Re: Games Beaten 2021
Posted: Thu Feb 11, 2021 1:51 pm
1. Link's Awakening (Switch Remake)
2. Super Mario Maker 2
3. Super Mario Odyssey
4. New Super Mario Bros. U DELUXE
5. Daemon X Machina
6. Turrican
7. Turrican 2: The Final Fight
8. SUPERHOT
9. Untitled Geese Game
10. Mega Turrican
11. Super Turrican (SNES)
Super Turrican SNES (Turrican Flashback Collection on Switch)
Super Turrican for SNES, not to be confused with Super Turrican for the NES, is the final game on the Turrican Flashback Collection. It actually released before Mega Turrican, but after its Amiga counterpart Turrican 3 due to a difficulty in finding publishers for the Genesis/Mega Drive. It's sort of a “greatest hits” version of the Turrican series, borrowing elements, levels and bosses from each though leaning heavily into Mega Turrican near the end and even straight-up using assets from that game.
The lightning gun is back, though now it's a “freeze beam” and doesn't actually damage enemies. It's still invaluable since your other weapons still can't shoot up, some of the levels are sprawling again, and its use is necessary to get past a lot of parts without taking damage. I don't really like it and wish they had just put in the normal 360 degree weapon if they were going to put you in levels that facilitated the need to shoot up, but at least it's something. The bounce gun now operates like its Turrican 2 counterpart again as well. Everything else feels a bit similar to Mega Turrican though without the grappling hook. Without the floatier jumping of the Amiga games you end up kind of missing it. The platforming here doesn't always feel great and at times it requires very pixel perfect jumps especially in the late game.
Things start off fairly strong with the above ground levels being reminiscent of the first two games only now with flashy SNES graphics quality. The music is also great naturally, using mostly compositions from Mega Turrican (Maybe entirely?) but with the ability to use the sampling abilities of the SNES. The title screen even proudly proclaims that the game is in Dolby Surround. Factor 5 clearly knew a lot of people would be here for the music. While the levels that stick close to their classic counterparts are good fun, the ones that are more original like the lava level or the ice level are even more video-gamey and straight forward than anything found in Mega Turrican. That's not to say they aren't any fun, but they are kind of bland. This time around they also throw a lot of other environmental mechanics at you like using the wind to jump or giving you very slippery ice physics which are more a recipe for frustration than fun.
Since the trilogy had been wrapped up this game's story is even thinner than Mega Turrican's. The Machine is back somehow and my gosh is he doing bad things so you better go and stop him. Just like Turrican 2 you never actually get to fight The Machine, who I forgot to mention is a Galactus, from Marvel Comics, cosplayer. In fact the final boss in the game is the very easy to beat xenomorph level boss, and yes the xenomorph level is back but it's a lot more manageable than Mega Turrican's thanks mostly to the freeze beam and having a more straight-forward layout. It does include the annoying auto-scrolling alien train sequence from Mega Turrican as well and I think it's even worse here with very unforgiving jumps. It's a pretty anti-climactic ending. The game doesn't even play music over the end credits. Just an image of The Machine disappearing and total, unnerving silence.
Truthfully this game was unfinished. Late in development they had to move to a smaller cartridge to save money on production and one of the planned levels and a few other bits and bobs were cut. The “Director's Cut” version of the game that was released with the Super Analogue Nt is this larger version of the game and it doesn't seem like we missed out on all that much, though by virtue of being an unreleased prototype it's also unpolished and unfinished itself.
When it's at its best Super Turrican takes the best of Turrican and builds off of it with the flare of SNES graphics and sound. When it's at its worst it's full of either lazy level design or uninspired new elements that I'd rather not even be there. It's still Turrican and it's still decent but of the four games in this collection it's easily the most forgettable and skippable since its best bits are retreads and what isn't is mediocre. That said I do think many console gamers will find themselves more at home with this game than with the Amiga titles since like Mega Turrican it's more mechanically similar to other console platformers of the time with knockback and i-frames. This game will certainly jive with more people than Turrican 1 for instance, though I found the platforming here even more frustrating at times. While personally I consider this the weakest of the bunch, I think there are plenty of people who will put it up there with Turrican 2 and Mega Turrican especially if it's the one they're the most familiar.
It was interesting to play Mega Turrican and Super Turrican with a new context. I feel like my appreciation for Mega Turrican increased with my understanding of where it fits in as a finale, however Super Turrican felt a lot weaker to me than it used to. It tries to bridge the gap between Mega Turrican and the Amiga titles but doesn't really do either style of game as well and what ideas it has that aren't derivative just aren't that fun or memorable.
Recommended for series completionists but everyone else can give it a pass. The exception would be people who just don't like how the Amiga games play and want a more console-friendly version of what the old Turricans offered. If none of that silly context matters do you and you just want a fun action game for your SNES you can do far worse than this one.
