instead of giving up my two most-coveted choices: giant green lasers and giant orange waves. Those two weapons got me through most of the game.
The real trick with Imperium seems to be finding your preferred flight speed(I prefer 3/4) and not losing your chosen weapon. Also, switch weapons when you know you're about to get hit, and use the bombs to avoid large groups of projectiles and enemies, but don't use them on bosses. This way you can avoid suddenly dropping into another section of their attack pattern that you weren't prepared for. Also, the green lasers can cause slowdown, which helps!