Xbox One

Gaming on the Playstation and Xbox Platforms
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MrPopo
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Re: Xbox One

Post by MrPopo »

ZeroAX wrote:
RCBH928 wrote:5 min updates with significant improvements = good
30 min updates of "security fixes" "bug fixes" you never noticed were there = bad

I do not own a ps3 but every time my friends switches on his ps3 there seems to be a double update for the system and 1 update for the game. Its just annoying...


Any one, as time passes I feel more like I want to be an XboxOne guy , even though I regretted getting a 360 over ps3 this generation(didn't regret for the first 2-3 years)
No, don't....just don't. Microsoft's support in non-key markets is simply put, abysmal. No xbox live, pain in the ass replacement console ect. Just go with Sony, I know it has a respectable presence in the middle-east too.
It's actually part of a larger plan by the Microsoft devs. We're sick to death of having to deal with localization bullshit, so the goal is to get everyone in the world to immigrate to the US so we only need a single localization.
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ZeroAX
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Re: Xbox One

Post by ZeroAX »

MrPopo wrote: It's actually part of a larger plan by the Microsoft devs. We're sick to death of having to deal with localization bullshit, so the goal is to get everyone in the world to immigrate to the US so we only need a single localization.
:lol:
Do I get a complimentary gun when I move over?

In all seriousness Microsoft's global strategy still buffles me...A LOT.
For a company that's by fat the biggest among the console manufactures, who also posseses the largest amount of spare cash, they are doing a shitty job at conquering marketplace outside NA and the UK.

Xbox live didn't come to half of Europe till 2009-2010. Oh they sold 360s, just didn't bother to let people pay them extra money to connect it online. When you know, sony was offering the same service everywhere FOR FREE.

Heck Sony is even translating its first party games into obscure languages (http://www.youtube.com/watch?v=gssBTS2k_NI), something not even Nintendo with its more kiddy games does.

I'm just saying if MS wants the xbox division to ever be super profitable like SCE during the PS1 and PS2 heydays, or Nintendo, they have to search for new markets to expand outside the English speaking world.
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BoringSupreez
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Re: Xbox One

Post by BoringSupreez »

ZeroAX wrote:
MrPopo wrote: It's actually part of a larger plan by the Microsoft devs. We're sick to death of having to deal with localization bullshit, so the goal is to get everyone in the world to immigrate to the US so we only need a single localization.
:lol:
Do I get a complimentary gun when I move over?

In all seriousness Microsoft's global strategy still buffles me...A LOT.
For a company that's by fat the biggest among the console manufactures, who also posseses the largest amount of spare cash, they are doing a shitty job at conquering marketplace outside NA and the UK.

Xbox live didn't come to half of Europe till 2009-2010. Oh they sold 360s, just didn't bother to let people pay them extra money to connect it online. When you know, sony was offering the same service everywhere FOR FREE.

Heck Sony is even translating its first party games into obscure languages (http://www.youtube.com/watch?v=gssBTS2k_NI), something not even Nintendo with its more kiddy games does.

I'm just saying if MS wants the xbox division to ever be super profitable like SCE during the PS1 and PS2 heydays, or Nintendo, they have to search for new markets to expand outside the English speaking world.
MS is doing what Sega did with the Saturn: configuring it perfectly for the homeland while putting forth paltry efforts elsewhere. Sony's always been better about making their stuff globally accessible.
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ZeroAX
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Re: Xbox One

Post by ZeroAX »

BoringSupreez wrote: MS is doing what Sega did with the Saturn: configuring it perfectly for the homeland while putting forth paltry efforts elsewhere. Sony's always been better about making their stuff globally accessible.
I don't think the Saturn was built and marketed on purpose that way. On the contrary Sega was always more western focused. It's just that the Saturn was shit at doing 3D graphics which were really popular in the west, but it was the best of the 3 big ones at the time at 2D ones, which just happened to be used by some of the more popular genres of the time in Japan (namely RPGs and SHMUPS)

MS on the other hand seems to get all its investment advice from Michael Pachter :lol:
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pierrot
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Re: Xbox One

Post by pierrot »

ZeroAX wrote:
BoringSupreez wrote: MS is doing what Sega did with the Saturn: configuring it perfectly for the homeland while putting forth paltry efforts elsewhere. Sony's always been better about making their stuff globally accessible.
I don't think the Saturn was built and marketed on purpose that way. On the contrary Sega was always more western focused. It's just that the Saturn was shit at doing 3D graphics which were really popular in the west, but it was the best of the 3 big ones at the time at 2D ones, which just happened to be used by some of the more popular genres of the time in Japan (namely RPGs and SHMUPS)

MS on the other hand seems to get all its investment advice from Michael Pachter :lol:
The Saturn was meant to be more popular domestically than its predecessors, but I would wager that its poor marketing and support outside of Japan was due more in part to SoA and SoE management, than SoJ's drive to make the Saturn successful in the Japanese market.

The time of the Saturn, and the time of the 360 are two completely different eras in the global economy, though.
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Re: Xbox One

Post by RCBH928 »

I think Sony is better with the localization stuff because they are a hardware company that probably sold localized hardware for decades before the Playstation was released . Truth to be told, we do not get any support for both system though.

Playstation is very dominant here with the Wii seen as the 12 and younger toy. Xbox had its days the first couple of years, the pay-to-play online system really killed the 360 here.

Either way, I always thought that global companies should look outside the US because the US are only 300m costumers and there are like 6.7 billion people outside the US, but when ever I look at sales numbers its always something like this : USA= 60m units , Rest of the World= 70m units.
Not sure how that ends up that way, but looking at those numbers, yes i will very much concentrate on the US instead of having a fragmented market of 120 or so different countries, each with different laws and currencies.

