Shmup of the Month Club 2013 (Giga Wing)

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pierrot
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Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by pierrot »

brunoafh wrote:I've only tried two characters, Koutarou and Kim, so I don't really know what to think about multiple character boards. On one hand I think, lots of shmups have cheap characters/ships, so why is this different? But on the other hand, Koutarou is so ridiculous that it's pretty much a different game with him (hold one button, dodge, profit).

So personally I don't really care and am down with it, if you guys think it's a good idea.
I think it could even be as simple as breaking scoring tables into: Kotaro | everyone else.
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hashiriya1
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Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by hashiriya1 »

The shmups forum separates the character scores. I think it's a good idea.
http://shmups.system11.org/viewtopic.php?t=135


brunoafh wrote:(hold one button, dodge, profit).

Heh heh, there is a little more to it than that. ;)
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dunpeal2064
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Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by dunpeal2064 »

I think a chart for each character would be awesome. No need to separate scores for if a character used different shikigami styles, as those scores would be comparable.

Then we would have several scoreboards to try to climb, and more possible winners. Seems like it would kickstart some interest nice and early.
mjmjr25

Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by mjmjr25 »

^That.

If Ko were the only character, i'd be fine with it and play it...and like it a lot.

However, there are other characters who seem to make the game much more interesting in my brief experience, and while i'll probably find using Ko is the "easiest" and "best for score", I may have more enjoyment using Roger, Sayo or Gen.

I'll try Ko tonight to find out all the rage :mrgreen: Glad the weekend is here and can finally get more than 3 runs in.
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pierrot
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Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by pierrot »

Broke one billion tonight, but not at all happy with the way I died.


pierrot - 1,028,915,450 - Stage 2-2 - Kotaro - DC
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Thought I at least bombed once on this run, but I guess I didn't....

Time to go blow off some steam with some college football.
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skate323k137
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Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by skate323k137 »

I was on track for a great run last night, then I died twice about 10 seconds after getting 2nd extend with full life stock at that point >_<

I will give it some more runs this weekend.
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Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by brunoafh »

I'll get on changing the tables to character based and getting them up to date tomorrow. mjm and noise, feel free to alter the OP of course.
jepjepjep
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Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by jepjepjep »

I have no idea what's going on in this game. :lol: I pretty much spend the whole time with the shot button held down. What are the best techniques for high scores?

JEP - 747,727,000 - Stage 3-1 - Kotaro - PS2
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o.pwuaioc
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Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by o.pwuaioc »

jepjepjep wrote:I have no idea what's going on in this game. :lol: I pretty much spend the whole time with the shot button held down. What are the best techniques for high scores?

JEP - 747,727,000 - Stage 3-1 - Kotaro - PS2
You nailed it.
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pierrot
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Re: Shmup of the Month Club 2013 (Castle of Shikigami II)

Post by pierrot »

jepjepjep wrote:I have no idea what's going on in this game. :lol: I pretty much spend the whole time with the shot button held down. What are the best techniques for high scores?

JEP - 747,727,000 - Stage 3-1 - Kotaro - PS2
Graze the bullets as much as possible for x8 bonus when you kill enemies and pick up coins. Other than that, don't change a thing.
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