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Re: Shmup of the Month Club 2016 (October - Blazing Lazers)
Posted: Sat Oct 01, 2016 11:13 am
by ExedExes
Final Aero Fighters 2 Scores -
DocHauser - 686,200 - Hi-En - Stage 8 - MAME
jepjepjep - 628,700 - Mao Mao - Stage 8 - MVS
ExedExes - 406,000 - Bobby - Stage 6 - MAME
Re: Shmup of the Month Club 2016 (October - Blazing Lazers)
Posted: Sat Oct 01, 2016 11:15 am
by ExedExes
October has come upon us and that means Blazing Lazers! Besides the PCE/TG16 original you can also play it in MAME!
*INFORMATION*
MAME romset: blazlaz.zip
Description: Blazing Lazers
NOTE: When playing this in MAME, it starts the same way as any other arcade game, insert coin (key 5) and press key 1 to start.
Other formats accepted: PC Engine & Turbo Grafx 16
Autofire: Hold down to fire. Simple!
Format: Name - Score - Stage - Port
Re: Shmup of the Month Club 2016 (October - Blazing Lazers)
Posted: Sun Oct 30, 2016 11:19 pm
by ExedExes
ExedExes - 3,113,060 - Area 9 - MAME
Fun, but long!
Re: Shmup of the Month Club 2016 (October - Blazing Lazers)
Posted: Mon Oct 31, 2016 7:13 am
by alienjesus
ExedExes wrote:ExedExes - 3,113,060 - Area 9 - MAME
Fun, but long!
I'm sad that no-one else joined in this month, so I'll give the game a run through tonight on TG16 and post my score too. The game is fantastic, more people need to play!
Re: Shmup of the Month Club 2016 (October - Blazing Lazers)
Posted: Mon Oct 31, 2016 4:50 pm
by alienjesus
Alienjesus - 13,087,910 - Game complete (1CC) - Turbografx
Exed, you actually scored better than me throughout the game, but the final boss is worth 10,000,000 points, so I shot past at the end

Re: Shmup of the Month Club 2016 (October - Blazing Lazers)
Posted: Mon Oct 31, 2016 5:31 pm
by ExedExes
Well done. I lost a ton of lives on the previous area, and I couldn't make it through the boss rush. It's a great game.
Re: Shmup of the Month Club 2016 (October - Blazing Lazers)
Posted: Mon Oct 31, 2016 5:36 pm
by alienjesus
Do you know about the 'gold' lives? I could never make it past the boss rush until I figured out those myself.
I tried using Weapon 2 mostly this time. I normally stick to weapon 3. I actually think weapon 2 is better for most stages, but weapon 3 is definitely helpful on stage 7 and stage 8 as it takes out the gun turrets and bubbles a lot faster and provides some shielding for your ship.
I always choose the shield as my secondary, because it's so clearly the best. That said, when I lost the shield I found the F power up to be useful with weapon 2 - the blast waves it creates add some much needed extra firepower that helped me through the pyramid stage.
I managed to get powered down right before the final boss, so I ended up fighting him with a peashooter and a homing missile icon I picked up right before the fight. They proved fairly useful actually - with Weapon 1, they shoot 8 homing missiles instead of 4.
Re: Shmup of the Month Club 2016 (October - Blazing Lazers)
Posted: Tue Nov 01, 2016 11:07 am
by TSTR
Well I feel like an ass, I picked this game and didn't even play.

Will have to fire this up soon even though the month is over.
Re: Shmup of the Month Club 2016 (October - Blazing Lazers)
Posted: Tue Nov 01, 2016 11:40 am
by ElkinFencer10
GOD, I should have paid attention to this subforum last month. This is my favorite TG-16 game hands down (at least of those that I've played), and I'm moderately beast at it. Damn it. Note to self - never ignore the Shmup of the Month.
Posted: Tue Nov 01, 2016 10:29 pm
by fahlim003
Decent game here - I got my copy this past October. Seems a little easy to start but thats par for the course of most Compile games. I'll still post a score shortly.