Elder Scrolls V: Skyrim

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Xeogred
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Re: Elder Scrolls V: Skyrim

Post by Xeogred »

Yep. But again, hated Oblivion, and I'm really loving this. lol

I really hate that kind of system that Morrowind used. In real time RPG's I still think player skill should overrule stats / random calculations. It's just really annoying to sit there looking at a rat swinging a sword 30 times only to hit it once. lol
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Re: Elder Scrolls V: Skyrim

Post by Opa Opa »

That's actually what I enjoyed about Morrowind. It actually felt meaningful to level up my stats so that my hit percentage/damage level actually reflected my skill level.

I guess I'll be passing on Skyrim for now.


Edit: I typed "actually" a lot for some reason. lol.
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o.pwuaioc
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Re: Elder Scrolls V: Skyrim

Post by o.pwuaioc »

Opa Opa wrote:That's actually what I enjoyed about Morrowind. It actually felt meaningful to level up my stats so that my hit percentage/damage level actually reflected my skill level.

I guess I'll be passing on Skyrim for now.
The damage level should reflect the skill, but who is so incompetent that you can't swing and hit a rat gnawing off your leg? Shit, could have kicked the bastard off.
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isiolia
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Re: Elder Scrolls V: Skyrim

Post by isiolia »

Opa Opa wrote:That's actually what I enjoyed about Morrowind. It actually felt meaningful to level up my stats so that my hit percentage/damage level actually reflected my skill level.
Damage is part of the skill level. When you level up, you raise either HP, MP, or Stamina, and you get a perk you can apply to a skill. Each skill has a tree with a number of perks in it, which in turn have a minimum skill level in order to take them. Those include things like reduced MP consumption or damage% increases.

It is meaningful to level things up. I think the decision to move away from actually hitting things being based on skill is a good one. Since the player is actually doing the aiming, having the game work consistently based on their input is good design. It gives the player better feedback for their actions.

The leveling in Skyrim is a bit more organic than in previous Elder Scrolls games as well. You don't really decide on much from the outset. Race/gender and appearance. That's about it. The rest develops based on how you play.
(you do run across the ancestral stones or whatever almost immediately though, to favor certain skills, but that's something you can switch between).
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Re: Elder Scrolls V: Skyrim

Post by dsheinem »

hope you guys aren't playing the PS3 version: http://www.gamesradar.com/high-horse-br ... our-fault/

Of course, I hear the 360 version is also buggy as fuck (if not quite as bad). What about the PC version?
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Re: Elder Scrolls V: Skyrim

Post by Hookshot_John »

Just did a feature on my site about Skyrim.

http://thehookshot.com/2011/11/bits-byt ... vs-skyrim/

An awesome game that has sucked up WAY too many hours of my life. Usually I can't stand current-gen games, but I'll make an exception for this!
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Hookshot_John
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Re: Elder Scrolls V: Skyrim

Post by Hookshot_John »

dsheinem wrote:hope you guys aren't playing the PS3 version: http://www.gamesradar.com/high-horse-br ... our-fault/

Of course, I hear the 360 version is also buggy as fuck (if not quite as bad). What about the PC version?
I'm playing the PC and it's also buggy as hell... but I've been fortunate not to hit any REALLY bad bugs. My biggest annoyance is when I pick up an item and the rest of the items close by disappear until I pick another one up. I've missed TONS of gold because of this.
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emwearz
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Re: Elder Scrolls V: Skyrim

Post by emwearz »

dsheinem wrote:hope you guys aren't playing the PS3 version: http://www.gamesradar.com/high-horse-br ... our-fault/

Of course, I hear the 360 version is also buggy as fuck (if not quite as bad). What about the PC version?
Other than being fair hard on your CPU (Which does a lot of the rendering for shadows) it runs well on my old rig on the highest settings (other than shadows). (Old C2D @ 3.3Ghz with a GTX285)

The mouse feels really bad when you first start playing so you will want to disable mouse smoothing in the cfg files, but other than that I have had no issues with the games, I have no encountered any of these bugs I have read so much about, about 5 and a half hours into the game.
darthmunky
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Re: Elder Scrolls V: Skyrim

Post by darthmunky »

Opa Opa wrote:So guys... Does this game lean more towards Oblivion or Morrowind in terms of gameplay?
Skyrim feels much more like Morrowind than Oblivion aside from the fighting mechanics.
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isiolia
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Re: Elder Scrolls V: Skyrim

Post by isiolia »

dsheinem wrote:hope you guys aren't playing the PS3 version: http://www.gamesradar.com/high-horse-br ... our-fault/

Of course, I hear the 360 version is also buggy as fuck (if not quite as bad). What about the PC version?
While I'm quite confident that there are bugs out there, lurking in the shadows, I've yet to run into any on the PC. I've already put more time into Skyrim than it took to beat Uncharted 3, and I actually ran into a handful of bugs in that.

Honestly though, I've actually had fairly good luck with Bethesda games. The last time I've had one be truly horrendous was Oblivion on my old Opteron rig...though that seemed to have issues with several titles that didn't crop up on my Core2 or i7 machines.
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