WELL THIS IS INTERESTING.. Retron 5

Discuss the latest happenings in the world of modern old-school
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raygank
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by raygank »

Hobie-wan wrote:It might just be your particular TV and how it is handling the signal.
Could be. What's frustrating is that it's inconsistent. Today it's been fine all day. Who knows. I've not had any other flickering issues with my tv, even when showing almost identical retro-game-with-scanline type video from other sources.
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Jagosaurus
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Jagosaurus »

BoneSnapDeez wrote:This thing still has issues with SMS SRAM, huh?

Do any SMS games besides Miracle Warriors, Phantasy Star, and Ys have batteries in them?
This is a bummer. I love the phantasy star games & have been looking into the power base mini:
http://www.stoneagegamer.com/powerbase-mini.html

Wanted to pick this up now for my Genesis... with the R5 & SMS comparability in mind.
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BoneSnapDeez
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by BoneSnapDeez »

Jagosaurus wrote:
BoneSnapDeez wrote:This thing still has issues with SMS SRAM, huh?

Do any SMS games besides Miracle Warriors, Phantasy Star, and Ys have batteries in them?
This is a bummer. I love the phantasy star games & have been looking into the power base mini:
http://www.stoneagegamer.com/powerbase-mini.html

Wanted to pick this up now for my Genesis... with the R5 & SMS comparability in mind.
You could theoretically play through those games by carefully using save states. What you'd have to avoid is a Game Over that would send you back to your previous battery SRAM save (which wouldn't exist).
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raygank
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by raygank »

Actually as long as the only issue is with importing and exporting SRAM, there shouldn't even be that issue. Once you import the SRAM it never interacts with the SRAM on the cart unless you specifically tell it to import or export. The SRAM data lives entirely on the SD card or the Retron's internal memory. I would just turn off automatic importing of SRAM data for the first play session, and then use as normal. As long as you don't mind starting a fresh game and don't need to take your save to real hardware there should be no issue.
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BoneSnapDeez
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by BoneSnapDeez »

Interesting! Never thought to try that. I'll fire up PS in a little while.
Tanooki
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Tanooki »

raygank wrote:Actually as long as the only issue is with importing and exporting SRAM, there shouldn't even be that issue. Once you import the SRAM it never interacts with the SRAM on the cart.
Famous last words right there. It wasn't but a month ago it would randomly make snacks out of GBA save files just by putting the game into the system. I'm not saying the same SRAM/FeRAM issue on that is what you got on the SMS, but never assume anything. I lost myself into 3 FF6 Advance restarts over it.
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Tanooki »

I got this sent to me moments ago by the Retron Tech -->

Here's the prelim v2.0 public stable release. I'd like to have a few people test it before it goes live, but basically its v2.0 BETA 6 with the fast loading disabled, due to stability issues with that feature. (This is the Sega Genesis cheat file thing failing causing fast load to be disabled.)

http://retron5.in/?src=f7177163c833dff4b38fc8d2872f1ec6


Changes since v1.6 include:
IPS/UPS patch support added (allows application of translation patches, graphic/level hacks etc)
Added ability to assign "turbo" button mappings
"Game specific settings" added, allowing certain settings to be configured on a per-game basis
Support for SGB borders added
Color scheme selection for GB games added. In addition, the correct CGB colors will be automatically selected for certain games
"Disable FM sound" option for SMS games added
SGB multi-player mode working (and Gameboy player/button mapping has been split from GBA in Settings)
Fixed screen shaking in some GBA games
Added support for SNES SPC7110 cartridges
File manager is now able to operate on folders (select with long button press) and copy/remove folders recursively
Screenshots may now be saved as either PNG or JPEG, with PNG made as the new default
Revamped in-game hotkey configuration
Improvements to rendering synchronization
Misc game compatibility fixes (King of Monsters, Fantasy Zone, Sky Kid, Youkai Club)
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raygank
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by raygank »

Tanooki wrote: basically its v2.0 BETA 6 with the fast loading disabled, due to stability issues with that feature. (This is the Sega Genesis cheat file thing failing causing fast load to be disabled.)
I'm on 2.0 Beta 6, and haven't had any stability issues with fast loading other than that it doesn't seem to work for Genesis carts. Sounds like I should just stick with the beta?
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darsparx
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by darsparx »

Just wondering has anyone attempted the bs zelda hacks on this thing? I almost want to attempt them if I can get my hands on a cartridge of lttp...
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Tanooki
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Re: WELL THIS IS INTERESTING.. Retron 5

Post by Tanooki »

Ray 2.0 and 2.0b6 are the same, fast loading is disable because of the Genesis cheats problem which I think sucks. I'm whenever I have a system again going to probably just put 2.0b6 on it if I can track it down at that rate as fast loading is far better than lame ass cheats.


By the way for the GPL trolls pissed off about the R5, the tech went ahead overnight and shoved the GPL license stuff and the full source code to the R5 and its emulation cores up for download. You can find the link on the bottom of the download page for 2.0 update.
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