Forcing the player to play gambling games against all odds and win through save-scumming.
Punishing the player for save-scumming when playing such games
I recently stumbled on this video about this and thought it was great haha, if this is what you are getting at:Erik_Twice wrote:Deliberate "dead man walking" situations.
Oh, this one is true. "De facto cutscenes" are really not better than cutscenes at all and often worse.Xeogred wrote:I recently stumbled on this video about this and thought it was great haha, if this is what you are getting at:
Totally agreed with his DMC4 comparisons. I'd rather take full cutscenes over these forced walking segments, they piss me off every single time.
Something similar to this happened to me with Castlevania Lords of Shadow. After the first boss, a chest or item dropped from the boss but I jumped over a fence thinking I could explore the surroundings a bit. Little did I know, you can't jump back over that same fence even though it looks like you should have been able to. Cue surprise invisible walls and forced on rails linearity apparently. Well I turned it off and never played it again.Erik_Twice wrote:I was actually thinking of dead-end situations in which the player cannot progress through the game anymore yet the game still goes on. Like getting stuck because you didn't pick up an item right at the beginning of the game that you didn't know you would need ten hours later into the game when there's no way to come back for it.
Very common in early adventure games, sadly.
What a bummer, that's such an awesome game.Xeogred wrote:Something similar to this happened to me with Castlevania Lords of Shadow. After the first boss, a chest or item dropped from the boss but I jumped over a fence thinking I could explore the surroundings a bit. Little did I know, you can't jump back over that same fence even though it looks like you should have been able to. Cue surprise invisible walls and forced on rails linearity apparently. Well I turned it off and never played it again.
Something similar happened to me quite a bit while playing Alice Madness Returns. There are some colectables in the game and sometimes the game gives branching parts and obviously you dont know witch way will lead you to the nice bottle that unlocks a characters bios and witch will lock you away with a huge wall or a slide or a cutscene and then AUTOSAVE IT so you can't never go back to that area and get that colectable... so unless you are very lucky or just use a guide you cant collect 100% everything on your first play.Xeogred wrote:Something similar to this happened to me with Castlevania Lords of Shadow. After the first boss, a chest or item dropped from the boss but I jumped over a fence thinking I could explore the surroundings a bit. Little did I know, you can't jump back over that same fence even though it looks like you should have been able to. Cue surprise invisible walls and forced on rails linearity apparently. Well I turned it off and never played it again.
noiseredux wrote:I don't lend shit and I don't borrow shit.
