1. Tenchi Sōzō (Super Famicom)
2. Eternal Senia (Steam)
3. Tombs & Treasure (NES)
4. Magic Knight Rayearth (Super Famicom)
5. Zelda no Densetsu: The Hyrule Fantasy (Famicom Disk System)
6. Zelda II: The Adventure of Link (NES)
7. Seiken Psycho Caliber: Majū no Mori Densetsu (Famicom Disk System)
8. Deep Dungeon: Madō Senki (Famicom Disk System)
9. Deep Dungeon II: Yūshi no Monshō (Famicom Disk System)
10. Suishō no Dragon (Famicom Disk System)
11. Dandy: Zeuon no Fukkatsu (Famicom Disk System)
12. Lagoon (SNES)
13. Contra (NES)
14. Super C (NES)
15. Wonder Boy (Sega Master System)
16. OutRun (Sega Master System)
17. OutRun (Genesis)
18. Ninja Gaiden (NES)
19. Written in the Sky (Steam)
20. Wendy: Every Witch Way (Game Boy Color)
21. Mario Bros. (NES)
22. Popeye (NES)
23. Super Mario Bros. (NES)
24. Super Mario Bros. 2 (Famicom Disk System)
25. Phantasy Star II Eusis's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
26. Phantasy Star II Nei's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
27. Phantasy Star II Rudger's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
28. Phantasy Star II Anne's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
29. Phantasy Star II Huey's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
30. Phantasy Star II Kinds's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
31. Phantasy Star II Amia's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
32. Phantasy Star II Shilka's Text Adventure (Steam - Sega Mega Drive & Genesis Classics)
There were a handful of Japan-only
Phantasy Star spin-offs back in the day. Following the release of
PSII came eight text adventures, each explaining the backstory of the playable characters. These were initially Sega Meganet games (downloadable Mega Drive games) and were later bundled together on Mega CD and PS2 compilations. Fan tranlsations for each installment have existed for some time, and now all eight (in English) can be found on Steam?!
Not so fast though. These aren't "official" Steam releases in any real sense. They're available as "ROM hacks" (they aren't, so delisting may be imminent which is one reason I rushed through all of 'em back-to-back) and you first must have the Steam version of
PSII as well as the Genesis "hub" to "apply the patches" (play the games).
This is kind of a neat idea, really.
Phantasy Star II didn't provide a ton of character exposition - nor did it need to - so this opportunity to gain insight into the motivations of the main cast is quite a treat.
While a graphical interface is present, as well as a persistent character portrait, these are first and foremost
text adventures. Virtually all details are described exclusively with text - room and item descriptions, NPCs, and so on. The main additional graphical touches are the still enemy sprites and
occasional scenery shots. Navigation is fairly simple - you can move four ways and occasionally go up and down levels (elevators, stairs, whatever). A few of the adventures contain "lost woods" sections where the scenery loops unless the correct path is taken. It's a bit cumbersome and annoying. Each "section" of the game map has a specific name displayed in yellow, which is extremely helpful when making maps.
Combat feels shoehorned and a bit unneccesary à la
Tombs & Treasure. Enemies are harmed by selecting a weapon from the inventory. Damage is somewhat variable and the "dice rolls" are actually shown! As you gain stronger weapons more dice will descend to pulverize the enemy. Success in combat (and the games as a whole, really) are dependent on doing things in the proper order and having the correct equipment when engaging in combat. This is harder than it sounds, considering that one has to know to pick up random objects (a surfboard?) to use in battle. Additionally, some weapons need initial and/or periodic repair to function properly.
The tone and difficulty of these eight adventures varies wildly. Rudger finds his entire family murdered, has only one life himself, and can be insta-killed by traps. Shilka can also be insta-killed but is on some goofy quest to steal an opa-opa painting. Other characters seem to have infinite lives and more straightforward, linear journeys. Some are played for laughs. Huey's adventure takes him into the girl's showers, where he gets slapped (you actually lose 5 HP). Kinds attempts to fix the air conditioning in a bar (why?), blows the place up, lols, and then just rolls on out. This is some weird shit, man.
So are these fun? Like, at all? Ehhhhh...... I think you'd have to be really invested in
Phantasy Star II to care. And I think the (mostly) text-only approach was a misfire. Anyone who's played
PSII knows what a rich and vibrant world it is; to see it merely described was a bit of a let-down. Playing
eight of these bastards is also an endeavor. I think a single longer journey with loads more visuals would be a more compelling experience. I suppose
Phantasy Star Adventure fills that niche nicely.