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Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 8:36 pm
by brunoafh
mjmjr25 wrote:I haven't researched differences on the diff. roms or actual game carts / arcade boards. We should figure that out and be sure were all on the same settings.

Yeah I agree. I'm sure dsheinem can give us some quick info after he has some time with the Gen conversion. As for me my only PC right now is a laptop running Ubuntu so I'm not sure how easy it will be for me to run MAME. I'll do some research in a bit.

Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 8:37 pm
by mjmjr25
noiseredux wrote:wow, this game is a dick.


You, being a vag, should appreciate that.

Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 8:53 pm
by dsheinem
mjmjr25 wrote:
noiseredux wrote:wow, this game is a dick.


You, being a vag, should appreciate that.


+1

Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 8:56 pm
by noiseredux
Image

Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 8:59 pm
by dsheinem
is anyone in MAME enabling a rapid fire option in the UI? Would that be kosher?

If so, how would it be done?

Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 9:06 pm
by ExedExes
I agree, things need to be standardized (sets, lives, difficulties, etc.) so nobody's playing an easier or harder game than the rest of us.

That being said -- my observations so far:

- on Arcade/MAME, nothing beats the red gun. It takes out the smaller ships that can be annoying very fast.

- on Genesis, the blue gun is surprisingly effective.

Keep in mind, Genesis version is easier -- not only is there a dedicated rapid-fire button on C, the bomb on that port clears the entire screen, compared to the arcade bomb which is a smaller radius from where your ship was. Also, less enemies/annoying mid-stage ship groups. Plus, difficulty overall is much easier based on settings I'm using.

My settings:

MAME
Difficulty - Medium (default)
Lives - 3 (default)
Extra Lives - 70K/270K/200K+ (default)
Image

Best score, a paltry 83,830 & Area 31. Having trouble with those green mid-level ships that fire straight down when you're underneath them, and regular shots when you are not directly under them. Not liking the total slow/pea shooter checkpoint restarts, but hey, it's the nature of the SHMUP, right?

Genesis (Fusion emu)
Difficulty - Normal (not half as difficult as the arcade)

Image

A better score -- no continues were used either -- 175,700.

Ultimately, it is up to the community on a standard we should all be playing Truxton on, but I feel the defaults are best. I've challenged myself to stop wimping out on difficulty, and I know these scores will be easier to beat with a little pattern practice.

Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 9:07 pm
by ExedExes
dsheinem wrote:is anyone in MAME enabling a rapid fire option in the UI? Would that be kosher?

If so, how would it be done?


With the cheat.dat file and the F6 key, you can enable in-game cheats. Rapid fire I'm sure would be an option there. I however, am NOT using it. I will do better :lol:

Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 9:13 pm
by mjmjr25
My stick has a turbo option - but it only works on the default weapon, it makes the green/blue guns shoot about 1/2" on screen, then reload (looks like a stun gun) - thus, useless. So, it looks like a real button masher.

I'm playing on shmupmame btw.

We should lay out the entire schedule for the year now though - to enable us to acquire physical console or arcade copies - this mame is a pain in the balls. Twice i've had good runs freeze up on me :/

Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 9:13 pm
by brunoafh
ExedExes wrote:Genesis (Fusion emu)
Difficulty - Normal (not half as difficult as the arcade)

How does the Genesis port compare when it's on hard?


mjmjr25 wrote:We should lay out the entire schedule for the year now though - to enable us to acquire physical console or arcade copies - this mame is a pain in the balls. Twice i've had good runs freeze up on me :/

Check the OP, we have a voting system going on. Hopefully everything will be set in stone before Feb.

Re: Shmup of the Month Club (TRUXTON) (OP updated 1/1)

Posted: Mon Jan 02, 2012 9:17 pm
by mjmjr25
ExedExes wrote:Keep in mind, Genesis version is easier -- not only is there a dedicated rapid-fire button on C, the bomb on that port clears the entire screen, compared to the arcade bomb which is a smaller radius from where your ship was. Also, less enemies/annoying mid-stage ship groups. Plus, difficulty overall is much easier based on settings I'm using.


I thought the GEN version bomb was more effective. This bomb on shmupmame is worthless, lasts about literally 1 second and clears just a small areas around you. Not much respite.