01/16: Gabriel Knight 2: The Beast Within (PC)
02/16: Sanitarium (PC)
03/15: Give Up Robot 2 (Browser)
03/22: Cardboard Box Assembler (Browser)
04/01: King's Guard (Browser)
04/02: Sarah's Run (Browser)
04/13: Peggle Nights (PC)
04/13: Terra: The Legend of the Geochine (PC)
04/16: Genji: Dawn of the Samurai (PS2)
05/05: Beautiful Escape: Dungeoneer (PC)
05/11: Chef Boyardee's... Barkley: Shut Up and Jam Gaiden (PC)
05/23: Vanguard Princess (PC)
07/10: Jamestown (PC)
07/12: Portal 2 (PC)
07/30: Don't Take It Personally, Babe, It's Just Not Your Story (PC)I don't care much for social networking. I had a MySpace page that I was obsessive about a few years ago, but when everyone switched to Facebook I was like "meh, I think I'm done with this." So, I'm not sure if this makes me the perfect audience for this visual novel game or not. I found the constant ringing updates from "Amie" (the game's equivalent of Facebook) to be annoying, but I was playing the role of Mr. Rook, who is a teacher that also doesn't seem particularly enthused with the technologies that are an essential part of the lives of his young high school students. I identified with him easily.
Actually, it was the ease at which I could identify with the main character that kept my interest in the story and pulled me through. I had a rough start with the game because I didn't like all the social networking interruptions, but ultimately I came to see this as part of the point of the story. People are constantly distracted by their online interactions to the point of letting it interfere with their in-person interactions; yet it also becomes an essential part of how we communicate. Ultimately, the only thing you control in this "game" is whether you are paying attention to someone in person or online, with a few A-B choice points in between, so the division of attention between the real and online worlds seems central to the game and story both.
After awhile, I got comfortable with the interface and became interested in watching all of the teen melodrama unfold. I appreciated having John Rook's commentary though as a more mature adult and an outsider trying to create some sort of positive influence despite his own shortcomings and trouble relating to the youth.
I really liked this game a lot because the story was captivating and uniquely told. It deals with many issues that aren't often tackled in video games: social technologies, privacy, identity development, queer youth, sexuality, suicide, anime culture, and potentially inappropriate teacher/student relationships. The whole thing was fascinating. The only downside (without spoiling anything) was that the ending threw me for a loop. The events lacked believability and the message of it all came across as too heavy handed for my tastes, despite providing some interesting food for thought. Still, it was definitely a wortwhile game and I'm feeling kind of sad that I don't get to check in on the lives of these kids anymore. You know it's a good story when you want the characters to live on after you've reached the ending.
If anyone else is interested in playing this game, it's a free download which you can get here:
http://www.scoutshonour.com/donttakeitp ... yourstory/I'd be interested to hear your thoughts if you play it.