2. Super Mario Maker 2
3. Super Mario Odyssey
4. New Super Mario Bros. U DELUXE
5. Daemon X Machina
6. Turrican
7. Turrican 2: The Final Fight
8. SUPERHOT
9. Untitled Geese Game
10. Mega Turrican
11. Super Turrican (SNES)
Super Turrican SNES (Turrican Flashback Collection on Switch)
Super Turrican for SNES, not to be confused with Super Turrican for the NES, is the final game on the Turrican Flashback Collection. It actually released before Mega Turrican, but after its Amiga counterpart Turrican 3 due to a difficulty in finding publishers for the Genesis/Mega Drive. It's sort of a “greatest hits” version of the Turrican series, borrowing elements, levels and bosses from each though leaning heavily into Mega Turrican near the end and even straight-up using assets from that game.
The lightning gun is back, though now it's a “freeze beam” and doesn't actually damage enemies. It's still invaluable since your other weapons still can't shoot up, some of the levels are sprawling again, and its use is necessary to get past a lot of parts without taking damage. I don't really like it and wish they had just put in the normal 360 degree weapon if they were going to put you in levels that facilitated the need to shoot up, but at least it's something. The bounce gun now operates like its Turrican 2 counterpart again as well. Everything else feels a bit similar to Mega Turrican though without the grappling hook. Without the floatier jumping of the Amiga games you end up kind of missing it. The platforming here doesn't always feel great and at times it requires very pixel perfect jumps especially in the late game.
Things start off fairly strong with the above ground levels being reminiscent of the first two games only now with flashy SNES graphics quality. The music is also great naturally, using mostly compositions from Mega Turrican (Maybe entirely?) but with the ability to use the sampling abilities of the SNES. The title screen even proudly proclaims that the game is in Dolby Surround. Factor 5 clearly knew a lot of people would be here for the music. While the levels that stick close to their classic counterparts are good fun, the ones that are more original like the lava level or the ice level are even more video-gamey and straight forward than anything found in Mega Turrican. That's not to say they aren't any fun, but they are kind of bland. This time around they also throw a lot of other environmental mechanics at you like using the wind to jump or giving you very slippery ice physics which are more a recipe for frustration than fun.
Since the trilogy had been wrapped up this game's story is even thinner than Mega Turrican's. The Machine is back somehow and my gosh is he doing bad things so you better go and stop him. Just like Turrican 2 you never actually get to fight The Machine, who I forgot to mention is a Galactus, from Marvel Comics, cosplayer. In fact the final boss in the game is the very easy to beat xenomorph level boss, and yes the xenomorph level is back but it's a lot more manageable than Mega Turrican's thanks mostly to the freeze beam and having a more straight-forward layout. It does include the annoying auto-scrolling alien train sequence from Mega Turrican as well and I think it's even worse here with very unforgiving jumps. It's a pretty anti-climactic ending. The game doesn't even play music over the end credits. Just an image of The Machine disappearing and total, unnerving silence.
Truthfully this game was unfinished. Late in development they had to move to a smaller cartridge to save money on production and one of the planned levels and a few other bits and bobs were cut. The “Director's Cut” version of the game that was released with the Super Analogue Nt is this larger version of the game and it doesn't seem like we missed out on all that much, though by virtue of being an unreleased prototype it's also unpolished and unfinished itself.
When it's at its best Super Turrican takes the best of Turrican and builds off of it with the flare of SNES graphics and sound. When it's at its worst it's full of either lazy level design or uninspired new elements that I'd rather not even be there. It's still Turrican and it's still decent but of the four games in this collection it's easily the most forgettable and skippable since its best bits are retreads and what isn't is mediocre. That said I do think many console gamers will find themselves more at home with this game than with the Amiga titles since like Mega Turrican it's more mechanically similar to other console platformers of the time with knockback and i-frames. This game will certainly jive with more people than Turrican 1 for instance, though I found the platforming here even more frustrating at times. While personally I consider this the weakest of the bunch, I think there are plenty of people who will put it up there with Turrican 2 and Mega Turrican especially if it's the one they're the most familiar.
It was interesting to play Mega Turrican and Super Turrican with a new context. I feel like my appreciation for Mega Turrican increased with my understanding of where it fits in as a finale, however Super Turrican felt a lot weaker to me than it used to. It tries to bridge the gap between Mega Turrican and the Amiga titles but doesn't really do either style of game as well and what ideas it has that aren't derivative just aren't that fun or memorable.
Recommended for series completionists but everyone else can give it a pass. The exception would be people who just don't like how the Amiga games play and want a more console-friendly version of what the old Turricans offered. If none of that silly context matters do you and you just want a fun action game for your SNES you can do far worse than this one.