I don't think that's necessarily the only factor. There's also the not-insignificant consideration of where the majority of the processing is done, which is a major addition to what streaming music or video requires. Enabling thin client style streaming gaming means nearly everything is being done in a server farm somewhere, and having that on tap for every player on a platform would likely demand a massive amount of infrastructure.Exhuminator wrote:The only thing perpetuating console generations from this point on, is spotty broadband. The sooner proper broadband is perpetuated throughout the relevant sales regions, the sooner streaming boxes will take consoles' places.
Building and maintaining that may not balance against simply selling interested consumers a box with sufficient processing power to begin with.
Obviously, with obscene bandwidth, you could use cloud storage in lieu of a hard drive, and still process it locally.
Having streaming as a (largely) additional option is one thing, but entirely replacing things seems like it has a ways to go. Much farther than music/movies/books, which still have options for physical copies.
