This is especially frustrating because my discovery of this message was completely due to my being over-thorough. So, in a sense, I was punished for being extra fastidious.
Venting is beneath the spoiler!
Skyward Sword is a baaad game. The narrative has some pretty good moments, but my god, it is maybe the most incredible example of Nintendo's tendency to put their all behind a terrible idea and wrap a whole game around it. Beyond the not-good-enough motion controls, the whole game's pacing is just soooo slow and plodding and padded to hell that I'm glad it killed that OoT-style of Zelda if that was the path Nintendo was beginning to take 3D-Zelda games.pierrot wrote:I hate Skyward Sword with a passion, though. (PHI! You're a disgrace to the Greek symbol representing magnetic flux, and phasor lag! I know the wiimote batteries are dying! There's a perpetually blinking, red battery symbol on the screen, and a flashing LED on the wiimote! Just stay in the sword!)
I won't ask you to like the game, but calling it a "baaad game" is fightin' words.PartridgeSenpai wrote:Skyward Sword is a baaad game. The narrative has some pretty good moments, but my god, it is maybe the most incredible example of Nintendo's tendency to put their all behind a terrible idea and wrap a whole game around it. Beyond the not-good-enough motion controls, the whole game's pacing is just soooo slow and plodding and padded to hell that I'm glad it killed that OoT-style of Zelda if that was the path Nintendo was beginning to take 3D-Zelda games.pierrot wrote:I hate Skyward Sword with a passion, though. (PHI! You're a disgrace to the Greek symbol representing magnetic flux, and phasor lag! I know the wiimote batteries are dying! There's a perpetually blinking, red battery symbol on the screen, and a flashing LED on the wiimote! Just stay in the sword!)
Key-Glyph wrote:(I'm being purposely vague for pierrot's sake in case he doesn't want spoilers).
I barely even remember anything about the story in that game. Maybe it's partly blocked by the trauma of being constantly harassed by Phi, I don't know. Yeah, one of the biggest things for me was just that the motion controls never worked. Like, they ended up being worse than the motion controls in Twilight Princess on the Wii, because I would just get completely wrong directions for sword swings (if I actually tried to play it straight), and it seemed that it needed to be recalibrated every couple minutes. Also, those stupid Loftwings. So it was probably all the little things that really stuck in my craw, but yeah, if it hadn't felt so padded, and drawn out, maybe I wouldn't have minded as much.PartridgeSenpai wrote:Skyward Sword is a baaad game. The narrative has some pretty good moments, but my god, it is maybe the most incredible example of Nintendo's tendency to put their all behind a terrible idea and wrap a whole game around it. Beyond the not-good-enough motion controls, the whole game's pacing is just soooo slow and plodding and padded to hell that I'm glad it killed that OoT-style of Zelda if that was the path Nintendo was beginning to take 3D-Zelda games.
Hey pierrot, I'm watching through my run in this palace and I'm going to see if I can help!pierrot wrote: All the maps I can find for this palace say that there are five keys, and five locked doors (not included the ones after the boss). In my game, there are five keys, and six locked doors. What the hell is going on here?
There's a locked door on tile H, for me: https://cdn.wikimg.net/en/strategywiki/ ... e5_map.png. Everything I can find says that, no, there is not.
If Skyward Sword were like, 10 or 15 hours shorter than it's SUPER padded 30+ hour runtime (at least that's what it took me when I beat it), and the motion controls worked, I'd be able to more easily accept that it's a case of a game just not being made for me. But that game has SO much stuff that feels like it's there just to waste your time, and the bad motion controls actively emphasize and constantly remind you of exactly what you're doing and how much of a chore it feels like. There is a shell of an idea of an alright video game in Skyward Sword, but the actual product there is something that, on its best day, is below average at the very best.pierrot wrote:I barely even remember anything about the story in that game. Maybe it's partly blocked by the trauma of being constantly harassed by Phi, I don't know. Yeah, one of the biggest things for me was just that the motion controls never worked. Like, they ended up being worse than the motion controls in Twilight Princess on the Wii, because I would just get completely wrong directions for sword swings (if I actually tried to play it straight), and it seemed that it needed to be recalibrated every couple minutes. Also, those stupid Loftwings. So it was probably all the little things that really stuck in my craw, but yeah, if it hadn't felt so padded, and drawn out, maybe I wouldn't have minded as much.PartridgeSenpai wrote:Skyward Sword is a baaad game. The narrative has some pretty good moments, but my god, it is maybe the most incredible example of Nintendo's tendency to put their all behind a terrible idea and wrap a whole game around it. Beyond the not-good-enough motion controls, the whole game's pacing is just soooo slow and plodding and padded to hell that I'm glad it killed that OoT-style of Zelda if that was the path Nintendo was beginning to take 3D-Zelda games.
