Games Beaten : 2011

Anything that is gaming related that doesn't fit well anywhere else
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Bradtemple87
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Re: Games Beaten : 2011

Post by Bradtemple87 »

I loved pixel!
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Gamerforlife
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Re: Games Beaten : 2011

Post by Gamerforlife »

geozeldadude wrote:
CFFJR wrote:1. Spider-man: Shattered Dimensions Xbox 360
22 hours of play, 100% complete!


just joined this thread. can i make a suggestion that people post the approx. # of hours spent on the game if possible? i find that an interesting statistic in general, but also pretty useful when pacing myself and deciding what to tackle next.


I don't know about everyone else. However, you wouldn't want me to do that, as I often go off the beaten path when I play something. Optional quests, trials, replaying levels for rankings, searching for hidden items, occasional level grinding if I find an easy spot in an rpg, etc. I often take my time working through something. My times would not be an appropriate representation of how long a game takes to beat
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geozeldadude
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Re: Games Beaten : 2011

Post by geozeldadude »

Gamerforlife wrote:I don't know about everyone else. However, you wouldn't want me to do that, as I often go off the beaten path when I play something. Optional quests, trials, replaying levels for rankings, searching for hidden items, occasional level grinding if I find an easy spot in an rpg, etc. I often take my time working through something. My times would not be an appropriate representation of how long a game takes to beat


i think it would still be interesting, aside from the fact that most people don't keep track of this kind of useless statistic. i can never tell if i'm a slower gamer than the average person or not. i suspect i am, b/c i have a crap memory coupled with a poor sense of direction so, for example, i often have to go through a dungeon pretty much twice b/c i've forgotten what's in which room.
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CFFJR
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Re: Games Beaten : 2011

Post by CFFJR »

Gamerforlife wrote:
geozeldadude wrote:
CFFJR wrote:1. Spider-man: Shattered Dimensions Xbox 360
22 hours of play, 100% complete!


just joined this thread. can i make a suggestion that people post the approx. # of hours spent on the game if possible? i find that an interesting statistic in general, but also pretty useful when pacing myself and deciding what to tackle next.


I don't know about everyone else. However, you wouldn't want me to do that, as I often go off the beaten path when I play something. Optional quests, trials, replaying levels for rankings, searching for hidden items, occasional level grinding if I find an easy spot in an rpg, etc. I often take my time working through something. My times would not be an appropriate representation of how long a game takes to beat


Just to say...

My time spent in Spider-man there is not indicative of how long it took me to "beat" the game in the usual sense of just finishing the story. My time would be cut in half if that were the case. That 22 hours including meandering around, screwing off, and doing everything there was to do. It was a paced completionist run, through and through.
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Re: Games Beaten : 2011

Post by final fight cd »

geozeldadude wrote:
just joined this thread. can i make a suggestion that people post the approx. # of hours spent on the game if possible? i find that an interesting statistic in general, but also pretty useful when pacing myself and deciding what to tackle next.


i think that would be a stat to throw down. whether you go off the beaten path or went straight from being to end, i think it would still be interesting to know when reading these. i would do it, but i don't think any cartridges keep track of time. but, i will try to throw down the number of days i spent with it.
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FiftyDollarCurse
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Re: Games Beaten : 2011

Post by FiftyDollarCurse »

2. 11/12 - Teenage Mutant Ninja Turtles II: The Arcade Game - [NES]
3. 11/14 - Teenage Mutant Ninja Turtles III: The Manhattan Project - [NES]

I've been on a Turtles kick lately, ever since I received the 25th Anniversary Blu-Ray collection at Christmas. I did try to play the first NES game, and it is just as atrocious as any licensed game I've played. Probably the best-selling awful game ever made, inching ahead of Enter The Matrix. So needless to say I didn't finish it. II: The Arcade Game is vastly superior, but so far as NES beat-em-ups go, not very good. The enemies are too repetitive, which is amusing coming from a huge beat-em-up fan. That's part of what makes that genre of games, but in II every level feels exactly the same. III: The Manhattan Project provides more enemy variety (different colored Foot Soldiers with different weapons). And while how I approach the different enemies never changed at all, it still "felt" different in a way that II didn't. And there were more and better bosses, and the occasional appearance of the rock dudes. I'd rank III in the solid B+ category of NES beat-em-ups. Not nearly as good as River City Ransom or Mighty Final Fight, but more in line with Double Dragon II and Battletoads.
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Re: Games Beaten : 2011

Post by Gamerforlife »

Games Beaten: 2011
Castlevania: Portrait of Ruin - DS(9 out of 10)
Lara Croft and the Guardian of Light - PS3(8 out of 10)
Sonic 4 - PS3(6 out of 10)

Total: 3

Well, I finished Sonic 4. What a let down. The level design ranges from mediocre to annoying(like the last level of Mad Gear Zone)and the special stages, my god. The last special stage is the most sadistic special stage I have ever played in a Sonic game. It makes me want to stick a pencil in a game designer's eye, shoot his wife, kill his kids and run over his pets...then make him play Ballz 3D!!!

The boss battles are uninspired and the final battle with Robotnick is lame. First, the game rips off Mega Man by making you fight of all Robotnick's boss forms again for no apparent reason(it's not like this is a Sonic tradition), then rips off the final Robotnick battle from Sonic 2, then adds new attacks and...by this point you're just thinking when does this ever end? I'm starting to get tired of games with final boss battles that just go on and on and on and on.....

I wanted to give it a 5 out of 10 for complete mediocrity, but it gets a half point simply by virtue of being a 2D Sonic game and half a point for Road of Cards, the only fun level in the game. So 6 out of 10

EDIT: I keep calling Lara Croft and the Guardian of Light Tomb Raider:Guardian of Light. Seriously, the name change is silly, but I fixed it.
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Lord_Santa
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Re: Games Beaten : 2011

Post by Lord_Santa »

Left4Dead 1

played through all campaigns (+expansion) on one PC with Split-screen, me and a friend
he used the Keyboard/mouse with me on X360 controller

it was an althrough bad-ass experience

Zombie-slaughter galore and with a friend, made it that much more worth it

took us way longer than it should've due to him never trying the game before
but enjoyed those hours more than ever on-line, since it's always more fun to sit side by side and play
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alienjesus
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Re: Games Beaten : 2011

Post by alienjesus »

Can finally add to this!

Donkey Kong Jr-e e-Reader
Riviera: The Promised Land GBA

Total: 2

Donkey Kong Jr.-e is Donkey Kong Jr. Not much more to say about it. I did a few loops before I died. I realise its not really beatable, but eh, it's close enough.

Riviera is a pretty fun RPG I've been playing for this months Together Retro. I enjoyed the game, it played kinda like a strategy game (like Final Fantasy Tactics perhaps) with the grid movement basically removed and only 4 items for your entire team to use in battle. The story was simple, but kept me interested, the battle system was interesting enough to not get too boring unlike many RPGs and I kinda wish it had gone on a little more and developed the characters a bit more, which is more a reflection of how I enjoyed it than where it was really lacking. Interested in trying its psuedo-sequels sometime.

Also, I'm not too keen on adding time taken, but Riviera was about 23 hours for me. DK jr was obviously more like 15 minutes :lol:

Whats this new format of yours anyhow Luke? Is it ever going to happen?
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Hobie-wan
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Re: Games Beaten : 2011

Post by Hobie-wan »

How sad, my first completed game of the year is a neat little indie flash game that's mostly platformer (which I'm not big on) controlled with a keyboard (which sucks for most things but half of FPS control).

1. K.O.L.M.
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