The worst thing about localization are the online store. When you get a local online store like PSN and iTunes the selection is so crappy I swear if I couldn't access the US iTunes store I might as well not buy the iphone. I know there are probably reasons why they are doing this, but they make it very difficult to obtain entertainment the legal way then they would get upset once people start to pirate stuff.

For me to access the US iTunes store I should have an American credit card with a matching US address . Some companies monitor your IP to see where you are logging in from and they would just completely shut you out if you are outside the US, even if you are a paying customer.

As for the Saturn's 2D capability, if it was '96 and I buy a next-gen console only to get 2D games I will be very very upset. Next-gen in that era meant "3D", we want the Tekkens, Resident Evils, and Quakes . If you are going to sell me a game that looks like the one I had on the SNES I will be upset. That brings another topic, how come N64 never had a game in 2D matching graphics like Street Fighter Alpha , it seems every game on the 64 had to be a 3D one. Even the 360 and ps3 got 2D games
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Re: Xbox One

Post by AppleQueso »

RCBH928 wrote:That brings another topic, how come N64 never had a game in 2D matching graphics like Street Fighter Alpha , it seems every game on the 64 had to be a 3D one. Even the 360 and ps3 got 2D games
N64 has a tiny handful of 2D games, but most of them just flat out look ugly. I love Mischief Makers for example, but that is not a pretty game.

Wonder Project J2 is probably the only N64 game I'm aware of with genuinely nice looking 2D graphics, and that was Japan only.

Who knows why the N64 didn't get ports of things like Street Fighter Alpha. It had something like 4MB of universal RAM, which was expandable to 8MB with the expansion pak. It could've probably had a really nice port of Marvel vs Capcom if they'd wanted to try it.

...course I could just be talking out of my ass. Maybe someone who knows more about the hardware could explain it better
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Re: Xbox One

Post by RCBH928 »

AppleQueso wrote:
RCBH928 wrote:That brings another topic, how come N64 never had a game in 2D matching graphics like Street Fighter Alpha , it seems every game on the 64 had to be a 3D one. Even the 360 and ps3 got 2D games
N64 has a tiny handful of 2D games, but most of them just flat out look ugly. I love Mischief Makers for example, but that is not a pretty game.

Wonder Project J2 is probably the only N64 game I'm aware of with genuinely nice looking 2D graphics, and that was Japan only.

Who knows why the N64 didn't get ports of things like Street Fighter Alpha. It had something like 4MB of universal RAM, which was expandable to 8MB with the expansion pak. It could've probably had a really nice port of Marvel vs Capcom if they'd wanted to try it.

...course I could just be talking out of my ass. Maybe someone who knows more about the hardware could explain it better
those are damn beautiful look 2D screenshots , I can't imagine a 64 with 2D games. I feel like we missed on a huge opportunity in videogames history. There is this thing where people program for older computers/console I think its called demoscene or something like that, maybe some one made a cartridge to show N64 2D capabilities or maybe some one could release games on the 64 just like they did for the Genesis and for the Dreamcast.

(I wonder if those 2 had to pay sega royalty fees for releasing games on their systems :P )
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Re: Xbox One

Post by AppleQueso »

RCBH928 wrote:
AppleQueso wrote:
RCBH928 wrote:That brings another topic, how come N64 never had a game in 2D matching graphics like Street Fighter Alpha , it seems every game on the 64 had to be a 3D one. Even the 360 and ps3 got 2D games
N64 has a tiny handful of 2D games, but most of them just flat out look ugly. I love Mischief Makers for example, but that is not a pretty game.

Wonder Project J2 is probably the only N64 game I'm aware of with genuinely nice looking 2D graphics, and that was Japan only.

Who knows why the N64 didn't get ports of things like Street Fighter Alpha. It had something like 4MB of universal RAM, which was expandable to 8MB with the expansion pak. It could've probably had a really nice port of Marvel vs Capcom if they'd wanted to try it.

...course I could just be talking out of my ass. Maybe someone who knows more about the hardware could explain it better
those are damn beautiful look 2D screenshots , I can't imagine a 64 with 2D games. I feel like we missed on a huge opportunity in videogames history. There is this thing where people program for older computers/console I think its called demoscene or something like that, maybe some one made a cartridge to show N64 2D capabilities or maybe some one could release games on the 64 just like they did for the Genesis and for the Dreamcast.
I think what's stopping the N64 homebrew scene from taking off are a combination of the relative unpopularity of the console, the fact that there aren't any really good emulators (at least not any really accurate ones), and the cart based hardware making physical distribution more or less impossible.

The system could also just be a bit difficult to work with, but I really wouldn't know much about that.

I've dabbled a little bit in NES homebrew, but nothing beyond that.
(I wonder if those 2 had to pay sega royalty fees for releasing games on their systems :P )
Nah, they didn't have to. I've heard that the Pier Solar guys actually tried to get Sega to give them an actual license for the Genesis version, but Sega was like "uh... what? No."
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Re: Xbox One

Post by Ziggy »

AppleQueso wrote:...course I could just be talking out of my ass. Maybe someone who knows more about the hardware could explain it better
I don't know a lot about the hardware, but I do know this: Nintendo thought 3D gaming wouldn't take off and that's why they designed the N64 such the way that it is. If you ignore the middle prong, it's more or less a SNES controller again. If they designed the controller to fall back onto 2D games, then you'd assume they designed the console to fall back on 2D games as well.
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