January:
February:
March:
April:
May:
66)
Master Chu and the Drunkard Hu67)
The New Ghostbusters II (NES, proto)
68)
Castlevania: Symphony of the Night (PSP, via
Dracula X Chronicles)
69)
Revenge of Shinobi70)
Shinobi III71)
Shadow Dancer72)
El Viento73)
Earnest Evans74)
One Must Fall 209775)
A Nightmare on Elm Street (NES)
76)
Hebereke77)
Contra78)
Wario Land: Shake It!79)
Gimmick!80)
Ninja Gaiden (GG)
81)
Wai Wai World 2 (NES)
82)
Zoda's Revenge: StarTropics II83)
Uncharted: Golden Abyss84)
Double Dragon (SMS)
I have heard some people say that
Double Dragon on SMS is better than the NES version. Those people are
wrong. This game is pretty bad. There's virtually no hit stun, you die very easily, and even random mooks use jump kicks far too often and effectively. It gets even worse when your own jump kick won't take down a foe in one shot, leaving you open to a counterattack. The Abobos aren't awful when they take two hits, provided you use the perfect spacing to hit on the ascent and descent while avoiding their punch, but once they get to
three hits all bets are off.
I actually ended up cheesing the final battle by situating enemies against the wall. Their AI would stick them there and make 'em easy pickin's.
There's also an interesting quirk in that you can infinitely continue on any stage but the last, but pull a bunch of reverse jump kicks, and you gain the ability to continue again. Weird.
Anyway, I guess folks like it more because of the two-player, but even then, I can't see any good reason to really recommend it. There are far better beat-'em-ups out there, and even on the SMS. I mean, yeah, it's not the 2600 version, but that still doesn't mean it's good.
(I played this because I couldn't decide what to play, so I used random.org to choose a manufacturer, then system, to play on. Came up Sega then Master System. After that, I ended up with PS4 and played a bit of
Broforce, then 360 and played
Fable Anniversary.)