The more they tighten their grip, the more star systems will slip through their fingers. Or to use a more classical reference, this is killing the goose that laid the golden egg. They'll lose more customers to bad business practices than they will to 2nd hand sales. Hell, all this approach will do is inflate demand for older games that are not defective by design.isiolia wrote:
Just remember that when the only way to get new games becomes non-transferable direct downloads, because that's the clear-cut way to make money on every copy sold.
Textbooks are an utterly corrupt business through and through. Your core subjects don't change that frequently. You have a captive audience and they just crank out the revisions for no good reason but milking it. Frequently the professors who write the things don't even get anything out of it.Just like textbooks are starting to include one-use codes for time-limited online content. At least for college textbooks (keeping in mind a friend of mine is a textbook buyer for a bookstore). That and, as mentioned, they make new revisions purely to force new sales.
There's no reason textbooks should even be a business. Professors should write their own lecture notes as a part of their teaching duties. Then share that on the web. With collaboration, you get text book quality learning material that's up to date and vetted by the people actually working in the field. All for free, with no extra work on the part of professors, and absolutely no reason to keep the middlemen (publishers) in business.
I'm not even going to touch the issue of grade school textbooks. That process is not just financially corrupt but ideologically corrupt as well.