Re: October Together Retro: Golden Age of Survival Horror
Posted: Sun Oct 28, 2018 4:38 pm
I don't dislike RE3, it's just not what I prefer for Resident Evil games. It feels a little too much like RE2, which I'm not a huge fan of, and not enough like RE1. 2 and 3 are both good games, but the settings aren't as much my thing. I like Resident Evil games better in more desolate areas. (This is probably true for all survival horror games, actually.)
I've been playing Blue Stinger, and have probably made it to around the mid-point now. I've stolen a researcher's ID and Driver's License (it's okay, he won't need them), and am headed into the research facilities, although I don't really remember why. (That's been a little bit of an issue for me; I've been doing things, and then told I need to do something else, but forgetting why I was doing whatever it was I needed to do originally, in the first place.) I am actually really enjoying Blue Stinger. It is so much better than what I've been led to believe. It's not as good as Illbleed, but it's still about what I would expect out of the company that made Illbleed. The opening cinematic was really impressive to me. The spine card for the game (I'm playing the Japanese version, which has the same crappy English VA, but a very different, 'dynamic' camera) boasts a collaborative effort with Hollywood filmmakers, in making Blue Stinger, and it's fairly apparent almost immediately. There's a very action-film pace to a lot of the game, and in some ways that's good, while in other ways in makes the game feel a little spastic at times. So far, the only major annoyances I've had with the game were getting used to the swimming (still won't go into those piranha waters without killing them all, first, though), and the "solution" for the passcode to get through the arcade in the mid-town. (Birth dates are pretty common passcodes in this game, but even though the arcade passcode is still a date, it makes absolutely no sense as a passcode, within the game.)
Blue Stinger is set in the far flung future of December 24, 2018. That's like, so far into the future, I can't even imagine it. Anyway I did feel like it was some sort of serendipity that I just happened to be playing the game in 2018, when I saw it flash the present day date on the screen in the opening movie. The main character, Eliot, is an ESER (Especial Sea Rescue) member working around Dino Island. He's out in a boat with a friend to start the game, on his first day off in two years. Suddenly some extraterrestrial material makes impact with Dino Island, and a strange dome is put around the island, as well as just enough of the boat to put Eliot inside the dome, but his buddy (except for his hand, and the bottle he was holding) outside of it. Some peculiar sprite, thing, flutters over to the boat, and takes the form of the figure inside of Eliot's friend's bottle. She is apparently known as Nephilim, but is otherwise a mystery. A bunch of monsters fly out to Eliot's location as well, and Eliot ends up washing up on the dock of Dino Island. A lot of the people here have gotten uuuugl-y. Eliot meets the captain of the SS Diana, and boss of Eliot's friend, Dogs. It's not really clear why, but they decide to work together. The main goal, I guess, is just to find any and all survivors, and then find a way off the island. The whole way, so far, a former AAA+ ESER and MIT graduate, Jeanine, checks in. I really don't understand whether or not Jeanine and Eliot actually know each other, though. She sends out a distress signal to Eliot in the beginning of the game, and he basically just says that he's off duty, and also needs help. Then when Eliot actually gets to her location, she asks for the password, and he says "my sweet heart." He's also regularly referring to her as "hun," and such. I don't understand if he's just delusional, or what.
I quite enjoy the weapons, and gameplay, though. It's a fun game, and Dogs' shirts are a good laugh. His sumo shirt is really good for farming this one mob in the Hello Market early on, though, too.
I've been playing Blue Stinger, and have probably made it to around the mid-point now. I've stolen a researcher's ID and Driver's License (it's okay, he won't need them), and am headed into the research facilities, although I don't really remember why. (That's been a little bit of an issue for me; I've been doing things, and then told I need to do something else, but forgetting why I was doing whatever it was I needed to do originally, in the first place.) I am actually really enjoying Blue Stinger. It is so much better than what I've been led to believe. It's not as good as Illbleed, but it's still about what I would expect out of the company that made Illbleed. The opening cinematic was really impressive to me. The spine card for the game (I'm playing the Japanese version, which has the same crappy English VA, but a very different, 'dynamic' camera) boasts a collaborative effort with Hollywood filmmakers, in making Blue Stinger, and it's fairly apparent almost immediately. There's a very action-film pace to a lot of the game, and in some ways that's good, while in other ways in makes the game feel a little spastic at times. So far, the only major annoyances I've had with the game were getting used to the swimming (still won't go into those piranha waters without killing them all, first, though), and the "solution" for the passcode to get through the arcade in the mid-town. (Birth dates are pretty common passcodes in this game, but even though the arcade passcode is still a date, it makes absolutely no sense as a passcode, within the game.)
Blue Stinger is set in the far flung future of December 24, 2018. That's like, so far into the future, I can't even imagine it. Anyway I did feel like it was some sort of serendipity that I just happened to be playing the game in 2018, when I saw it flash the present day date on the screen in the opening movie. The main character, Eliot, is an ESER (Especial Sea Rescue) member working around Dino Island. He's out in a boat with a friend to start the game, on his first day off in two years. Suddenly some extraterrestrial material makes impact with Dino Island, and a strange dome is put around the island, as well as just enough of the boat to put Eliot inside the dome, but his buddy (except for his hand, and the bottle he was holding) outside of it. Some peculiar sprite, thing, flutters over to the boat, and takes the form of the figure inside of Eliot's friend's bottle. She is apparently known as Nephilim, but is otherwise a mystery. A bunch of monsters fly out to Eliot's location as well, and Eliot ends up washing up on the dock of Dino Island. A lot of the people here have gotten uuuugl-y. Eliot meets the captain of the SS Diana, and boss of Eliot's friend, Dogs. It's not really clear why, but they decide to work together. The main goal, I guess, is just to find any and all survivors, and then find a way off the island. The whole way, so far, a former AAA+ ESER and MIT graduate, Jeanine, checks in. I really don't understand whether or not Jeanine and Eliot actually know each other, though. She sends out a distress signal to Eliot in the beginning of the game, and he basically just says that he's off duty, and also needs help. Then when Eliot actually gets to her location, she asks for the password, and he says "my sweet heart." He's also regularly referring to her as "hun," and such. I don't understand if he's just delusional, or what.
I quite enjoy the weapons, and gameplay, though. It's a fun game, and Dogs' shirts are a good laugh. His sumo shirt is really good for farming this one mob in the Hello Market early on, though, too.