Re: Games Beaten 2019
Posted: Sun Dec 22, 2019 7:34 pm
The First 50:
51. Dishonored: The Knife of Dunwall (PC)(Stealth Adventure)
52. Dishonored: The Brigmore Witches (PC)(Stealth Adventure)
53. The Spy Who Shot Me (PC)(FPS)
54. Z.A.R. (PC)(FPS)
55. Bunker Punks (PC)(FPS)
56. Wolfenstein: The New Order (PC)(FPS)
It's 1960, the Allies have lost World War II, the Nazis rule most of the world, and B.J. Blazkowicz is in a mental institution as a human vegetable after taking shrapnel to the back of the skull. Then the Nazis show up to kill the inmates, and guess who wakes up in time to shove a steak knife in his SS would-be killer's neck?
Ok, the Wolfenstein series has always been a big what-if with fantasy and retrofuturist technology to set it aside from more "realistic" WWII FPS series like Medal of Honor and Call of Duty. Yes, it's full of mutants, undead, time-stopping talismans, and the like. Yet somehow none of this bothers me the way Nazis on the moon in 1960 does. That just feels...insulting somehow. Sure, they're stealing technology from a proto-Jewish secret society, but that also feels insulting, so let's not focus on the ridiculous nature of the story.
Let's focus on the gunplay instead, which in general feels good. The New Order gives you a slowly expanding set of weapons, including alternate firing styles and the ability to dual wield the same types of weapons. While this doesn't let you mix and match, the dual option enables some interesting gameplay possibilities, and there are benefits and difficulties with both styles. For instance, you can't use ironsights or cover with dual weapons, but you get twice the firepower to put out walls of bullets, rockets, lazers, etc. While I tended to favor a single assault rifle, I swapped over when I felt it necessary, enabling different strategies.
If I have any complaints, I wish there was a dedicated grenade button the way there is for throwing knives. It would have made me use them more, as in general I only relied upon them for specific challenges. Yes, there are challenges to complete with the weapons which unlock benefits such as larger magazines, faster reloads, and resistance to self-harm from explosives. It's worth getting everything, but in some cases things can be tough to do, such as causing five kills due to dropped grenades from enemies.
There is also a stealth component which ties into taking down commanders and finding secrets; kill a commander in stealth, and you limit enemy reinforcements and unlock the location of hidden items on the map, though the game is not designed for stealth. You can do it, but there were times where I managed to get stealth kills when I shouldn't have, and at least once where I alerted enemies by swinging a knife in the air. No, I still don't understand how that happened. It feels like a gross oversight.
Ultimately, the firepower feels adequate for what I'm doing, and the special weapon of the game is a laser cutter that works phenomenally well when fully upgraded. Things aren't perfect, but the core is done well enough that the window dressing (which, let's face it, plot in an FPS is generally window dressing) can be glossed over. If there is a major concerning issue, it's that the game starts with a warning that it is not making any statements on Nazis being superior or glorifying them. That someone would think this terrifies me, partially because the Nazi central ideas regarding racial superiority and eugenics were so horrific, but also that I know there are people who do find these ideas attractive. Maybe not directly, but elements of a hateful and genocidal belief system are seeming resurgent, and such ideas cannot simply be defeated with space lasers and assault rifle rocket launchers in a violent gloss of sex and sanitized violence.
Yeah, that's right, and I suppose that's why I find the plot problematic; there is enough reality in the fantasy, and enough fantasy in the reality that it needed a warning.
But seriously, we fought alongside most of the world to defeat this ideology in the 1940s. It should have stayed dead.
51. Dishonored: The Knife of Dunwall (PC)(Stealth Adventure)
52. Dishonored: The Brigmore Witches (PC)(Stealth Adventure)
53. The Spy Who Shot Me (PC)(FPS)
54. Z.A.R. (PC)(FPS)
55. Bunker Punks (PC)(FPS)
56. Wolfenstein: The New Order (PC)(FPS)
It's 1960, the Allies have lost World War II, the Nazis rule most of the world, and B.J. Blazkowicz is in a mental institution as a human vegetable after taking shrapnel to the back of the skull. Then the Nazis show up to kill the inmates, and guess who wakes up in time to shove a steak knife in his SS would-be killer's neck?
Ok, the Wolfenstein series has always been a big what-if with fantasy and retrofuturist technology to set it aside from more "realistic" WWII FPS series like Medal of Honor and Call of Duty. Yes, it's full of mutants, undead, time-stopping talismans, and the like. Yet somehow none of this bothers me the way Nazis on the moon in 1960 does. That just feels...insulting somehow. Sure, they're stealing technology from a proto-Jewish secret society, but that also feels insulting, so let's not focus on the ridiculous nature of the story.
Let's focus on the gunplay instead, which in general feels good. The New Order gives you a slowly expanding set of weapons, including alternate firing styles and the ability to dual wield the same types of weapons. While this doesn't let you mix and match, the dual option enables some interesting gameplay possibilities, and there are benefits and difficulties with both styles. For instance, you can't use ironsights or cover with dual weapons, but you get twice the firepower to put out walls of bullets, rockets, lazers, etc. While I tended to favor a single assault rifle, I swapped over when I felt it necessary, enabling different strategies.
If I have any complaints, I wish there was a dedicated grenade button the way there is for throwing knives. It would have made me use them more, as in general I only relied upon them for specific challenges. Yes, there are challenges to complete with the weapons which unlock benefits such as larger magazines, faster reloads, and resistance to self-harm from explosives. It's worth getting everything, but in some cases things can be tough to do, such as causing five kills due to dropped grenades from enemies.
There is also a stealth component which ties into taking down commanders and finding secrets; kill a commander in stealth, and you limit enemy reinforcements and unlock the location of hidden items on the map, though the game is not designed for stealth. You can do it, but there were times where I managed to get stealth kills when I shouldn't have, and at least once where I alerted enemies by swinging a knife in the air. No, I still don't understand how that happened. It feels like a gross oversight.
Ultimately, the firepower feels adequate for what I'm doing, and the special weapon of the game is a laser cutter that works phenomenally well when fully upgraded. Things aren't perfect, but the core is done well enough that the window dressing (which, let's face it, plot in an FPS is generally window dressing) can be glossed over. If there is a major concerning issue, it's that the game starts with a warning that it is not making any statements on Nazis being superior or glorifying them. That someone would think this terrifies me, partially because the Nazi central ideas regarding racial superiority and eugenics were so horrific, but also that I know there are people who do find these ideas attractive. Maybe not directly, but elements of a hateful and genocidal belief system are seeming resurgent, and such ideas cannot simply be defeated with space lasers and assault rifle rocket launchers in a violent gloss of sex and sanitized violence.
Yeah, that's right, and I suppose that's why I find the plot problematic; there is enough reality in the fantasy, and enough fantasy in the reality that it needed a warning.
But seriously, we fought alongside most of the world to defeat this ideology in the 1940s. It should have stayed dead.