Even as a Sonic Apologist, Unleashed (and Shadow The Hedgehog) were ones that I never even bothered with. I mean. I guess I would if they were freebies on XBLA or whatever. But I appreciate Exhum doing his due diligence and making a solid effort on that one. It was worth it for the end result pic, haha.
That said, I'm the weirdo who wishes that Sonic 2006 gets added to the Xbox One backwards compatibility list. Even bad games have their place in history!
I could/would/(should?) have just played a pile of Sonic games this month, it's just that I wanted to play something that I hadn't already had so much experience with prior.
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noiseredux wrote:EDIT: Okay, y'know what? Fuck it. I think I've found a suitable replacement game for the time being. I should have time to pick it up after work locally. It's a retro game where you play as an animal - and as a bonus, it's a game that I've played MAYBE a few minutes of back in the day so it'll be a new experience for me.
Alright so I played an hour of
Crash Bandicoot last night. I picked up that Switch compilation to give it a try. I seem to remember back in 98 or 99 that a girl I was dating in high school had a little brother who was into this game. I think I maybe played a few minutes of it with him. Although I also had a Playstation at this point in time, I was "too old"/"too cool" to mess with animal mascots. Not only that, but A PLATFORMER? Hello!... Resident Evil was a thing. Platformers were for kids! Plus, I've never been a fan of 3D platformers to begin with. And I wasn't even sure what a bandicoot was. (I'm still not certain). I also think in hindsight that I was definitely more drawn to Japanese games at this period of time. It wasn't something intentional, as I don't believe I was hyper aware of which continent developers resided at the time.
The other thing is this - I always thought that the art STYLE of Crash was kind of ugly. And I still kind of think the same way, although many years removed I now find that Crash himself has some kind of ridiculous late 90's charm to him. Like... a certain stoner humor or something. I can't help but think that whoever designed this goofy looking dude was seriously baked. Maybe it's because I also remember those creepy live action commercials (that were years before BK did the same sort of thing w/ their King). So I don't know - now it's got a kind of "so stupid that it's funny" vibe going on for me.
Crash is far more challenging than I recalled. Surprisingly (or not?) I find that even though the game is mostly in a 3D space, I find it works better with a d-pad than with an analog stick. I think this probably comes from the fact that it was released on PS1 prior to the controllers getting analog sticks. So the game was designed with digital input in mind. But damn, the platforming here is not super easy - in fact it's rather demanding. Even in some of the earliest stages I found myself surprised at how precise one needed to be. And it's not like Crash is the most graceful of jumpers.
That said, the game is clearly designed with trial and error in mind. I don't think that levels were intended to be blown through quickly on the first try. IE: This isn't actually the Sony console's Sonic. There were some frustrating moments, and I had to use one continue so far but it looks like continues are unlimited? I do appreciate the way that level structures are so varied. Some are 3D levels heading 'into' the screen, while some have you running 'out of' the screen with a big Indiana Jones bolder chasing you (reminiscent of the gazelle level in The Lion King), while others are pure 2D sidescrollers. It makes for some fun variety.