Dark Sector tries to be a mish mash of Resident Evil 4 and Gears of War with a little Krull* on top. And it pretty much fails at all that. There are control issues, difficulty balancing issues, graphical issues... it all feels very rough around the edges. Combat quickly becomes monotonous, environmental puzzle designs are repetitive, and the plot straight up sucks. At times the graphics can be nice, and the bosses can be challenging, but ultimately Dark Sector just feels like an amateur hour production of half baked ideas. Ex's rating: 5/10 after 4.5 hours of play.
Dark Sector tries to be a mish mash of Resident Evil 4 and Gears of War with a little Krull* on top. And it pretty much fails at all that. There are control issues, difficulty balancing issues, graphical issues... it all feels very rough around the edges. Combat quickly becomes monotonous, environmental puzzle designs are repetitive, and the plot straight up sucks. At times the graphics can be nice, and the bosses can be challenging, but ultimately Dark Sector just feels like an amateur hour production of half baked ideas. Ex's rating: 5/10 after 4.5 hours of play.
*Sci-fi film from 1983.
All of this may be true, but I read that removing the enemies limbs with the remote-controlled boomerang is incrdibly fun (and justifies the game's $3 asking price). Is this true?
prfsnl_gmr wrote:I read that removing the enemies limbs with the remote-controlled boomerang is incrdibly fun (and justifies the game's $3 asking price). Is this true?
The throwing mechanics and end result are not something I'd call "incredible fun" personally.
Yes you can technically remove limbs from enemies with the death boomerang. But it's quite random. Just throwing the thing at an enemy typically stuns the enemy. To surely dismember an enemy, you have to hold down the throw button until the aiming reticle flashes yellow, and release the throw button right then (the timing is way too tight). If you successfully throw the boomerang upon a yellow flash, it flies into an enemy and cuts off whatever it hits... a leg, a head, maybe cuts them in half. It's not especially gory though, a limb just comes off and you get some red pixel spray. It sounds more impressive than it actually is.
I'm not sure this game is worth $3. It's got a lot of problems that only get worse the longer you play it.
I'm sorry to hear you didn't like Grimrock, Exhuminator. I can see your complaints, and seeing the games you're coming from, I can see how you didn't like it, but I played it probably two years ago, so I don't have exact memory, but I really enjoyed it. I really like adventure games that reward extra effort with cool loot, and Grimrock delivered that in spades. The extra puzzles, hunting for a hidden button to get to that loot you could only see but not reach, outwitting the tougher monsters, it all felt very rewarding.
I also really enjoyed how, in the first four or so levels, eliminate all the enemies at your own pace, until you cleared out the floor and could return to get anything you couldn't carry, but then around level 5, it just slams a big iron gate behind you. Then you're just left to your own wits to deal with the huge minotaurs and wyrm-things that populate levels 5+.
I really don't like how clunky games like Grimrock and Eye of the Beholder control on console, so perhaps not having played as many first-person dungeoneering games as you, I just didn't have the expectations you had. Although I will say that Grimrock is far more a love letter to the original Lands of Lore games than to things like Ultima Underworld, with the exception of perhaps taking its ideas for spellcrafting from Ultima's leveling system.
As for a games I've abandoned, the most recent one I WON'T be coming back to would be
Lost Planet: Colonies Edition. Picking this up for a dollar, I pretty much got my money's worth. I thought the setting seemed cool, and while the intro mission is really quick and tense, the game's real missions are mostly on foot, and are really boring. I think a more robot-focused adventure would've benefitted this game pretty significantly, because the really on-foot focused first couple missions and the really uninteresting story really turned me off. Ultimately the saddest thing was with how enjoyable and complex the mech-sections were, the on-foot sections were just so simple and uninteresting (not to mention you're basically invincible unless you're falling 1000 feet or being crushed by what-have-you).
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
I can play music games like Rez, Amplitude, Frequency, Guitar Hero and Rock Band, but they at least had indications of when to hit it right. Space Channel 5 has none as you need to have some sort of rhythm to keep up with the music. I would hit the Simon Says indications, but they would all be wrong and I would just fail miserably.
It's actually quite funny how hilariously bad I am at the game. I never beat the first level and I knew that I wouldn't get any further. I just don't have the skill to beat it or play any further. I'm sorry Ulala!
I can play music games like Rez, Amplitude, Frequency, Guitar Hero and Rock Band, but they at least had indications of when to hit it right. Space Channel 5 has none as you need to have some sort of rhythm to keep up with the music. I would hit the Simon Says indications, but they would all be wrong and I would just fail miserably.
It's actually quite funny how hilariously bad I am at the game. I never beat the first level and I knew that I wouldn't get any further. I just don't have the skill to beat it or play any further. I'm sorry Ulala!
Have you ever played Rhythm Heaven? I felt that had a very similar problem where you needed to be SO accurate with the taps in sync with the rhythm that I had better scores playing it with my eyes closed than when I had them open Xp
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me